What ships to use Vectored Thrusters on?

By FluxCapcitr, in X-Wing

uh...think you might be getting a bit too excited about barrel-roll there

first of all, no way in hell is Vector Thrusters worth even close to auto-thrusters. If autos cancel even 1 damage, they're a complete steal. There is no real choice there, you either take no modification or thrusters. If you're desperate to roll, you take Jake Farrel and thrusters.

similarly, there's no reason to put it on either X-wing. Giving up Integrated and adding 2 points to something that fragile and inefficient? Why? W e have bb-8!

no no, Vector Thrusters is only going on one kind of pilot: **** good abilities flying wet cement with engines somehow stapled to it

namely Palob/Mux, Norra (if opting for a non-bb8 build), and maybe Miranda.

VTs will not make inefficient/kinda bad pilots like Cobra any better; just more expensive

I disagree on vectored thrusters vs autothrusters being open and shut. If a barrel roll moves you out of arc and prevents you from being attacked, it's possibly saving you more than the 1 damage that autothrusters would save you, therefore also a complete steal.

BB-8 is great, but vectored thrusters opens up other possibilites. How about a T-65 plus vectored, PTL, and R2 Astro? It's got a much greater range of movement and the ability to go both focus and TL if it doesn't need to reposition.

it's very open and shut

if barrel-roll would move you out of arc, you're probably already playing Jake farrel as none of the other commonly seen A-wing pilots (re: the generics) are of high enough PS to effectively arc-dodge

as for the t-65 with vector PTL and r2 astro, it's essentially a really really crappy interceptor and an extraordinarily crappy Vader.

neither the X nor the A are arc-dodgers (except Jake); VT won't magically turn them into ones either. They're still going to miss crucial action efficiency that propels the likes of Vader/Inquistor/Soontir/Whisper etc etc etc to the heights that they can reach

bb8 also can be shut down via stress, and sometimes you dont want to pre-barrelroll.

I think Barrel roll is being heavily undervalued. The simple ability to change where your ship ends at all, for a measly 2 points, is a very, very good ability. For a T-70, where AT means less because of only 2 agility(and where the astromech slot can be taken up by many things more useful than BB-8 like R2 or R3 Astro), Vectored thrusters is amazing. A T-70 with boost and barrel roll, R2 for green hard turns or R3 for evade tokens, the T-70 becomes an Interceptor with double the HP and one less agility. For a T-65, IA doesn't matter if you're just not getting hit because you're BRing out of arc when it matters. I would rather down 2 points into VT and vastly open a T-65's tactical flexibility than just opt for more survivability but the inability to do anything with that survivability. VT T-65s won't live as long, but i'll be damned if they won't be twice as effective while they are.

Boost AND Barrel roll would completely rewrite the book on how to fly T-70s. Arc dodging becomes possible now with it, as boost is better at closing range or pushing around an opponent, not dodging their arc and keeping them in yours like barrel roll does, and the combination of the two is very, very powerful. Any T-70 with VT, PTL, R2 or R3 Astro would be an absolute monster. You're not locking down your astromech slot to get BR, meaning you can still equip a regen mech or whatever you want for survivability/more agility, you have PTL to at least take advantage of the multiple actions. It's amazing.

As for A-Wings.... I do think AT is more valuable for them. Right now, their tactical use is rushing in to dump prockets. BR doesn't really help there. Jake Farrell being the only named A-Wing pilot anyone uses, he can already barrel roll. I don't think VT will help them all that much. It would help with blocking, maybe. but A-Wings do that well enough as is that AT is still their best bet.

Edited by Razgriz25thinf

Kavil + Unhinged + PTL + ABT + Vectored Thrusters.

KAVIL'S BACK, BABY!!!

Ello Asty likes Vectored Thrusters. He likes them a lot.

Frankly, so does Jan Ors. Kyle just hisses at them as he holds his dragon-pile of focus tokens.

uh...think you might be getting a bit too excited about barrel-roll there

Considering the amount of bleating you do about having to roll green dice, I would have thought you'd be all for a cheap modification which can allow ships to avoid rolling them altogether.

it's very open and shut

if barrel-roll would move you out of arc, you're probably already playing Jake farrel as none of the other commonly seen A-wing pilots (re: the generics) are of high enough PS to effectively arc-dodge

as for the t-65 with vector PTL and r2 astro, it's essentially a really really crappy interceptor and an extraordinarily crappy Vader.

neither the X nor the A are arc-dodgers (except Jake); VT won't magically turn them into ones either. They're still going to miss crucial action efficiency that propels the likes of Vader/Inquistor/Soontir/Whisper etc etc etc to the heights that they can reach

One can benefit from repositioning without being an elite arc-dodger. A T-65 may not be able to move out of arcs every single turn like an interceptor can. It may only be able to move out of one, maybe two arcs over the course of the game. By your own statement earlier, a two point upgrade that avoids at least one damage is a steal.

