I haven't had a chance to try this since the new faq. is the TLT worth it over the autoblaster? how to I keep my guys alive and in range they need to be in?
lothal rebel autoblaster turret, fcs
lothal rebel TLT, fcs
zeb attack shuttle
theres really no room for crew, is the new faq allowing double tapping of the TLT worth the price, or am I better off with other upgrades to keep things alive/regnerating? does the range matter that much? I've always felt it was hard to get and stay in range one, being able to shoot out of the rear arc with the Ghost makes me almost want to have TLT on the other rebel, but then I lose out on shooting the TLT at the end of the round.
help me come up with a good double ghost list please or stuff that's worked well for you.
Edited by buckero0