Is tail gunner a "fix" for the Firespray?

By Knucklesamwich, in X-Wing

While this looks good on Scum Kath, I think both Dengar and K4 are going to be better options. people already want to stay out of her rear arc and adding two points to further incentivize that means you're simply adding two points to your Firespray for two abilities that will get used less and aren't worth the affect they have on opponent's flying.

The entire point of Kath is to use her rear arc, by this logic no one should use Kath in the first place.

Yes, using Kath's rear arc is the point of using her just like arc-dodging is the point of using aces. There will be quite a few situations when you won't be able to do either though. For example it's extremely difficult to use Kath's rear arc in the initial engagement as you kinda fly towards the enemy and the enemy flies towards you... The point is that Dengar and K4 both provide effects that are very competitive with Tail Gunner and they work whether you can fire using your rear arc or not.

All of this is mostly academic though. Ever since U-boats showed up Firesprays stopped being competitive (scum Firesprays that is, imperial ones never were competitive in the first place). Kath will be lucky to use her rear arc once before getting torpedoed to death.

_heart__rvmp_by_bad_blood.gif SCUM%2BBSOBA%2BFS31.PNG scum_icon.png SCUM%2BBOBA%2BFETT.png Ghostly_Skull.gif


While this looks good on Scum Kath, I think both Dengar and K4 are going to be better options. people already want to stay out of her rear arc and adding two points to further incentivize that means you're simply adding two points to your Firespray for two abilities that will get used less and aren't worth the affect they have on opponent's flying.

The entire point of Kath is to use her rear arc, by this logic no one should use Kath in the first place.

Yes, using Kath's rear arc is the point of using her just like arc-dodging is the point of using aces. There will be quite a few situations when you won't be able to do either though. For example it's extremely difficult to use Kath's rear arc in the initial engagement as you kinda fly towards the enemy and the enemy flies towards you... The point is that Dengar and K4 both provide effects that are very competitive with Tail Gunner and they work whether you can fire using your rear arc or not.

All of this is mostly academic though. Ever since U-boats showed up Firesprays stopped being competitive (scum Firesprays that is, imperial ones never were competitive in the first place). Kath will be lucky to use her rear arc once before getting torpedoed to death.

Imp firesprays have been struggling since wave 4 I would say. Before that they were usable but not dominant. Triple firesprays at one point were pretty tough to beat and double firesprays with Howlrunner did pretty good in some tournaments.

While this looks good on Scum Kath, I think both Dengar and K4 are going to be better options. people already want to stay out of her rear arc and adding two points to further incentivize that means you're simply adding two points to your Firespray for two abilities that will get used less and aren't worth the affect they have on opponent's flying.

The entire point of Kath is to use her rear arc, by this logic no one should use Kath in the first place.

Yes, using Kath's rear arc is the point of using her just like arc-dodging is the point of using aces. There will be quite a few situations when you won't be able to do either though. For example it's extremely difficult to use Kath's rear arc in the initial engagement as you kinda fly towards the enemy and the enemy flies towards you... The point is that Dengar and K4 both provide effects that are very competitive with Tail Gunner and they work whether you can fire using your rear arc or not.

All of this is mostly academic though. Ever since U-boats showed up Firesprays stopped being competitive (scum Firesprays that is, imperial ones never were competitive in the first place). Kath will be lucky to use her rear arc once before getting torpedoed to death.

One of those is an ability (Kath's) and the other are a feature of entire ship classes (Interceptors), so I think that comparison is very different. Either way, it sounds like we agree in general that Tail Gunner isn't really better on Kath than the other options. I mean, I think Outmanuever or VI and Dengar are more effective than VI or Predator and Tail Gunner.

While this looks good on Scum Kath, I think both Dengar and K4 are going to be better options. people already want to stay out of her rear arc and adding two points to further incentivize that means you're simply adding two points to your Firespray for two abilities that will get used less and aren't worth the affect they have on opponent's flying.

