Is the punisher broken?

By The_Brown_Bomber, in X-Wing

A Galactic Empire-only system for 1 point that acquires a target lock when you declare an attack.Or removes the requirement from Ordnace that requires a target lock to make an attack, to scale back its usefulness on non-Punishers.

And a title for Punishers and Bombers that reduces the cost of Ordnance by 1 point each.

_heart__rvmp_by_bad_blood.gif IMP%2BTIE%2BPUNISHER%2BNEW.PNG _heart__rvmp_by_bad_blood.gif

It's my favorite, okay?

IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG

I have two and I fly them together for great justice.

I didn't buy them for the upgrades, I bought them to fly them.

Omega Leader is their buddy. Cheap and effective.

Now I'm going to try them with a Delta x7 and LRS on Deathrain.

Edited by Vulf

It's my favorite, okay?

IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG

I have two and I fly them together for great justice.

I didn't buy them for the upgrades, I bought them to fly them.

Omega Leader is their buddy. Cheap and effective.

Now I'm going to try them with a Delta x7 and LRS on Deathrain.

YUP... Ditto My Imperial Brother... my setup looks like this until I get IVE!

:D

IMP%2BTIE%2BBOMBER%2BNEW.PNG IMP%2BTIE%2BBOMBER%2BNEW.PNG IMP%2BTIE%2BBOMBER%2BNEW.PNG IMP%2BTIE%2BBOMBER%2BNEW.PNG

IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG

It's my favorite, okay?

IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG

I have two and I fly them together for great justice.

I didn't buy them for the upgrades, I bought them to fly them.

Omega Leader is their buddy. Cheap and effective.

Now I'm going to try them with a Delta x7 and LRS on Deathrain.

Maybe you should try Epic?

It's a place where Punishers shine, just like T-65's, HWKs (even rebel ones) and the Empire can really play the phalanx as they should

If they had a exclusive mod where they can get 2 mods instead of 1, would be a huge enough fix. Imagine LRS with GC, or ventral thrusters.

It's my favorite, okay?

IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG

I have two and I fly them together for great justice.

I didn't buy them for the upgrades, I bought them to fly them.

Omega Leader is their buddy. Cheap and effective.

Now I'm going to try them with a Delta x7 and LRS on Deathrain.

I've been struggling to create some twin punisher lists. I'm assuming you use Deathrain and Redline, but how are you equipping them?

It's my favorite, okay?

IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG

I have two and I fly them together for great justice.

I didn't buy them for the upgrades, I bought them to fly them.

Omega Leader is their buddy. Cheap and effective.

Now I'm going to try them with a Delta x7 and LRS on Deathrain.

I've been struggling to create some twin punisher lists. I'm assuming you use Deathrain and Redline, but how are you equipping them?

Relatively slim. aim for 36/40.

Relatively slim. aim for 36/40.

You have an example list? I'd love to try out these two with a list I know could work...

It's my favorite, okay?

IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG

I have two and I fly them together for great justice.

I didn't buy them for the upgrades, I bought them to fly them.

Omega Leader is their buddy. Cheap and effective.

Now I'm going to try them with a Delta x7 and LRS on Deathrain.

Maybe you should try Epic ?

It's a place where Punishers shine, just like T-65's, HWKs (even rebel ones) and the Empire can really play the phalanx as they should

AKA: REAL STAR WARS... same can be said for ARMADA.

:)

It's my favorite, okay?

IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG

I have two and I fly them together for great justice.

I didn't buy them for the upgrades, I bought them to fly them.

Omega Leader is their buddy. Cheap and effective.

Now I'm going to try them with a Delta x7 and LRS on Deathrain.

Maybe you should try Epic ?

It's a place where Punishers shine, just like T-65's, HWKs (even rebel ones) and the Empire can really play the phalanx as they should

AKA: REAL STAR WARS... same can be said for ARMADA.

:)

SPACE PIZZA ON 4 O'CLOCK!

BRACE YOURSELVES!

Super-Cheesy-Star-Destroyer-Cheese-Pizza

With Redline recently losing his super-combo on the Cluster Missiles I am not sure about builds for him. He determines what poket ace you can run with them if thats your route.

100 points

PILOTS

“Deathrain” (37)
TIE Punisher (26), Accuracy Corrector (3), Extra Munitions (2), Seismic Charges (2), Conner Net (4)

“Redline” (32)
TIE Punisher (27), Extra Munitions (2), Plasma Torpedoes (3), Long Range Scanners (0)

The Inquisitor (31)
TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2)

This one uses a really cheap Redline that only has two Plasma Torps and no system. These Plasmas are however fully modified, which is something at least.

100 points


PILOTS

“Deathrain” (38)
TIE Punisher (26), Accuracy Corrector (3), Extra Munitions (2), Seismic Charges (2), Conner Net (4), Twin Ion Engine Mk. II (1)

“Redline” (36)
TIE Punisher (27), Electronic Baffle (1), Extra Munitions (2), Proton Torpedoes (4), Seismic Charges (2), Guidance Chips (0)

“Omega Leader” (26)
TIE/fo Fighter (21), Comm Relay (3), Juke (2)

More points on Redline pushing your ace down to Omega Leader. You can drop TIE mk2 and Redlines Seismic for an initiative bid if you expect PS8 a lot. That would however make Redline bad here, since he is stuck with PS7 and has no FCS or GCs.

