What's the world like post-R4/Deadeye?

By Blail Blerg, in X-Wing

How much of a difference is it that Scouts will only take Plasmas and OVerclocked? I think they're still probably better than the PS2 spam jouster squads like BBBBZ or 6Z.

Are they still better ordnance than anything else? I think so. 4 Advanced with Cluster still won't do well vs that.

I know Dengaroo is a thing, but I really don't understand how that list possibly wins games: It involves plenty of synergy and only one attacker and really paltry defenses. 2 green dice in general should not evade much.

1.) Not that different, but if you have a squad that survives the alpha strike reasonably well, the primary weapon attacks won't typically be as strong.

2.) Deadeye and their inherent toughness and large base make them arguably the best ordnance platforms because they are flexible in their target and they are dangerous as blockers at close range.

3.) Dengaroo works because Dengar hits like a freight train in that setup. With Lone Wolf and plentiful Focus (depending on the specific setup), Dengar's defense is effectively much higher than 2 green dice. Manaroo strives by running away.

and only one attacker and really paltry defenses. 2 green dice in general should not evade much.

He doesn't care much about stress (has an almost open dial when stressed), hits for three ships, has a reroll on both offense and defense, has two focus and he is PS 9 so you can even barrel roll him to arc-dodge.

In my most recent game I had 3 moderately damaged ships left vs. Dengar, the game ended in a draw three rounds after, when he shot two of my ships off the board - in the following round - and then I shot Dengar down with my last ship and he returned fire and killed me.

Welcome to the Dengarzone I say.

Props to FFG for making a beastmode turret ship that actually requires you know how to keep an arc.

Edited by Keffisch

I can't imagine there'd be much difference, really. I've been using OCR4 on a double Scout list that won me a Regional, so it can't be all that bad. I tried Aggros for a while but I found more usefulness in the OCR4. People complain that the stress isn't worth it, but you don't have to trigger it if it's going to leave you in a dodgy situation next turn; chips with a Proton Torpedo is probably going to be enough to lay out 4 hits anyway, and almost surely 3.

I think all this change to R4 Aggro does is invite some more diversity into that build style. So many people were confused when I said I had crew on both, which shows how stale the triple Scout setup has already become.

This is what I've seen in the four weeks since faq. People killing people. Which is much what I saw in the four weeks before faq, and the four weeks before that, and before that, and as far back as I care to remember. People killing people. Which to my mind, puts us in a state of normality right now.

Well I'm glad the 3x Scouts I faced yesterday with Dash/Lothal had Overclocked and not R4 Agro because there were a couple torps he got off that only ended up with 3 hits where Focus was useless but he potentially could've re-rolled into more with a TL. However, he had Proton Torpedoes on all 3 where he would've only been able to fit Plasmas if he was using R4 Agros, so I'm not sure how much of a difference it really made since Protons have their own build-in modification (plus I got lucky and drew almost all useless crits on the VCX).

1.) Not that different, but if you have a squad that survives the alpha strike reasonably well, the primary weapon attacks won't typically be as strong.

2.) Deadeye and their inherent toughness and large base make them arguably the best ordnance platforms because they are flexible in their target and they are dangerous as blockers at close range.

3.) Dengaroo works because Dengar hits like a freight train in that setup. With Lone Wolf and plentiful Focus (depending on the specific setup), Dengar's defense is effectively much higher than 2 green dice. Manaroo strives by running away.

Additionally, regarding #3, even if he has no way to get a focus (say with Manaroo dead and he has 20 stress) Zuckuss+LW mean that he still has decently potent attacks and a reroll on defense.

I'm assuming needing this combo is the reason behind brexit.

This is what I've seen in the four weeks since faq. People killing people. Which is much what I saw in the four weeks before faq, and the four weeks before that, and before that, and as far back as I care to remember. People killing people. Which to my mind, puts us in a state of normality right now. [/size]

Wow thats... super dark.

1.) Not that different, but if you have a squad that survives the alpha strike reasonably well, the primary weapon attacks won't typically be as strong.

2.) Deadeye and their inherent toughness and large base make them arguably the best ordnance platforms because they are flexible in their target and they are dangerous as blockers at close range.

3.) Dengaroo works because Dengar hits like a freight train in that setup. With Lone Wolf and plentiful Focus (depending on the specific setup), Dengar's defense is effectively much higher than 2 green dice. Manaroo strives by running away.

Additionally, regarding #3, even if he has no way to get a focus (say with Manaroo dead and he has 20 stress) Zuckuss+LW mean that he still has decently potent attacks and a reroll on defense.

And if you go the route of r5p8 on 1 of them and FA on Manaroo, the damage adds up pretty fast

1.) Not that different, but if you have a squad that survives the alpha strike reasonably well, the primary weapon attacks won't typically be as strong.