The entire point of Kath is to use her rear arc, by this logic no one should use Kath in the first place.
Yes, using Kath's rear arc is the point of using her just like arc-dodging is the point of using aces. There will be quite a few situations when you won't be able to do either though. For example it's extremely difficult to use Kath's rear arc in the initial engagement as you kinda fly towards the enemy and the enemy flies towards you... The point is that Dengar and K4 both provide effects that are very competitive with Tail Gunner and they work whether you can fire using your rear arc or not.

All of this is mostly academic though. Ever since U-boats showed up Firesprays stopped being competitive (scum Firesprays that is, imperial ones never were competitive in the first place). Kath will be lucky to use her rear arc once before getting torpedoed to death.

One of those is an ability (Kath's) and the other are a feature of entire ship classes (Interceptors), so I think that comparison is very different. Either way, it sounds like we agree in general that Tail Gunner isn't really better on Kath than the other options. I mean, I think Outmanuever or VI and Dengar are more effective than VI or Predator and Tail Gunner.

Scum certainly has more competition for the single crew slot over the imperials. I think a real "fix" for the Firespray could be a second crew slot. That would open up tons of possibilities.

While this looks good on Scum Kath, I think both Dengar and K4 are going to be better options. people already want to stay out of her rear arc and adding two points to further incentivize that means you're simply adding two points to your Firespray for two abilities that will get used less and aren't worth the affect they have on opponent's flying.

The entire point of Kath is to use her rear arc, by this logic no one should use Kath in the first place.
Yes, using Kath's rear arc is the point of using her just like arc-dodging is the point of using aces. There will be quite a few situations when you won't be able to do either though. For example it's extremely difficult to use Kath's rear arc in the initial engagement as you kinda fly towards the enemy and the enemy flies towards you... The point is that Dengar and K4 both provide effects that are very competitive with Tail Gunner and they work whether you can fire using your rear arc or not.

All of this is mostly academic though. Ever since U-boats showed up Firesprays stopped being competitive (scum Firesprays that is, imperial ones never were competitive in the first place). Kath will be lucky to use her rear arc once before getting torpedoed to death.

One of those is an ability (Kath's) and the other are a feature of entire ship classes (Interceptors), so I think that comparison is very different. Either way, it sounds like we agree in general that Tail Gunner isn't really better on Kath than the other options. I mean, I think Outmanuever or VI and Dengar are more effective than VI or Predator and Tail Gunner.

Tail Gunner isn't as situational as Outmaneuver; it always works against back arc targets. Certainly difficult to argue with the combo of VI and Dengar/K4, but Tail Gunner will find its place on the Firespray. Fact is, it's just a relatively weak ship in the current climate, and while Tail Gunner is a boon, it won't entirely fix the problem. Doesn't mean I won't be playing around with it, though :-D ! And it's a cheap upgrade that will bump the Firespray's damage average and while it can certainly be improved with other upgrades, its a great, cheap choice on its own.

And I don't think it's fair to say that the Firespray was never competitive. The uniques weren't anything special, but for a time, the Bounty Hunter was the most durable ship in its price bracket. It admittedly seems weird to think about now, but back in Waves 2 and 3, Triple Firesprays was a tough list to crack. TripSprays and Two with a TIE Fighter were both quite popular and quite powerful lists in my area for quite a long time. That was before Wave 4, when Rebels could play swarms and the TIE Phantom could do what the TIE Phantom does (or did pre-nerf).

Tail Gunner isn't as situational as Outmaneuver; it always works against back arc targets.

Outmaneuver works out of both arcs, though so it's comparable. I think that the other poster had it that tail gunner might be best on Krassis.

While this looks good on Scum Kath, I think both Dengar and K4 are going to be better options. people already want to stay out of her rear arc and adding two points to further incentivize that means you're simply adding two points to your Firespray for two abilities that will get used less and aren't worth the affect they have on opponent's flying.

