How to spend the last two points?
Intel Agent or Inertial Dampeners (or something else?) on the two missile boats? Open for initiative bid?
Should I take Adaptability on the Bumpmaster?
Contracted Scout (25)
Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
Overclocked R4 (1)
Guidance Chips (0)
Contracted Scout (25)
Deadeye (1)
Plasma Torpedoes (3)
Extra Munitions (2)
Overclocked R4 (1)
Guidance Chips (0)
Contracted Scout (25)
"Gonk" (2)
R5-P8 (3)
Feedback Array (2)
Anti-Pursuit Lasers (2)
Total: 98
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