Based on comments, here's a revised version...
1 X Admiral Ackbar (38)
1 X MC80 Star Cruiser Assault Cruiser (114)+ Electronic Countermeasure (7) + Redundant Shield (8)
Total : 167pts
4 X CR90 Corvette A
Total : 176 pts
5 X A-Wings
Total : 55pts
Army Total : 398pts
Tactic :
Corvette run fast, working as flankers.
A-Wings tags along the MC80 to protect it.
MC80 ponders the meaning of life of brian and the holy grail [Monty Piton, sorry]
Edit [This was the original post] :
I'm new to armada and really like the feel it gives. I'm sure my idea is nothing new... but anyway if you guys could tell me the flaws I would have with this list in a constructive way...
[38pts] Admiral "Trap" Ackbar
[97pts] Assault Frigate Mark II A [81pts] + electronic countermeasure [7pts] + Turbolaser Reroute Circuits [7pts] + Bright Hope Title [2pts]
[264pts] 6 X CR90 Corvette A [44pts]
399pts
The basic tactic would be to have 2 or 3 wave of 3 or 2 corvettes working together to maximize the extra 2 red dices given by Ackbar, while the admiral ship adapts. the whole fleet remains as far as possible, as fast as possible. The sheer amount of ship felt like it could also get rid of squadrons if synchronized properly (dropping the red dices for combined shooting)
My main fear is against squadrons... I can't quite evaluate how much of a treat they really are to me...
thanks for any constructive comments!