I've started considering how I'd run a game using this system and what things I could do to change things up and something that came to mind was group xp. So, if you average you hand out to your group is 15 xp instead you would give all, lets say four, players one pool of 60. If they want to do the usual then so be it, but if, say, the medic could really use that new die in medicine as a group the others could take a slight penalty. Not sure if it would help with the group dynamic or just cause problems heh, though that mostly depends on your group.
What do you guys think? An interesting spin or just added complication? Have you ever done things that way?