2.) Deadeye and their inherent toughness and large base make them arguably the best ordnance platforms because they are flexible in their target and they are dangerous as blockers at close range.

3.) Dengaroo works because Dengar hits like a freight train in that setup. With Lone Wolf and plentiful Focus (depending on the specific setup), Dengar's defense is effectively much higher than 2 green dice. Manaroo strives by running away.

4.) people still havn't figured out how to fly to the right of the jm5ks despite knowing they have an asymetric dial and that the Overclocked ones must stress themselves to mod their ordnance whereas r4 aggro did not

the overclocked jm5k is nowhere near as flexible as the r4 variant and the primary weapon late game is loads worse, especially since you can't full mod + 4-lom through aces (need to get a little lucky with just focus)

overall it's a far reduced ship

but when you have 3 of them with plasmas, you still have a lot to offer before you get to a gamestate where overclocked's flaws start to become apparent

Edited by ficklegreendice

This is what I've seen in the four weeks since faq. People killing people. Which is much what I saw in the four weeks before faq, and the four weeks before that, and before that, and as far back as I care to remember. People killing people. Which to my mind, puts us in a state of normality right now.[/size]

Wow thats... super dark.

True though.

Cheers

Baaa

It means that you cannot turn right after firing a torpedo and fire off another one. It means you cannot fire off a torpedo, sloop, and fire off another one.

They end up hitting for 3 occasionally. Now when you line up that perfect shot on a Palp Acewing your dice **** out on you and you lose the game in that one crucial turn where you needed to kill them.

Defenders kick their ass also. And since objectively the best way to field a Defender is in a Palp Aces squad, Veterans has actually buffed Palp Aces. Vessery can get a free evade and proc Juke with it, he gets his normal action, and he gets a free target lock most turns and he can have a stealth device backed by Palpatine.

Thanks greedy Imperial players, U-Boats were nerfed so that way we could run all the things that counter Palp Aces, right? Stuff that's now garbage against Defenders. They have 6 health, so autoblasters and feedbacks aren't very good against them, and they have white or even green K-Turns that assign evade tokens, stresshogs do little to them.

Imperial players and their greed, complaining about how undercosted ships with easy to use upgrade combinations that are too powerful are ruining the game.

This is what I've seen in the four weeks since faq. People killing people. Which is much what I saw in the four weeks before faq, and the four weeks before that, and before that, and as far back as I care to remember. People killing people. Which to my mind, puts us in a state of normality right now.[/size]

Wow thats... super dark.

True though.

Cheers

Baaa

I totes ripped it of 28 days later.

How was Spain?

Imperial Players are happy as most consider arc dodging aces the only TRUE way to play X wing.

So the Fix to ordinance is all BS as usual.

This is what I've seen in the four weeks since faq. People killing people. Which is much what I saw in the four weeks before faq, and the four weeks before that, and before that, and as far back as I care to remember. People killing people. Which to my mind, puts us in a state of normality right now.[/size]

Wow thats... super dark.

True though.

Cheers

Baaa

I totes ripped it of 28 days later.

How was Spain?

Just got back yesterday. A day and half to dry out and then back to work tomorrow.

Plus I have to pay for my beer now.

And people are moaning about the new FAQ.

Cheers

Baaa

So U-boats have been replaced by Dangaroo. 2 ship meta is back?

Imperial Players are happy as most consider arc dodging aces the only TRUE way to play X wing.

So the Fix to ordinance is all BS as usual.

not really, as ordnance doesn't do anything in particular to palp aces that it doesn't do better v literally everything else

even hitting 4 hits reliably only gets a hit through palp aces uber-defensive capabilities (2 if plasma and opponent has 2+ shields), unless you're thinking of melting the shuttle ASAP

no, if you want to hit arc-dodgers you bring guaranteed damage

ie feedback array

which comes in the jm5k expansion

which can be equipped by the jm5k

which you now have room for because r4 aggro and protons no longer combo

4 dice with a focus and 4 dice with a target lock average the exact same number of damage results. The TL will make more crits, but they both convert 50% of non-hits into hits. The only real difference is the stress, and that will go away once more people migrate to RecSpec.

In my experience, the difference is: one ship gets some extra stress.

4 dice with a focus and 4 dice with a target lock average the exact same number of damage results. The TL will make more crits, but they both convert 50% of non-hits into hits. The only real difference is the stress, and that will go away once more people migrate to RecSpec.

In my experience, the difference is: one ship gets some extra stress.

proton already gave you "focus"

proton + r4 aggro > plasma + r4 aggro/overclocked for rolling hits

not to mention the benefit of the fully modified PWT

migrating to recspec to use r4 aggro isn't much of an option. it takes up 4-lom's seat and it's a 3 point expense that leaves you with no way to punch through green dice

Edited by ficklegreendice