Opinions on Bespin?

By lowercaseM, in Star Wars: Imperial Assault

I would be interested in knowing which strategy allows the imperial player win Freedom Fighters.

(Davith with a good weapon, Fell Swoop and Falling Leaf is deadly. At least in later plays I have managed to last until the final round.)

Edited by a1bert
5 minutes ago, a1bert said:

I would like to know how the imperial player can win Freedom Fighters.

I won last night quite handily as Imperials (Imperial Black Ops) . The Rebels (Shyla/Davith/Loku/MHD-19, also, they lost mission one and did not have Lando) claimed two tokens (the two west of the starting point) on the first two turns. Neither was the blue, so they never got the opportunity to re-place doors. After the first two rounds went relatively well for them, they were unable to rescue another captive. I picked off the two who isolated themselves to get the first doors relatively easily (Shyla and Loku), while also creating bottlenecks at the other two doors. The last four rounds were basically an extended fire fight at door #3, and the Rebels were never able to eliminate all the Imperial figures within two spaces of the third token. I wounded the third player on round four and the fourth player on round five. In short, they lost before the doors or Bossk even became a factor.

For my group, Rebels ended up taking the campaign 3-1. In a lot of ways I think this was a byproduct of our group having Onar who, with the hero card Brute Strength along with his ability to push models, trivializes a lot of the objective running portions of each mission. While we did come two damage short of defeating the Freedom Fighters boss (thanks to our Imperial rolling three consecutive dodge results...), the final mission (Hostile Takeover) in particular was essentially unwinnable for Imperials once we arrived at the escort portion.

On 7/28/2017 at 0:28 PM, Zetsubou said:

For my group, Rebels ended up taking the campaign 3-1. In a lot of ways I think this was a byproduct of our group having Onar who, with the hero card Brute Strength along with his ability to push models, trivializes a lot of the objective running portions of each mission. While we did come two damage short of defeating the Freedom Fighters boss (thanks to our Imperial rolling three consecutive dodge results...), the final mission (Hostile Takeover) in particular was essentially unwinnable for Imperials once we arrived at the escort portion.

I agree, Onar makes much of the bespin campaign very easy for the rebel players. As the imperial player in multiple campaigns I've had to throw several missions to keep it fun. With a legendary Onar, I had trouble winning a single game against the rebels. I later played the campaign through as the rebels with just Onar and Gideon, and I stomped every time. Commanding Onar to move everywhere and essentially interact with everything for free broke the game.