100 points


PILOTS

“Deathrain” (37)
TIE Punisher (26), Accuracy Corrector (3), Extra Munitions (2), Seismic Charges (2), Conner Net (4)

“Redline” (33)
TIE Punisher (27), Electronic Baffle (1), Extra Munitions (2), Plasma Torpedoes (3), Long Range Scanners (0)

Black Squadron Pilot (15) x 2
TIE Fighter (14), Crack Shot (1)

No aces here! Redline slims up again and uses a Baffle so he can be back in action right after a K-Turn.

100 points


PILOTS

“Deathrain” (37)
TIE Punisher (26), Accuracy Corrector (3), Extra Munitions (2), Seismic Charges (2), Conner Net (4)

“Redline” (37)
TIE Punisher (27), Fire-Control System (2), Extra Munitions (2), Flechette Torpedoes (2), Cluster Missiles (4), Guidance Chips (0)

“Omega Leader” (26)
TIE/fo Fighter (21), Comm Relay (3), Juke (2)

This is an old Redline who still uses Cluster Missiles for closing in. You open fire with one Flechette that you modify only with a TL. Then FCS allows you to have one TL and one Focus on your close range Cluster Missile slot. I don't know how good this build is now that FCS doesn't give you a TL after the first Missile roll. Maybe its still okay.

You will notice Deathrain doesn't change at all between the builds. That is because I am convinced that this is the ideal loadout for him. It gives you at least a little tiny bit of damage and makes it possible to let him dance, the trick being that sometimes you can just let a Seismic pop in thin air just for that sweet pre movement barrel roll. His prey are aces. He moves before all of them, so you can plan your move with their exact position known, making it pretty easy to ruin any ace by dropping a Net on to them or in their path.

Chose the additional ship(s) by preference, the empire really has an excellent slew of options here.

I feel like FFG has been giving imps alot of free evade tokens lately. Keeping with that trend, a title that gives a free evade token for an ordinance based criteria would be great. Give the punisher more time on the board and I think it should be fine.

Or... a two slot ordinance that fires outside of firing arcs could make things interesting along with giving people options other than turrets.

It's my favorite, okay?

IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG

I have two and I fly them together for great justice.

I didn't buy them for the upgrades, I bought them to fly them.

Omega Leader is their buddy. Cheap and effective.

Now I'm going to try them with a Delta x7 and LRS on Deathrain.

I've been struggling to create some twin punisher lists. I'm assuming you use Deathrain and Redline, but how are you equipping them?

Well I use:

"Redline" (27)

Fire-Control System (2)

Extra Munitions (2)

Plasma Torpedoes (3)

Cluster Missiles (4)

Guidance Chips (0)

"Deathrain" (26)

Enhanced Scopes (1)

Extra Munitions (2)

Conner Net (4)

Seismic Charges (2)

Long-Range Scanners (0)

"Omega Leader" (21)

Juke (2)

Comm Relay (3)

Total: 99

Though sometimes I find the points to use:

"Deathrain" (26)

Extra Munitions (2)

Conner Net (4)

Seismic Charges (2)

Experimental Interface (3)

Boost + Conner Net ruins lives.

Edited by Vulf

i thought about EI to get off the bomb so i could still fire at something. Not exactly a good idea since that cuts the damage a little without GC and makes him rather spendy.

I think the fix is obvious for what they are; the bomber should get an auto Extra Munitions card or actually a bomber specific upgrade specific that adds an EM token and the punisher should get three EM tokens.....seems viable. I think the B-Wing should get the Bomber equivalent amount of tokens too...,

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Edited by clanofwolves

Thats not really a fix.

Punishers and bombers alike rarely get more than 3 ordnance off a game. Theyre too easy to kill and have a high reward because theyre usually hitting much harder than the other ships when they can fire. Phantom rolls more dice at range1 but Phantom is also uber squishy when trying that so its a risk vs reward thing, and has less mods for the dice unless it was the 2nd attempt via fire control.

Bombers are fine. Theyre not crazy Uboat great but theyre still good. Punishers just dont do anything over bombers right now and cost quite a bit more. I'd rather 2agi over 3 shields, ive had my bombers survive a lot more than i'd expect because of 2agi.

Punishers both look and are described as ordnance nightmares. If they were to have a legup over bombers or other ordnance ships that actually DOES something it should be multi-shot. Same target or two targets whichever. In fact if they had a title akin to Weapons Engineer that lets them TL two ships and they can fire two ordnance at those ships that'd be pretty dope. Doesnt conflict with Redline either since thats 2TL on the same target, in fact makes him take 4TL's! lol

Maybe a systems version of Deadeye, but make it cost 2 points. that way generics can get deadeye without an EPT. Would that be too powerful? I know you couldn't spam with this too much, but you could make a single punishers much more effective.