The entire point of Kath is to use her rear arc, by this logic no one should use Kath in the first place.
Yes, using Kath's rear arc is the point of using her just like arc-dodging is the point of using aces. There will be quite a few situations when you won't be able to do either though. For example it's extremely difficult to use Kath's rear arc in the initial engagement as you kinda fly towards the enemy and the enemy flies towards you... The point is that Dengar and K4 both provide effects that are very competitive with Tail Gunner and they work whether you can fire using your rear arc or not.

All of this is mostly academic though. Ever since U-boats showed up Firesprays stopped being competitive (scum Firesprays that is, imperial ones never were competitive in the first place). Kath will be lucky to use her rear arc once before getting torpedoed to death.

One of those is an ability (Kath's) and the other are a feature of entire ship classes (Interceptors), so I think that comparison is very different. Either way, it sounds like we agree in general that Tail Gunner isn't really better on Kath than the other options. I mean, I think Outmanuever or VI and Dengar are more effective than VI or Predator and Tail Gunner.

Tail Gunner isn't as situational as Outmaneuver; it always works against back arc targets. Certainly difficult to argue with the combo of VI and Dengar/K4, but Tail Gunner will find its place on the Firespray. Fact is, it's just a relatively weak ship in the current climate, and while Tail Gunner is a boon, it won't entirely fix the problem. Doesn't mean I won't be playing around with it, though :-D ! And it's a cheap upgrade that will bump the Firespray's damage average and while it can certainly be improved with other upgrades, its a great, cheap choice on its own.

And I don't think it's fair to say that the Firespray was never competitive. The uniques weren't anything special, but for a time, the Bounty Hunter was the most durable ship in its price bracket. It admittedly seems weird to think about now, but back in Waves 2 and 3, Triple Firesprays was a tough list to crack. TripSprays and Two with a TIE Fighter were both quite popular and quite powerful lists in my area for quite a long time. That was before Wave 4, when Rebels could play swarms and the TIE Phantom could do what the TIE Phantom does (or did pre-nerf).

Right on brother! These new kids don't remember the good OL days when firesprays weren't half bad.

I'd still say (scum) Firesprays aren't half bad. Imperials, though...it's hard to compete on the 35~40 pt brackets.

At least, Tail Gunner gives the ol'spray a new fun toy to play with. Alongside LRS, Impspray might see some casual tables...

Thinking about this actually makes it seem like Fettigator could actually pull off the rear arc easier then all the other FS pilots. Still not sure it's worth it though.

Yeah, that would be cool, but you can't squeeze the Navigator in with Tail Gunner into that one crew slot.

Unless by "Fettigator" you just meant "Imperial Fett." In which case, I think that's not a bad choice. Slap Engine Upgrade and Lone Wolf/Predator on there and you've got lots of options for getting that rear arc pointed where you want. And you might dodge some arcs at the same time!

I guess it's technically a fix, but a minor one, and not really what's needed for the firespray. It needs more help on defense, not offense.

The one thing I'm wondering about is the "Limited" factor for the card. Is it just FFG covering their bases for the future? Doesn't seem real likely we'll see another rear arc ship soon, especially one with 2 or more crew slots. Or is it possible there could be something coming soon for the firespray that will allow it to have a 2nd crew member? Now that would be a decent fix. Then tail gunner is almost auto include, and you can include the crew of your choice for the 2nd slot, I prefer tactician myself.

I guess it's technically a fix, but a minor one, and not really what's needed for the firespray. It needs more help on defense, not offense.

The one thing I'm wondering about is the "Limited" factor for the card. Is it just FFG covering their bases for the future? Doesn't seem real likely we'll see another rear arc ship soon, especially one with 2 or more crew slots. Or is it possible there could be something coming soon for the firespray that will allow it to have a 2nd crew member? Now that would be a decent fix. Then tail gunner is almost auto include, and you can include the crew of your choice for the 2nd slot, I prefer tactician myself.

Rec spec and tail gunner would be my choice. That would be a pretty solid ship.

While this looks good on Scum Kath, I think both Dengar and K4 are going to be better options. people already want to stay out of her rear arc and adding two points to further incentivize that means you're simply adding two points to your Firespray for two abilities that will get used less and aren't worth the affect they have on opponent's flying.

