ARC-170 preview article is up

By Danthrax, in X-Wing

Wow. No generic pilots?

No ARC-170 "Top Gun", then ??? :unsure:

...and just like that, it's "...tomorrows chip paper", :D ;)

The ARC dial hasn't been spoiled, but I think we can make some pretty good predictions based on what was said in the original article.
It flies well at slower speeds, but struggles at higher speeds, featuring six green maneuvers at speeds "1" and "2," even while four of its seven higher-speed maneuvers are red.
Which makes me think something like this is probably quite likely.
28185508931_0a5070250a.jpg
If so, Targeting Astromech seems like it'll be a solid choice.

Well, no - you've got 15 maneuvers there.

"six green maneuvers" plus "...of its seven higher-speed maneuvers" = 13 options, not 15.

Given it's a heavy Clone Wars-era design, it's entirely possible it won't have a k-turn at all? Maybe delete the entire '4' row and change everything but the straight in the '3' row to red...

Edited by xanderf

better have a **** kturn or sloop or talon. We've already seen that the non-turreted ships without those moves are at a HUGE disadvantage. Rear arc would not save them, since the moment they try to turn now the rear arc is facing to the side and nobody is there.

better have a **** kturn or sloop or talon. We've already seen that the non-turreted ships without those moves are at a HUGE disadvantage. Rear arc would not save them, since the moment they try to turn now the rear arc is facing to the side and nobody is there.

They did mention a 4K in the article.

The ARC dial hasn't been spoiled, but I think we can make some pretty good predictions based on what was said in the original article.
It flies well at slower speeds, but struggles at higher speeds, featuring six green maneuvers at speeds "1" and "2," even while four of its seven higher-speed maneuvers are red.
Which makes me think something like this is probably quite likely.
28185508931_0a5070250a.jpg
If so, Targeting Astromech seems like it'll be a solid choice.

Well, no - you've got 15 maneuvers there.

"six green maneuvers" plus "...of its seven higher-speed maneuvers" = 13 options, not 15.

Given it's a heavy Clone Wars-era design, it's entirely possible it won't have a k-turn at all? Maybe delete the entire '4' row and change everything but the straight in the '3' row to red...

The article said that six of its low speed maneuvers are green, not that all six of its low speed maneuvers are green, which means it's possible there are some non-green low speed maneuvers.

better have a **** kturn or sloop or talon. We've already seen that the non-turreted ships without those moves are at a HUGE disadvantage. Rear arc would not save them, since the moment they try to turn now the rear arc is facing to the side and nobody is there.

They did mention a 4K in the article.

They did but you know how little faith the articles generate these days, I mean ffs they can't even do the maths right and it's only counting to 8.

better have a **** kturn or sloop or talon. We've already seen that the non-turreted ships without those moves are at a HUGE disadvantage. Rear arc would not save them, since the moment they try to turn now the rear arc is facing to the side and nobody is there.

They did mention a 4K in the article.

They did but you know how little faith the articles generate these days, I mean ffs they can't even do the maths right and it's only counting to 8.

I once did the math on the raider article to prove that there was still one more new card which would be usable in the 100 point format yet to be revealed based on the article numbers. What a massive waste of time.

The ARC dial hasn't been spoiled, but I think we can make some pretty good predictions based on what was said in the original article.
It flies well at slower speeds, but struggles at higher speeds, featuring six green maneuvers at speeds "1" and "2," even while four of its seven higher-speed maneuvers are red.
Which makes me think something like this is probably quite likely.
28185508931_0a5070250a.jpg
If so, Targeting Astromech seems like it'll be a solid choice.

We've been given enough info about the dial that this is absolutely the 100% correct dial.

The ARC dial hasn't been spoiled, but I think we can make some pretty good predictions based on what was said in the original article.
It flies well at slower speeds, but struggles at higher speeds, featuring six green maneuvers at speeds "1" and "2," even while four of its seven higher-speed maneuvers are red.
Which makes me think something like this is probably quite likely.
28185508931_0a5070250a.jpg
If so, Targeting Astromech seems like it'll be a solid choice.

Well, no - you've got 15 maneuvers there.

"six green maneuvers" plus "...of its seven higher-speed maneuvers" = 13 options, not 15.

