How to spend the last 2 points...?

By Nikolishin, in X-Wing Squad Lists

How to spend the last two points?

Intel Agent or Inertial Dampeners (or something else?) on the two missile boats? Open for initiative bid?

Should I take Adaptability on the Bumpmaster?

Contracted Scout (25)

Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
Overclocked R4 (1)
Guidance Chips (0)

Contracted Scout (25)

Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
Overclocked R4 (1)
Guidance Chips (0)

Contracted Scout (25)
"Gonk" (2)
R5-P8 (3)
Feedback Array (2)
Anti-Pursuit Lasers (2)

Total: 98

View in Yet Another Squad Builder

I'm probably myself come to the conclusion to change Plasma Torps to Proton Torps...

Contracted Scout (25)
Deadeye (1)
Proton Torpedoes (4)
Extra Munitions (2)
Overclocked R4 (1)
Guidance Chips (0)

Contracted Scout (25)
Deadeye (1)
Proton Torpedoes (4)
Extra Munitions (2)
Overclocked R4 (1)
Guidance Chips (0)

Contracted Scout (25)
"Gonk" (2)
R5-P8 (3)
Feedback Array (2)
Anti-Pursuit Lasers (2)

Total: 100

View in Yet Another Squad Builder

Or take it as an initiative bid in case you come against other scouts/generic squads (?)