Building something forgiving for my son

By AT Leader, in X-Wing

4 tie advanced with accuracy corrector and title cards.. and ONE NAKED Tie adv prototype..

Don't know how old your son is, but I always recommend ships that can shoot 360 degrees for beginners. Though it's good to practice some that can only shoot forwards as well.

Don't know how old your son is, but I always recommend ships that can shoot 360 degrees for beginners. Though it's good to practice some that can only shoot forwards as well.

See, I'd disagree with that. A core element of this game is knowing how to maneuver and set your ships up for their shots. This is diminished by first learning to play using PWT ships.

Don't know how old your son is, but I always recommend ships that can shoot 360 degrees for beginners. Though it's good to practice some that can only shoot forwards as well.

See, I'd disagree with that. A core element of this game is knowing how to maneuver and set your ships up for their shots. This is diminished by first learning to play using PWT ships.

See, I'd disagree with that. A core element of this game is knowing how to maneuver and set your ships up for their shots. This is diminished by first learning to play using PLT Boost\barrel ships.

PWTs are fine, especially now that their arcs matter.

Don't know how old your son is, but I always recommend ships that can shoot 360 degrees for beginners. Though it's good to practice some that can only shoot forwards as well.

See, I'd disagree with that. A core element of this game is knowing how to maneuver and set your ships up for their shots. This is diminished by first learning to play using PWT ships.

See, I'd disagree with that. A core element of this game is knowing how to maneuver and set your ships up for their shots. This is diminished by first learning to play using PLT Boost\barrel ships.

PWTs are fine, especially now that their arcs matter.

There are plenty of non PWTs ships that don't boost/BR. You've used a false equivalency.

Don't know how old your son is, but I always recommend ships that can shoot 360 degrees for beginners. Though it's good to practice some that can only shoot forwards as well.

See, I'd disagree with that. A core element of this game is knowing how to maneuver and set your ships up for their shots. This is diminished by first learning to play using PWT ships.

See, I'd disagree with that. A core element of this game is knowing how to maneuver and set your ships up for their shots. This is diminished by first learning to play using PLT Boost\barrel ships.

PWTs are fine, especially now that their arcs matter.

There are plenty of non PWTs ships that don't boost/BR. You've used a false equivalency.

Chewie is THE most forgiving thing in the game. Luke+Dash+LoneWolf lets you ignore crits, have some bit of re-rolls, make the youngling think about ranges, stop worrying as much about asteroids.

and a couple Rookies with Targetting astros will make sure he'll understand the basics of joustwing.

filthy aces go home

https://community.fantasyflightgames.com/topic/223922-build-for-an-8-year-old/

This is a topic that I started on July 1 that might give you some more ideas. The list that I built was Chewie and "Chopper". The idea was that if "Chopper" gets blocked by the opponent, at least he will be giving off a stress, so a good thing will still happen even without firing. There are so other list suggestions on it, as well.

Edited by shadowswalker

I want some advice in building a list for my son (100 pts) that is forgiving. I am thinking probably something imperial using the Lambda and Firespray as he loves them both! I just started thinking about this so I'll come up with a list and post it! I also want to buy a YT-2400 for Dash soon that i think he woild like so I am open to Rebel lists, or even the Scum and Villany of the galaxy.

Like how forgiving do you need this to be? Is he:

1.) Very unfamiliar with the rules of the game and general strategy and visualization? Like has only played a few times, perhaps even never? Quad TLT. Or Super Dash. Hyper new players tend to asteroid large bases instantly, so something like double deci is out. Some sort of quad accuracy corrector squad would also be good, all he has to worry about is maneuvering and evading or the occasional barrel roll and turret ships aren't very good at teaching the game to someone.

Or is he:

2.) Familiar enough with the game, but just bad at it and needs a squad that will carry him. Build him a palp aces squad with a one or both of the aces as juke x7 Defenders.

Or...

3) Familiar with the game; might be an ok player for his age, but at the end of the day is still a child and so the OP wants a list that is enjoyable, but not too complex and can survive some 'user error'.

Oh I'm sorry, I forgot that this place is a hugbox and that no one is ever bad at the game. I'm sorry for not replacing 'bad' with the proper euphemism which would be, "might be an ok player for his age but is still a child."

I should probably also replace, "needs a squad that can carry" with, "needs a squad that can survive some user error."

It's no wonder this place is a pansy hugbox, we have a 15 page My Little Pony: Friendship is Magic thread in the off-topic sub-forum going.

Sounds like somebody needs a hug...

Sounds like somebody needs a hug...

Preferably by that bear from the Revenant.