In addition, be able to reposition to keep your target in your sites and/or reduce the distance between you can add a huge benefit.

I never argued that the T-65 should be arc-dodger, but what it can be is a powerful offensive platform that can keep targets in arc. You stated that BB-8 was all T-65s needed. I disagree, as VT gives it a lot of options that BB-8 doesn't.

As for the A, I think that with VT it is very much an arc-dodger, albeit a weak offensive one. Autothrusters are not needed to be an arc-dodger, just ask Vader and Whisper.

uh...think you might be getting a bit too excited about barrel-roll there

Considering the amount of bleating you do about having to roll green dice, I would have thought you'd be all for a cheap modification which can allow ships to avoid rolling them altogether.

you tried avoiding fire from a primary turret before?

it's not easy possible

Edited by ficklegreendice

uh...think you might be getting a bit too excited about barrel-roll there

Considering the amount of bleating you do about having to roll green dice, I would have thought you'd be all for a cheap modification which can allow ships to avoid rolling them altogether.

you tried avoiding fire from a primary turret before?

it's not easy possible

Good thing that the only turret in the meta right now is a 2 dice one that only matters if you even survive the initial volley of torps. A 2-dice turret that just got less accurate because R4 no longer works with Deadeye so people have stopped running it. And torps that can only be fired out of their firing arc.

Dodge that arc, dodge those torps. Simple as that.

Edited by Razgriz25thinf

Considering the amount of bleating you do about having to roll green dice, I would have thought you'd be all for a cheap modification which can allow ships to avoid rolling them altogether.

you tried avoiding fire from a primary turret before?

it's not easy possible

Ah, I get it. You're one of those "One Ring To Rule Them All" kind of players.

The ships that'd like it won't get it, because SMALLSHIPONLY

so it's a failure of an upgrade

kinda sad its only small ships. I would love to slap this on a lambda shuttle LOL

Counter point: Consider this on a Decimator or Ghost. There is a reason Engine Upgrade is 4 points. Repositioning abilities are more valuable on large bases due to the increased displacement afforded by the large base, which would drive the price of vectored thrusters up, making it useless on the ships it's supposed to help.

I knew there was a reason I had you blocked, Warpman.

uh...think you might be getting a bit too excited about barrel-roll there

first of all, no way in hell is Vector Thrusters worth even close to auto-thrusters. If autos cancel even 1 damage, they're a complete steal. There is no real choice there, you either take no modification or thrusters. If you're desperate to roll, you take Jake Farrel and thrusters.

similarly, there's no reason to put it on either X-wing. Giving up Integrated and adding 2 points to something that fragile and inefficient? Why? W e have bb-8!

no no, Vector Thrusters is only going on one kind of pilot: **** good abilities flying wet cement with engines somehow stapled to it

namely Palob/Mux, Norra (if opting for a non-bb8 build), and maybe Miranda.

VTs will not make inefficient/kinda bad pilots like Cobra any better; just more expensive

In an environment filled with Imperial Aces, are you sure some of the T-70s or A-wings might not prefer to BR instead of Autothrusters?

uh...think you might be getting a bit too excited about barrel-roll there

first of all, no way in hell is Vector Thrusters worth even close to auto-thrusters. If autos cancel even 1 damage, they're a complete steal. There is no real choice there, you either take no modification or thrusters. If you're desperate to roll, you take Jake Farrel and thrusters.

similarly, there's no reason to put it on either X-wing. Giving up Integrated and adding 2 points to something that fragile and inefficient? Why? W e have bb-8!

no no, Vector Thrusters is only going on one kind of pilot: **** good abilities flying wet cement with engines somehow stapled to it

namely Palob/Mux, Norra (if opting for a non-bb8 build), and maybe Miranda.

VTs will not make inefficient/kinda bad pilots like Cobra any better; just more expensive

In an environment filled with Imperial Aces, are you sure some of the T-70s or A-wings might not prefer to BR instead of Autothrusters?