That helps b's and punishers, e-wings, anyone with a system slot could take it. Sure it's not cheap, but darn it effective.

System

Ordnance Targeting System

2 Pts

You may treat the "Attack [Target Lock]" header as "Attack [Focus]". When an attack instructs you to spend a target lock, you may spend a focus token instead.

That would be very effective.

Edited by eagletsi111

Thats not really a fix.

Punishers and bombers alike rarely get more than 3 ordnance off a game. Theyre too easy to kill and have a high reward because theyre usually hitting much harder than the other ships when they can fire. Phantom rolls more dice at range1 but Phantom is also uber squishy when trying that so its a risk vs reward thing, and has less mods for the dice unless it was the 2nd attempt via fire control.

Bombers are fine. Theyre not crazy Uboat great but theyre still good. Punishers just dont do anything over bombers right now and cost quite a bit more. I'd rather 2agi over 3 shields, ive had my bombers survive a lot more than i'd expect because of 2agi.

Punishers both look and are described as ordnance nightmares. If they were to have a legup over bombers or other ordnance ships that actually DOES something it should be multi-shot. Same target or two targets whichever. In fact if they had a title akin to Weapons Engineer that lets them TL two ships and they can fire two ordnance at those ships that'd be pretty dope. Doesnt conflict with Redline either since thats 2TL on the same target, in fact makes him take 4TL's! lol

Maybe add a shield upgrade or an auto evade token then?

or maybe just give it 3atk? After you have expended all munitions, it is still relevant to the game(for its points).

The problem is that it has a hard time expending all it munitions. Adjusting its attack stat only makes it another fighter, which the Imps certainly don't need.

Making it Atk3 makes Gchips a crit instead of a hit, so it does help its ordnance. Right now the only ships that can take ordnance either REALLY dont want Gchips or have 2atk. You can technically put gchips on Chiraneau and hope you get range2 so you can mod 1 to a crit period and a focus to a crit. But its such an immobile ship that doing anything outside the turret is a really bad idea. Bwings without their crew title are dumb, what uboat with Punisher title wants torps, and everyone else that has 3atk usually cost too much to put a missile/torp on.

Also if you blast into its face to dodge Torps you are still getting hit with 4 dice. Possibly with a TL if he was after you already. Thats still pretty deadly and doesnt require the underwhelming and expensive cluster missiles to still be a threat at range1.

Also to the shield comment: if they were to do anything durability wise, i want the frontal deflector idea. Reduce all incoming damage from the front arc by 1 including unavoidable damage during the Compare Result step. Or reduce incoming attacks by 1 die. Giving it just more raw hp doesnt really help: after all the Decimator is THE tankiest ship in the game in terms of raw hp and it still dies in 2 rounds when focused with reliable dice.

Edited by Vineheart01

So what did the FAQ do again?

the FAQ only nerfed Redline's clustermissile strat, which he spends a TL to fire the first shot, uses 2nd to mod that shot, generates new TL's via Fire Control System, mods the 2nd attack with new TL's, regenerates lost TL's.

Now he doesnt get his TLs back after the first "attack" because "perform this attack twice" counts as one attack for things that proc off of attacking/defending...to put it simply anyway.

Do you think it might have helped if they had called it the Interdictor, instead of the Punisher?

'Punisher' sounds threatening, but vague. Does it just mean massive damage? Should it just be considered a heavy bomber?

Interdictor actually gives an idea of its intended purpose. Its supposed to be a high-load strike craft made to target support ships, transports, supplies, and generally make a mess of the enemy's logistics.

It's not a front line fighter (TIE/LN), an interceptor (TIE/IN) or a bomber/assault craft (TIE/SA Bomber). Unfortunately for the Punisher/Interdictor, those are the most useful roles in a game of this scope. There is a niche role for it though, I think, in something that this game doesn't have right now, which is a designated hunter of large ships. Since most large ships are, or were, mainly designed as freighters, this would perfectly fit in with the idea of the Interdictor.

So, what sort of titles or fixes could help it see the light in that new, clarified role.

Interdictor - title - When attacking a large-based ship, turn one/all [focus] results to [hits]

Interdictor - title - When attacking a large-based ship, treat your PWV as 3

Punisher - title - When an enemy gets a target lock on you, you get one on them

Gunnery Schematics - punisher only system - add a red die when attacking a large based ship

Pursuit Logistics - punisher-only system - autothrusters-like effect for clunkers

Just a few quick ideas, but the theme is something to play around with. I definitely feel that clarifying its purpose will help with fixing the ship.

The issue is that it doesn't really bring anything unique to the table - it also costs too much and is fragile. Good for epic matches IMHO.

If anything the most comparable ship is the Lambda Shuttle.

Some possible fixes:

- Tie Shuttle title

- a rear firing arc like the Special Forces or ARC

- crew spots but keep missile/torp slots

- cannon spot title (make it a Imp gunship)

Edited by Imperial Mike