I know that the timing of certain abilities has changed (R4/Deadeye). But how have these new FAQ changes affected Fire Control Systems?
So what is the FCS nerf I keep hearing about?
It used to trigger after each shot of Cluster Missiles, TLT, etc., giving you a target lock for the second shot.
Now it only triggers after the second shot.
Corran double attack nerfed in regards to spending target lock from FCS?
Think it affects the second turret attack on the Ghost right so that got nerfed for no good reason if that is the case.
The arc dodger whiners win the day as usual per FFG catering to them. The game is not only for Imperial Aces lists but according to half this board it is.
I know that the timing of certain abilities has changed (R4/Deadeye). But how have these new FAQ changes affected Fire Control Systems?
Corran double attack nerfed in regards to spending target lock from FCS?
Think it affects the second turret attack on the Ghost right so that got nerfed for no good reason if that is the case.
The arc dodger whiners win the day as usual per FFG catering to them. The game is not only for Imperial Aces lists but according to half this board it is.
Doesn't trigger until AFTER Cluster Missiles and TLT are completely resolved, after BOTH attacks. Other multi-attack cards like Gunner and Corran are unaffected. And Ghost didn't so much get nerfed. Now, both TLT attacks resolve if used at the end of the phase with the Ghost/Phantom combo, but FCS doesn't trigger in between each attack. It triggers after both attacks are used from each usage of TLT, so it triggers twice in total, instead of four times.
You cannot use the TL from FCS with the second attack from a double attack weapons aka (perform this attack twice).
Current wording is after you perform an attack you may acquire a target lock on the defender. Previous FAQ clarified that the TL happens after the attack so you cannot use the TL token on the same attack you got it from FCS. So weapons like cluster missiles since they used to be two separate attacks the first shot you would spend a TL make an attack then gain a TL and the second attack you have a TL which you could use to modify reroll the dice even if it was 1 and get your TL back for the next turn.
Now that timing has placed doubile attack weapons in the same attack the FCS TL won't affect that attack. However for things like IG-88 B and Gunner you make an entirely new attack FCS still works for those.
You cannot use the TL from FCS with the second attack from a double attack weapons aka (perform this attack twice).
Current wording is after you perform an attack you may acquire a target lock on the defender. Previous FAQ clarified that the TL happens after the attack so you cannot use the TL token on the same attack you got it from FCS. So weapons like cluster missiles since they used to be two separate attacks the first shot you would spend a TL make an attack then gain a TL and the second attack you have a TL which you could use to modify reroll the dice even if it was 1 and get your TL back for the next turn.
Now that timing has placed doubile attack weapons in the same attack the FCS TL won't affect that attack. However for things like IG-88 B and Gunner you make an entirely new attack FCS still works for those.
Ah so Corran is not affected. The turret shot from Ghost title is also unaffected if that is the case.
Good news.
basically, the "perform this attack TWICE" became a "single attack" in terms of upgrades that triggered after the attack was completed. You still make two attack and defense rolls, but they're treated as a simultaneous single attack sorta
this basically affects FCS and tactician on Cluster Missiles and TLTs only
gunner and other abilities that allow another attack (IG-88b, Dengar's pilot ability, Ghost/Phantom , Corran Horn, Quickdraw etc.) are still two separate attacks
in the case of Ghost/Phantom + TLT, the fact that the two attacks count as a single attack means you can now shoot the TLT twice with Phantom
because "may perform an additional attack" now refers to TLT's two shots (which now count as a single attack), which will be performed before "it cannot attack again this around"
this allows a max total of four TLT shots a round, but only two FCS or tactician triggers
ie.
- Ghost activates and attacks.
- Ghost uses TLT, which is now 1 attack despite having two sets of rolls
- After both attack/defense rolls , the 1 attack is over and FCS or tactician triggers
- Phantom activates at the end of the round, allowing Ghost to attack one more time
- Ghost uses TLT, which is now 1 attack despite having two sets of rolls
- After both attack/defense rolls , the 1 attack is over and FCS or tactician triggers
2 attacks, four rolls (2 per attack)
apart from nerfing tactician/FCS combos, it clears up some weird rulings. For example, before you couldn't gunner off of TLT or Clusters unless both attacks missed . Now, everything resolves after the two sets of rolls are made
Edited by ficklegreendiceThanks for all the quick and detailed answers. Once again this forum is by far the best one that I follow.
In a way it does affect Gunner. Before if you had a double tap attack and the first missed you could use Gunner right then which should have cancelled out the second attack. It may not matter for most things but if your first attack misses but your primary is better than just taking the second you might want to use the Primary instead.
The FCS change with clusters is definetly a bummer. I had just recently done a couple games with a new build to get some playtime with the punisher finally and i was using clusters with fcs and chips. I'd use chips on the first attack (unless I get all hits), and then use my FCS TL for the 2nd attack if needed.
Now it won't be as fun anymore.
The FCS change with clusters is definetly a bummer. I had just recently done a couple games with a new build to get some playtime with the punisher finally and i was using clusters with fcs and chips. I'd use chips on the first attack (unless I get all hits), and then use my FCS TL for the 2nd attack if needed.
Now it won't be as fun anymore.
Yeah, for my money, Redline is the hardest-hit by the nerf, and it's not like Redline was overpowered before. THe combination of a System slot and the ability to take multi-attack weapons only exists on I think two ships (VCX-100 and Punisher). It was certainly powerful on the former if you used a TLT, but TLTs don't get used as much as Autoblaster Turrets on VCXs. So the biggest hit is to Redline, and poor Redline
Wait... so just to be clear... since both parts of a Cluster Missile count as a single attack then why doesn't burning one TL work on both parts of the cluster missile volley?
