Tarkin x2 Suppression Repair Doom

By Trizzo2, in Star Wars: Armada Fleet Builds

Updated Second Build

http://armadawarlords.hivelabs.solutions/view_list.php?token=33729&key=0223cbb9758b3776ba8f326e90ae91b7

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Konstantine

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory


[ flagship ] Interdictor-class Combat Refit (93 points)
- Admiral Konstantine ( 23 points)
- Projection Experts ( 6 points)
- Grav Shift Reroute ( 2 points)
= 124 total ship cost


Interdictor-class Combat Refit (93 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Targeting Scrambler ( 5 points)
= 114 total ship cost


Victory II-Class Star Destroyer (85 points)
- Dominator ( 12 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 107 total ship cost


Gozanti-class Cruisers (23 points)
= 23 total ship cost

4 TIE Fighter Squadrons ( 32 points)

First Build

http://armadawarlords.hivelabs.solutions/view_list.php?token=33727&key=0682c3b1be0f5468c8eecc34b0209be8

Get tokens and repair stuff! First or second player it doesn't matter. First player sets up closer range battles, second plays stong objectives.

Repair Fleet of Doom

Faction: Galactic Empire
Points: 400/400

Commander: Grand Moff Tarkin

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory


[ flagship ] Interdictor-class Suppression Refit (90 points)
- Grand Moff Tarkin ( 38 points)
- Interdictor ( 3 points)
- Projection Experts ( 6 points)
- Targeting Scrambler ( 5 points)
- Grav Shift Reroute ( 2 points)
= 144 total ship cost


Interdictor-class Suppression Refit (90 points)
- Projection Experts ( 6 points)
- G7-X Grav Well Projector ( 2 points)
- Targeting Scrambler ( 5 points)
= 103 total ship cost


Victory I-Class Star Destroyer (73 points)
- Warlord ( 8 points)
- H9 Turbolasers ( 8 points)
= 89 total ship cost


Gozanti-class Cruisers (23 points)
- Expanded Hangar Bay ( 5 points)
- Repair Crews ( 4 points)
= 32 total ship cost

4 TIE Fighter Squadrons ( 32 points)

Alternative Build

- Grand Moff + Konstantine

+ Wulf + Akresko on both Suppression Refit

This will allow the 3 Medium ships to close the gap and control flankers.

Edited by Trizzo2

Well.. I still feel that Doctor No is a better build here.

Issues with your build:

Not enough firepower.

Not enough AS

Not enough board control

EDIT: And i strongly feel that a Vic title for a double-healing Interdictor fleet should be locked to Dominator

Edited by pt106

Dominator

Yes...I was one of the few people to play it around my area...why have I foresaken you! Thank you for the reminder :)

And updated:

http://armadawarlords.hivelabs.solutions/view_list.php?token=33729&key=0223cbb9758b3776ba8f326e90ae91b7

More firepower, more AS, more board control!

Konstantine Control

Faction: Galactic Empire

Points: 400/400

Commander: Admiral Konstantine

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Dangerous Territory

[ flagship ] Interdictor-class Combat Refit (93 points)

- Admiral Konstantine ( 23 points)

- Projection Experts ( 6 points)

- Grav Shift Reroute ( 2 points)

= 124 total ship cost

Interdictor-class Combat Refit (93 points)

- Interdictor ( 3 points)

- Wulff Yularen ( 7 points)

- Projection Experts ( 6 points)

- Targeting Scrambler ( 5 points)

= 114 total ship cost

Victory II-Class Star Destroyer (85 points)

- Dominator ( 12 points)

- X17 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

= 107 total ship cost

Gozanti-class Cruisers (23 points)

= 23 total ship cost

4 TIE Fighter Squadrons ( 32 points)

Things:

- Grav Shift is for Dangerous Territory. Deploy 3 debris with 1 of each other at distance 5. Move them within 2 so they are touching but not overlapping. Land on the 3 Debris and collect them all on turn 1, contest the rest.

- Drop one of the Medium ships behind the lines in Hpyerspace Assault

- Most Wanted on the Floatilla

- Decided for Leading Shots over cutting for Gunnery Teams, this way i can fish for acc vs floatillas

- A couple more red dice ships thrown in

Edited by Trizzo2