Given it's a heavy Clone Wars-era design, it's entirely possible it won't have a k-turn at all? Maybe delete the entire '4' row and change everything but the straight in the '3' row to red...

The article said that six of its low speed maneuvers are green, not that all six of its low speed maneuvers are green, which means it's possible there are some non-green low speed maneuvers.

This was my take too: Six greens at speed 1-2 (straights and banks are most likely), four greens above speed 3 (Y-wing reds most likely)... and no mention of how many manouvers are white at speeds 1-2, so the Y-wing white banks does seem the most likely.

The ARC dial hasn't been spoiled, but I think we can make some pretty good predictions based on what was said in the original article.
It flies well at slower speeds, but struggles at higher speeds, featuring six green maneuvers at speeds "1" and "2," even while four of its seven higher-speed maneuvers are red.
Which makes me think something like this is probably quite likely.
28185508931_0a5070250a.jpg
If so, Targeting Astromech seems like it'll be a solid choice.

We've been given enough info about the dial that this is absolutely the 100% correct dial.

Well, technically we haven't been promised that the white 2s are present.

And technically it might not have bank 3s and instead have sengors loops or something absurd.

I mean, the guess is almost certainly correct, but it's not absolutely the correct one - there are other options still available, unlikely as they may be. :P

The ARC dial hasn't been spoiled, but I think we can make some pretty good predictions based on what was said in the original article.
It flies well at slower speeds, but struggles at higher speeds, featuring six green maneuvers at speeds "1" and "2," even while four of its seven higher-speed maneuvers are red.
Which makes me think something like this is probably quite likely.
28185508931_0a5070250a.jpg
If so, Targeting Astromech seems like it'll be a solid choice.

It might also have the 5-k like a TIE bomber, which can actually be quite nice.

*deleted*

Edited by xanderf

There is a massive gap between the original Y-Wing pilots' design and the Scum pilots' design. Not that anyone actually flies a named Y in either faction.

Kavil with TLT and Unhinged is really, really good. He's tossing 4 dice, twice, at your tokened up ace of choice. Add VI and Vectored Thrusters, and you've got a bonafide ace hunter. Unless your red dice are running really poorly, you're going to put some hurt on Soontir.

Alternatively: Horton Salm. Give him TLT, R2 + Vectored Thrusters, and you've got a nice PS8 paint train.

Honestly, if people are not thinking about Vectored Thrusters in terms of avoiding the TLT donut hole, you should start. It's... it's going to be fun.

considering y-wings are the main rebel ship i usually dont even put a mod on (for some reason i simply cannot get that ship to fire torps, plus it makes them unsettingly expensive) theyre probably the best for vectored thrustors purely because you can dodge the donut. I'll be doing that alot. I've been meaning to get a 2nd ywing since i always feel 1 doesnt cut it, 2 with rolls would be sweet.

...been meaning to get a 2nd ywing since i always feel 1 doesnt cut it, 2 with rolls would be sweet.

So glad the Rebel/S&V ships/dials are interchangeable :)

Wow. No generic pilots?

The idea is, the Rebels didn't have many ARCs. Just whatever old Clone Wars surplus they scrounged up. It's not like with their letter-series fighters where they had Rebel-friendly companies or underground factories producing new ones. Having no generic pilots for the ARC reflects this by putting a hard limit on how many can be fielded in a squad, even in epic games.

It's like how the IG-2000 only has the four IG-88s as pilots, since they weren't a mass-produced ship.

The ARC dial hasn't been spoiled, but I think we can make some pretty good predictions based on what was said in the original article.
It flies well at slower speeds, but struggles at higher speeds, featuring six green maneuvers at speeds "1" and "2," even while four of its seven higher-speed maneuvers are red.
Which makes me think something like this is probably quite likely.
28185508931_0a5070250a.jpg
If so, Targeting Astromech seems like it'll be a solid choice.

It might also have the 5-k like a TIE bomber, which can actually be quite nice.

On this ship I'd actually love a 2-K-Turn. It would go so well with the aux-arc. Whenever I play a Firespray I either don't use the aux-arc or end up drifting away too far from combat.

Thane - one thing that pops into my head - Thane's ability is very conditional unless you have Biggs along as well.

I'm wondering if Thane flying wing for Biggs might actually be able to put up a credible fight against an opposing heavy - as long as Biggs survives, you're safe, so theoretically, Thane could use R2-D6 and Expose; if someone wants to shoot at Biggs, they're giving a free action to give him a 4-dice (or 3-dice auxiliary) attack back.