Wait... so just to be clear... since both parts of a Cluster Missile count as a single attack then why doesn't burning one TL work on both parts of the cluster missile volley?
It does.
You spend a single TL to fire, but before this, the consensus was that after the FIRST attack, FCS fired off and you got a TL to modify the second attack - so in Redline's case he would have 2 TLs when he fired, spend one to fire, have the other to mod, get 2 back, have one to mod the second shot, then get 2 back after the second shot.
Now he has 2, spends one to fire, has two shots, then gets FCS, so he'll only have a single TL to use for modification, which makes him significantly less likely to get all hits as he used to almost guarantee.
It does.
You spend a single TL to fire, but before this, the consensus was that after the FIRST attack, FCS fired off and you got a TL to modify the second attack - so in Redline's case he would have 2 TLs when he fired, spend one to fire, have the other to mod, get 2 back, have one to mod the second shot, then get 2 back after the second shot.
Now he has 2, spends one to fire, has two shots, then gets FCS, so he'll only have a single TL to use for modification, which makes him significantly less likely to get all hits as he used to almost guarantee.
Perhaps I was not clear enough. I was asking if after a single target lock was used to activate the attack, why the second target lock (assuming it was already on the defender) cannot be used to modify both instances of the volley instead of just the first part. I mean, the volley counts as one attack, right? If that's the case, a single TL or focus should be able to modify both parts of the volley. I know there's something I'm missing, but I don't know what it is.
Edited by f0rbiddenc00kie
It does.
You spend a single TL to fire, but before this, the consensus was that after the FIRST attack, FCS fired off and you got a TL to modify the second attack - so in Redline's case he would have 2 TLs when he fired, spend one to fire, have the other to mod, get 2 back, have one to mod the second shot, then get 2 back after the second shot.
Now he has 2, spends one to fire, has two shots, then gets FCS, so he'll only have a single TL to use for modification, which makes him significantly less likely to get all hits as he used to almost guarantee.
Perhaps I was not clear enough. I was asking if after a single target lock was used to activate the attack, why the second target lock (assuming it was already on the defender) cannot be used to modify both instances of the volley instead of just the first part. I mean, the volley counts as one attack, right? If that's the case, a single TL or focus should be able to modify both parts of the volley. I know there's something I'm missing, but I don't know what it is.
Because there are separate dice rolls and modification steps for each shot of the attack.
CHeck the FAQ timing chart it will make this a lot clearer.
Yeah, I was trying to make sense of it, but I couldn't before. I think I get it now. The volley is treated as a single attack not for everything but simply for the purposes of triggering "after attacking" abilities. Poor Redline...
Edited by f0rbiddenc00kieYeah, I was trying to make sense of it, but I couldn't before. I think I get it now. The volley is treated as a single attack not for everything but simply for the purposes of triggering "after attacking" abilities. Poor Redline...
Basically correct, yes. It's two attacks for the purposes of modifying dice, triggering pilot abilities (e.g. Poe's ability) rolling evades, etc, but the whole thing counts as one for triggering 'after attacking/after defending' stuff. So you have to miss with both attacks to get Gunner to trigger, you have to complete both attacks to get FCS, you have to wait for both attacks to get Dengar's ability, etc.
Wait... so just to be clear... since both parts of a Cluster Missile count as a single attack then why doesn't burning one TL work on both parts of the cluster missile volley?
This is the best argument against the change to Cluster Missiles AND TLT. A single TL ***should*** allow for rerolling both "rolls" in a single "spray n pray" attack (collateral carry over).
On the BRIGHT SIDE, GONK was legitimized. /slygrin
Maybe now we'll see Redline with something other than cluster missiles. Double target locks is still a nice bonus. What about LRS and homing missiles? Acquire two target locks at range 3+ and you're set up for two modified shots because homers don't discard the TL to fire.
Maybe now we'll see Redline with something other than cluster missiles. Double target locks is still a nice bonus. What about LRS and homing missiles? Acquire two target locks at range 3+ and you're set up for two modified shots because homers don't discard the TL to fire.
I think we still see Clusters if we see him at all, and much as I've been all sky-is-falling, I still think Guidance Chips make him scary enough to be a force to be reckoned with if you can get the list and the tactics right. He needs a good range 1 option, and APT is WAY too expensive. EM plus Cluster/Homing or Cluster/Plasma or Proton is how I'd expect to see him.
Maybe now we'll see Redline with something other than cluster missiles. Double target locks is still a nice bonus. What about LRS and homing missiles? Acquire two target locks at range 3+ and you're set up for two modified shots because homers don't discard the TL to fire.
Sure, let's buy a ship that costs 1\3 of squad size
for possible 2 homing missile shots at the same target.
you'll pull off 1 missile max. then get a mouthful of R1 fist.
Nah, Redline without FCS+Cluster is just "yay, an extra TL on concussive missile that already has like 3,75 average damage!"
that costs a ton.
Edited by WarpmanSo if you have gunner on ghost with TLT and hit with 1st shot but miss with second you cannot trigger gunner as both shots count as one attack?
So if you have gunner on ghost with TLT and hit with 1st shot but miss with second you cannot trigger gunner as both shots count as one attack?
Correct. You now have to miss with both shots of a double attack in order to be able to trigger Gunner from it.