My first thought was Chewie paired with X-wings (a very basic dial) or B-wings. Lambda and Firespray aren't he easiest to master. For Imperials, I'd go with a decimator and X7 defenders or bombers.

x7 Defenders are very nice at mitigating dice results. 2 x7 with a Decimator would be pretty easy to fly, all things considered, though those 4k are addictive (and predictable), so you should tell him not to overdo it ;)

As it is, I've realized that having 3 defenders in our fleet is too few, seeing as most of us love them. <insert "flew them before they were cool spiel">

x7 Defenders are very nice at mitigating dice results. 2 x7 with a Decimator would be pretty easy to fly, all things considered, though those 4k are addictive (and predictable), so you should tell him not to overdo it ;)

Patrol Leader + Darth Vader

Delta Squadron with X7 Title X2

Powerful, simple, 99-point squad right there

If your son likes the Shuttle, then I could recommend Engine Upgrade and Adv. Sensors for him. It would allow him to Boost first, and then do a 2 hard turn (red). It lets the shuttle turn around a lot faster than normal. Sure, not amazing or game breaking, but it lets him use his ship more often than not.

I'd think Boba Fet would be good for him for Imperials. He can change his dial after everyone moves, which is nice for someone new. You can add in Navigator to change his dial and speed! Always fun for new players.

Thanks everyone! I see a lot of concensous with the Chewie + 2x X-Wings and Decimator + 2x x7 Defenders. I like the idea of a PWT and some arcs. I plan on just running some basic lists against him as well to help keep his enjoyment up. I will run some of these ideas by him!

Definitely looking to get the YT-2400 and Ghost expansions asap. Have one of most of the imperial and scum, but my rebel ships are lacking a little. If I get a chance I will write up what I have, but I am willing to hear all suggestions as well!

PS: Another possible solution—and a good gateway for your wife if she enjoys games that are more story-driven—is the Heroes of the Aturi Cluster co-op campaign.

I'm actually liking the idea of spending the points on oicunn and the title that was a good thought.

I like the Chewie + 2 small ship ideas and I'm also fan of 4 ship Rebel builds since they are durable and give you room to make mistakes.

Something like:

Poe Dameron w/ Predator, R2-D2, Autothrusters

Gold Squadron w/ TLT

Blue Squadron w/ FCS

Bandit Squadron

Poe is durable, hits hard, and has a number of passive abilities that work even if you bump or run over a rock.

The other 3 ships are all the same PS to make maneuvering more forgiving and equipped to be efficient and reliable sources of damage even if they don't get actions.

I think this is a simple list with a lot of HP and a few tricks.

Kath Scarlet (44) Firespray-31 (38), Predator (3), Recon Specialist (3)

IG88-C (39) Aggressor (36), Push the Limit (3)

N’Dru Suhlak (17)

I can't think of anything more forgiving than Oicunn, Rebel Captive, Ion Projectors, and maybe Dauntless.

Another tip, based on my sons' very clearly expressed opinion, do not run Palob or Wedge. I know, it's a shame, Palob is amazing.

They initially also hated Torkil and Kavil, but having flown them, they have a better sense of how to deal with them. I recently introduced them to Wes, they were not fans, but at least they got to spend those tokens before they could be stripped. I've never run a Decimator with Vader and gunner on board, but I'm guessing it would be on the low end of enjoyment for them.

The Lambda shuttle is probably one of the least beginner friendly ships in the game. However, if you want to train him to be the best Xwing player ever, and since he already likes the ship, 4x shuttle + 3 FCS + Vader crew.

tldr

My 6 year old boy really enjoys 58 point Dash builds. He doesn't have good spatial awareness, so Dash is a very forgiving pilot when using debris fields. We typically just play 60 point matches though.

4 tie advanced with accuracy corrector and title cards.. and ONE NAKED Tie adv prototype..

It may be easy when it comes to attack dice but it's a pain everywhere else. For starters that's a lot of stuff to get to actually have all of the components. Secondly, while you don't need to modify the attack that means you have three Action options.

i like his taste in ships. I'd approach it with some context for him so that each ship in the squad is a learning opportunity and has it's purpose.

Imperials need to master Barrell Roll => Ryad and encourage him to BR for the next turn k-turn with always plenty of actions for modifying dice and having good damage output

Firespray for big base mgmt (two arcs are nice) and to spice it up add Krassis

Finally, the hard lesson. Green die will fail you, and give him a cool tie, good dial to get familiar with.

Something like this:

Countess Ryad (34)

Push the Limit (3)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Krassis Trelix (36)

Heavy Laser Cannon (7)

Agent Kallus (2)

"Dark Curse" (16)

Stealth Device (3)

Total: 100

Of course the trick here is that you play with a fun mechanic-wise squad without any awful combo like regen or tll.

First ace (lesson 9) should be the Inquisitor ...