Hi all
just a clarification about some rules
in yesterday's gaming session, one of the player was caught by a 4-men squad of TIE while escaping from combat scene with a Skyhopper.
wisely, he did'nt try to fight the TIE and fled to a near forest/jungle
he spent 2 maneuver (1 for accelerate from 0 to 1, and one to move into the woods); he has to made a piloting roll with {R} difficulty (speed 1, sil/2 = 1; so easy with 1 upgrade). I also add a {setback} 'cause of woods
he luckily did the roll
TIE squadron (4 minion piloting TIE) pursuit him and did a piloting roll with {RRPPP} (speed 5, sil/3 = 2). Roll was unsuccessful so they got a minor collision and suffered Critical Hit. Being minion they got one loss
is that correct?
i mean: failing a piloting roll would mean a critical hit, but being minion that should mean one casualty?
or i had to roll for critical hit 'cause pilot are minion, fighter are not?
if pilot where willing to do an additional maneuver (maybe to decelerate) they had to spend 2 system strain? or 2 hull trauma, 'cause they are minion?
if they prefered to stay out of the wood and maybe shooting the skyhopper from safe "ground" they would have add one (or more) {steback} black dice to represent cover? (or it's enough assuming passive scan would detect skyhopper through dense foliage clearly enough to target without problem?)
they could use "gain advantage" or "stay focused" maneuver?