Suppressor Title vs. Skilled First Officer

By itzSteve, in Star Wars: Armada Rules Questions

So here is the situation:

It is turn 5 and a Imp flotilla ends its maneuver within distance 3 of a ship and activates the Suppressor title. If the affected ship then uses the Skilled First Officer in turn 6 to discard the top command dial, does the ship just go without a dial for that round, or should we begin setting a theoretical round 7 dial to use in this case?

You mean... Slicer tools, right?


Supressor is a Defence Token :D



BUT, you only set dials during the command phase. If the dial is gone, the dial is gone, you don't reveal a dial when you activate...

... there is a critical effect that sets precedent with that.

If you were in any turn, and all Dials have been Set..... As first Activation, a Slicer Tools Flotilla hits an enemy with only one Command Dial...

At the stat of that ship's activation, it uses Skilled First Officer to discard its dial....

It now has no dial.

When it activates, it has no dial to reveal, and essentially it must do a turn without a command dial.

So it'll activate, use applicable tokens for commands, shoot and move, as per normal... Just without the choice of Command Dial...

Edited by Drasnighta

doh...your right...my bad. So because there is no turn 7 dial you just do without? You have to be equipped with some sort of officer to get a dial back.

Edited by itzSteve

Yep. Do without.

There is a Critcal effect that forces you to take a damage or discard your command dial when you activate... If that happens to a 1-dial ship, then it just has to go through that turn without a command dial.

That is the risk of the Skilled First Officer being used at the start of the Last Turn, or anytime on a Command-1 Ship... It will nullify a stupid command, but it'll leave you with nothing instead.

Technically don't you set your turn 7 dail?

I mean I don't think there is a clause somewhere that says you can only set 6 dials is there?

No, the clause is, at the Start of the 6th Turn, a 1 Dial ship (the only thing that will not have a dial if it uses skilled officer) will only set one Dial...

So no, you never do set a Turn 7 Dial for a 1 Turn ship....

At the Start of Turn 6, you do technically set a Turn 7 Dial... On a 2 command ship. You even Set a 3rd Dial for a Command 3 ship...

So you are correct, there is no specific exception for a Command 2 or Command 3 Ship... They have that inbuilt redundancy....

You do set those Dials.............

But a command 1 ship would never set a 7th Turn Dial, because it never has a 7th Turn Command Phase to Do So.

Edited by Drasnighta

OK but a 1 Command ship suffers the loss of dial regardless of what turn it is as it only has 1 dial.

OK but a 1 Command ship suffers the loss of dial regardless of what turn it is as it only has 1 dial.

OK but a 1 Command ship suffers the loss of dial regardless of what turn it is as it only has 1 dial.

Yep. If you're hitting a 1 dial ship, you're hurting it...

The interesting upside/downside of this is that around here we used to just stop issuing commands to the 2/3 command ships when that dial wouldn't make a difference. If you take Superior First Officer, then it pays to follow the rules and set the dials as you should each turn.

Edited by Amanal

That was also the convention around here - it just seemed ot be something you do... But now .... Now that stops and we play by the rules, dammit! :D

The interesting upside/downside of this is that around here we used to just stop issuing commands to the 2/3 command ships when that dial wouldn't make a difference. If you take Superior First Office, then it pays to follow the rules and set the dials as you should each turn.

OK but a 1 Command ship suffers the loss of dial regardless of what turn it is as it only has 1 dial.

Which makes slicer tools even better in my opinion. You really mess with Leia or Comms ships. . .

I mean you certainly could Lyr, but often that ship exists as insurance against Slicer Tools anyway. So that ship becomes less effective in its role, but that role's need has been nullified because you used slicer tools agaisnt it.

Not all the time obviously. Leia or comms arent always there simply for insurance. But I find I've been tossing her on a lot of flotillas when I have the points for that reason.

OK but a 1 Command ship suffers the loss of dial regardless of what turn it is as it only has 1 dial.

Which makes slicer tools even better in my opinion. You really mess with Leia or Comms ships. . .

I mean you certainly could Lyr, but often that ship exists as insurance against Slicer Tools anyway. So that ship becomes less effective in its role, but that role's need has been nullified because you used slicer tools agaisnt it.

Not all the time obviously. Leia or comms arent always there simply for insurance. But I find I've been tossing her on a lot of flotillas when I have the points for that reason.

OK but a 1 Command ship suffers the loss of dial regardless of what turn it is as it only has 1 dial.