The entire point of Kath is to use her rear arc, by this logic no one should use Kath in the first place.
Yes, using Kath's rear arc is the point of using her just like arc-dodging is the point of using aces. There will be quite a few situations when you won't be able to do either though. For example it's extremely difficult to use Kath's rear arc in the initial engagement as you kinda fly towards the enemy and the enemy flies towards you... The point is that Dengar and K4 both provide effects that are very competitive with Tail Gunner and they work whether you can fire using your rear arc or not.

All of this is mostly academic though. Ever since U-boats showed up Firesprays stopped being competitive (scum Firesprays that is, imperial ones never were competitive in the first place). Kath will be lucky to use her rear arc once before getting torpedoed to death.

One of those is an ability (Kath's) and the other are a feature of entire ship classes (Interceptors), so I think that comparison is very different. Either way, it sounds like we agree in general that Tail Gunner isn't really better on Kath than the other options. I mean, I think Outmanuever or VI and Dengar are more effective than VI or Predator and Tail Gunner.

Scum certainly has more competition for the single crew slot over the imperials. I think a real "fix" for the Firespray could be a second crew slot. That would open up tons of possibilities.

A Bounty Hunter carrying the Emperor? Sounds good to me!

Ive been running Kath+Dengar+Engine upgrade+Mindlink with great results. I dont feel Scum firesprays are broken at all. As far as tail gunner im not in love with it. Firespray only has 1 crew and I feel there are better options. I would have loved vector thrusters to be used on it!

I guess it's technically a fix, but a minor one, and not really what's needed for the firespray. It needs more help on defense, not offense.

The one thing I'm wondering about is the "Limited" factor for the card. Is it just FFG covering their bases for the future? Doesn't seem real likely we'll see another rear arc ship soon, especially one with 2 or more crew slots. Or is it possible there could be something coming soon for the firespray that will allow it to have a 2nd crew member? Now that would be a decent fix. Then tail gunner is almost auto include, and you can include the crew of your choice for the 2nd slot, I prefer tactician myself.

Edited by CheapCreep

I guess it's technically a fix, but a minor one, and not really what's needed for the firespray. It needs more help on defense, not offense.

The one thing I'm wondering about is the "Limited" factor for the card. Is it just FFG covering their bases for the future? Doesn't seem real likely we'll see another rear arc ship soon, especially one with 2 or more crew slots. Or is it possible there could be something coming soon for the firespray that will allow it to have a 2nd crew member? Now that would be a decent fix. Then tail gunner is almost auto include, and you can include the crew of your choice for the 2nd slot, I prefer tactician myself.

Maybe a play tester had two on one ghost and was throwing four attack dice at 0 or 1 agility ships because of the stacked effects?

It doesn't work with Ghost as it doesn't have an auxiliary arc.

I could see Imperial Boba using it. His native ability combined with an engine upgrade does make him harder to predict.

I could see Imperial Boba using it. His native ability combined with an engine upgrade does make him harder to predict.

But boosting means no focus/target lock.

I'm looking forward to it on Kath, personally, but I see it as another fun option, not necessarily better than Rec. Spec., K4 or Tactician.

I could see Kath sporting Tail Gunner while being assisted by Manaroo that is kitted out to share not only TLs but also Focuses every turn.

I wouldn't call it a fix for the firespray but a very nice add

Imperial firesprays need a points decrease or something that increases efficiency without using up a valuable upgrade slot. A couple new titles would do the trick.

They could even justify a new Slave 1 title-- they could say that Boba had his configured differently than Jango or whatever.

Imperial firesprays need a points decrease or something that increases efficiency without using up a valuable upgrade slot. A couple new titles would do the trick.

They could even justify a new Slave 1 title-- they could say that Boba had his configured differently than Jango or whatever.

More that Boba kept upgrading and adapting the ship. Wouldn't mind that at all, really. Even though Extra Munitions and LRS saved the Slave 1 title we have from total uselessness.

A new Slave 1 title could actually work. I mean, we will soon have two MF titles right?