I'm absolutely positive

what T-70 or A-wing are you barrel-rolling with that can suddenly out-dance palp aces?

apart from Poe (ie, "the modless wonder" if you barrel-roll), it's a pretty non-existent list

2 points is a lot to ask for. Even in the case where thrusters just aren't that good (i.e, most T-70s), the cheaper Integrated is the no brainer choice

T-65 won't be using it over IA I don't think certainly no generics or sub ps8 aces, Luke might make use of it but wedge I don't know he really wants to reposition but I think it's too expensive.

Kgtfyjxedgbg fighter loves this there's no trade off like the x-wing with IA, they are cheaper so the cost isn't as debilitating.

But not the t-65 fix we hoped for.

it's not a t-65 fix at all :wacko:

could be good fun on Norra, though

it's not a t-65 fix at all :wacko:

could be good fun on Norra, though

I really wanted that Wahoo moment like we got with mk.ii for imps, poor rebels.

But not the t-65 fix we hoped for.

I'm confused as to why people thought a universally-accessible modification would fix any particular ship.

But not the t-65 fix we hoped for.

I'm confused as to why people thought a universally-accessible modification would fix any particular ship.

Mk.ii was the tie defender buff pre vets it worked on other ships, we hoped for similar.

But not the t-65 fix we hoped for.

I'm confused as to why people thought a universally-accessible modification would fix any particular ship.

well, a 0 point barrel-roll mod would have made it less of a sh*tty B-wing and just...a B-wing

if it could be stacked with Integrated, ofc

Edited by ficklegreendice

Vector thrusters, or how to increase even more the advantage of high PS...

Not a good thing for the game, imo.

THE SKY IS FALLING!

And by falling I mean moving to the side instead of forward more quickly.

It's terrible!!

But not the t-65 fix we hoped for.

I'm confused as to why people thought a universally-accessible modification would fix any particular ship.

Mk.ii was the tie defender buff pre vets it worked on other ships, we hoped for similar.

Mk. ii didn't do anything to solve the Defender's efficiency issues, though. It did make it easier for defenders to shed stress, but that wasn't a serious concern for defenders. I'd say Vector Thrusters does as much for the X-wing as Mk. ii did for the Defender, honestly.

Now, granted, Mk. ii didn't compete with an existing mod the way Vectored Thrusters does with Integrated Astromech, but that's a problem with only having a single mod slot, and short of an X-wing title that adds an extra mod slot, I don't see how FFG could solve that.

uh...think you might be getting a bit too excited about barrel-roll there

first of all, no way in hell is Vector Thrusters worth even close to auto-thrusters. If autos cancel even 1 damage, they're a complete steal. There is no real choice there, you either take no modification or thrusters. If you're desperate to roll, you take Jake Farrel and thrusters.

similarly, there's no reason to put it on either X-wing. Giving up Integrated and adding 2 points to something that fragile and inefficient? Why? W e have bb-8!

no no, Vector Thrusters is only going on one kind of pilot: **** good abilities flying wet cement with engines somehow stapled to it

namely Palob/Mux, Norra (if opting for a non-bb8 build), and maybe Miranda.

VTs will not make inefficient/kinda bad pilots like Cobra any better; just more expensive

In an environment filled with Imperial Aces, are you sure some of the T-70s or A-wings might not prefer to BR instead of Autothrusters?

I'm absolutely positive

what T-70 or A-wing are you barrel-rolling with that can suddenly out-dance palp aces?

apart from Poe (ie, "the modless wonder" if you barrel-roll), it's a pretty non-existent list

2 points is a lot to ask for. Even in the case where thrusters just aren't that good (i.e, most T-70s), the cheaper Integrated is the no brainer choice

My T-70s can dance with Palp Aces NOW. I can only imagine the havoc i could wreak with BR in the mix whenever i want it.

Against a low damage output list LIKE PALP ACES, i'm less worried about taking lots of damage than i am about getting outflanked.

You are seriously devaluing BR. Anything that gives me the opportunity to not have to roll green dice is better than having some dodgy mod that'll only work at range 3 anyways.

What is the obsession with only using repositioning with high PS ships? Do you know what is satisfying blocking a high PS ship. Adding a barrel roll makes that way easier for or a bunch of ships. Giving generic x-wings the option for a crucial block mat be worth a whole lot more then integrated astromech.

There are massive benefits for having repositioning on lower PS ships... I am actually shocked at the amount of people who don't understand this. Do you know what kills soontir/Vader really easily? Blocking them, getting barrel roll on lower PS x-wings allows them to do this easier.