Which makes slicer tools even better in my opinion. You really mess with Leia or Comms ships. . .

I mean you certainly could Lyr, but often that ship exists as insurance against Slicer Tools anyway. So that ship becomes less effective in its role, but that role's need has been nullified because you used slicer tools agaisnt it.

Not all the time obviously. Leia or comms arent always there simply for insurance. But I find I've been tossing her on a lot of flotillas when I have the points for that reason.

If you. Could catch Leia before she activates though and change her dial. . .

You are missing Mads point.

He is using her on a flotilla which doesnt need any dial in particular, but is there to make sure that Yav etc have their key dials. So if you change Leia's dial then it doesnt matter.

OK but a 1 Command ship suffers the loss of dial regardless of what turn it is as it only has 1 dial.

Which makes slicer tools even better in my opinion. You really mess with Leia or Comms ships. . .
I mean you certainly could Lyr, but often that ship exists as insurance against Slicer Tools anyway. So that ship becomes less effective in its role, but that role's need has been nullified because you used slicer tools agaisnt it.

Not all the time obviously. Leia or comms arent always there simply for insurance. But I find I've been tossing her on a lot of flotillas when I have the points for that reason.

If you. Could catch Leia before she activates though and change her dial. . .

You are missing Mads point.

He is using her on a flotilla which doesnt need any dial in particular, but is there to make sure that Yav etc have their key dials. So if you change Leia's dial then it doesnt matter.

Let's say that Yavaris had gone in turn 3 and I changed the dial it would use T4 to an Engineering. If I am first player on T4 and my Slicer ship can catch Leia (Quantum Storm ftw) I can change Leia from that squadron command to an engineering or even a Concentrate Fire.

I call it Quantum sniping ^_^

Edited by Lyraeus

OK but a 1 Command ship suffers the loss of dial regardless of what turn it is as it only has 1 dial.

Which makes slicer tools even better in my opinion. You really mess with Leia or Comms ships. . .
I mean you certainly could Lyr, but often that ship exists as insurance against Slicer Tools anyway. So that ship becomes less effective in its role, but that role's need has been nullified because you used slicer tools agaisnt it.

Not all the time obviously. Leia or comms arent always there simply for insurance. But I find I've been tossing her on a lot of flotillas when I have the points for that reason.

If you. Could catch Leia before she activates though and change her dial. . .
You are missing Mads point.

He is using her on a flotilla which doesnt need any dial in particular, but is there to make sure that Yav etc have their key dials. So if you change Leia's dial then it doesnt matter.

Sure it does.

Let's say that Yavaris had gone in turn 3 and I changed the dial it would use T4 to an Engineering. If I am first player on T4 and my Slicer ship can catch Leia (Quantum Storm ftw) I can change Leia from that squadron command to an engineering or even a Concentrate Fire.

I call it Quantum sniping ^_^

:D You would hope that Mad's capable of preventing you from doing that, but yes that could work. Seems a tad extreme to stop a squad command when you could just last first with an MC30 and blow Yavaris up....

OK but a 1 Command ship suffers the loss of dial regardless of what turn it is as it only has 1 dial.

Which makes slicer tools even better in my opinion. You really mess with Leia or Comms ships. . .
I mean you certainly could Lyr, but often that ship exists as insurance against Slicer Tools anyway. So that ship becomes less effective in its role, but that role's need has been nullified because you used slicer tools agaisnt it.

Not all the time obviously. Leia or comms arent always there simply for insurance. But I find I've been tossing her on a lot of flotillas when I have the points for that reason.

If you. Could catch Leia before she activates though and change her dial. . .
You are missing Mads point.

He is using her on a flotilla which doesnt need any dial in particular, but is there to make sure that Yav etc have their key dials. So if you change Leia's dial then it doesnt matter.

Sure it does.

Let's say that Yavaris had gone in turn 3 and I changed the dial it would use T4 to an Engineering. If I am first player on T4 and my Slicer ship can catch Leia (Quantum Storm ftw) I can change Leia from that squadron command to an engineering or even a Concentrate Fire.

I call it Quantum sniping ^_^

:D You would hope that Mad's capable of preventing you from doing that, but yes that could work. Seems a tad extreme to stop a squad command when you could just last first with an MC30 and blow Yavaris up....

Open mind means wider array of options ^_^

That could definetely work, although I think we all agree its highly situational when we transition from theorycraft to tabletop.