Sabine Wren and dealing additional damage

By Fenix729, in X-Wing Rules Questions

I will apologize in advance if this has already been address but I have been unable to find any clarification for this question.

I am playing in a no faction event coming on on July 24th. Basically you can run what ever ships you want and put any cards on any ship as long as the ship has room for them. So I am running Emon Azzameen, Andrasta (title), Sabine Wren, & 4 cluster mine sets.

However I will pose this question using only rebel ships to avoid and unnecessary confusion.

Lets say I am have

YT-1300

Chewbacca

Veteran Instincts

Sabine Wren

Millennium Falcon (Title)

Cluster Mines

2 x Grey Squadron Pilots

Bomb Loadout

Cluster Mines

So with this setup let assume that all 3 of the mines have been deployed on the table. If my opponent triggers one of the mine sets with a low level pilot must I use Sabine Wren's ability of assigning an addition damage token on the first mine that detonates or can I hold off on activating her ability, if I want to take the risk, and have it applied to a different mine token. I.e. A P.S. 9 pilot that triggers the mine later on.

Any verification if I can decide which mine gets the bonus or does it have to be the first mine that detonates?

There is no "may" on Sabine Wren, so I suppose the first bomb token removed trigger the effect...

Also, the way I understand it, if a single bomb token affects multiple ships, you get to choose which ship the bomb affects as well. Since Sabine is "once per round", it's probably more beneficial to drop bombs only when you know it will detonate immediately.

Well that I understand. I want to know if I must choose the first mine that detonates in a round or can I choose to wait on using her ability in the attempt to kill a different ship.

There is no "may" on Sabine Wren, so I suppose the first bomb token removed trigger the effect...