Braylen Stramm is going to lay a ridiculous amount of stress out. Tactician, R3-A2 and Flechette Torpedoes at the same time is a serious threat to anyone who doesn't like stress.....

Thane - one thing that pops into my head - Thane's ability is very conditional unless you have Biggs along as well.

I'm wondering if Thane flying wing for Biggs might actually be able to put up a credible fight against an opposing heavy - as long as Biggs survives, you're safe, so theoretically, Thane could use R2-D6 and Expose; if someone wants to shoot at Biggs, they're giving a free action to give him a 4-dice (or 3-dice auxiliary) attack back.

Braylen Stramm is going to lay a ridiculous amount of stress out. Tactician, R3-A2 and Flechette Torpedoes at the same time is a serious threat to anyone who doesn't like stress.....

I dont get the Thane hype tbh. He doesnt get an EPT so even if you use his ability every round he basically has PTL (yes i know no stress). Then he has exactly TWO actions on his action bar, so unless you upgrade him he doesnt even benefit that much. Then his abiltiy can be quite easily avoided by just shooting him, so you almost always would want Biggs which locks you into a certain squad build. And finally his ability does 0 for the endgame.

I'm not saying it's a bad ability, but most of the ARC pilots (except for Braylen) have to jump through too many hoops to make their abilities worthwhile. I just dont see it being that effectice in an actual game.

Thane is a 26 point fully modified 3 dice primary, or he's Biggs

for 26 points, that's not bad at all

his only problem, and perhaps the ARC's in general, is that there's no way to cut through agility short of Tail Gunner which only works out the rear arc

there's also the promise of the ACTION: torpedo

Edited by ficklegreendice

That's the kicker. How does the action torpedo work and how effective will it be against the hoard of token aces.

Thane - one thing that pops into my head - Thane's ability is very conditional unless you have Biggs along as well.

He will be great with Biggs and Biggs is used in a lot of lists, but he isn't the only ship that would be good to fly with. Everyone has a hierarchy of which ships are worth taking down in the other person's list. Let's say you put him with Wedge. Are you really going to not shoot at Wedge, even if it gives Thane an action?

I dont get the Thane hype tbh. He doesnt get an EPT so even if you use his ability every round he basically has PTL (yes i know no stress). Then he has exactly TWO actions on his action bar, so unless you upgrade him he doesnt even benefit that much. Then his abiltiy can be quite easily avoided by just shooting him, so you almost always would want Biggs which locks you into a certain squad build. And finally his ability does 0 for the endgame.

I'm not saying it's a bad ability, but most of the ARC pilots (except for Braylen) have to jump through too many hoops to make their abilities worthwhile. I just dont see it being that effectice in an actual game.

Yes, the ARC only has 2 native action slots, but he also has a Crew and an Astromech slot. There is also the Mod slot. You can load him up with R7-T1, Lando, and Vectored Thrusters so that he gets 3 more actions per turn.

WAIT!!!

Thane Kyrell with R2-D6 and Squad Leader for 3 more points combined with Biggs! He can dish out actions like crazy! Of course, that's half your list, but....hey!

R2-D6 and Expose isn't a horrible option......kind of. The 4 pts is steep, but hey...

expose is always a horrible option

there's no need to go crazy trying to spam thane with extra actions. Not only is it inefficient, but you're hoping your opponent routinely fires multiple shots at other ships while Thane has them in arc

until we get more actually useful ACTION cards, your best bet is keeping Thane as cheap as possible

it's also a good time to remind people thinking the ARC's action bar isn't worth Thane's ability that you're probably not going to see it trigger more than once per round very often

Edited by ficklegreendice

I'm looking at Stramm- R2D6(rage ept), and Kannan crew. Not that expensive and 50% possibility of doing the rage EVERY turn you don't reveal a red maneuver or get outside stress.
Yes it might not be the best but looks fun as all get out :P

I'm also looking at the following 3 ARC list:

Nora- PtL, R2D2, recon spec, title

Bey- stay on target, targeting astromech, hera, title

Thane- jan ors, title

100 on the nose

However it might be a bit too reliant on subpar synergy, still tinkering with things.

Edited by librerian samae