I totally underestimated "Lighning reflexes"

By IG88E, in X-Wing

Really, I totally underestimated "Lighning reflexes"

I know it's a one use only card, but it's like inertional dampeners the opponent has always calculate that you are going to use it any time. So I have observed opponents fly differently when facing my ships equipped with lightning reflexes. Especially in times of k-turning defenders a 3-hard turn koiogran can be fantastic. But like I said before, even the possibility that you could make such a maneuver stresses the opponent. It's really very good for 1 point and ca easily compete with crack shot, rage and wired

Any similar observations?

Crackshots not simply mess with enemy, they put the fear of GOD in them.

for a real crackin' reason

it gives stress just to turn around, once per game. Really not worth it, i would take adrenaline rush over it everytime just to make my K-turn white and get an action.

The difference is, do you want to move a large distance, or a short distance, before turning...

Adrenaline Rush will totally let you turn around after a K-Turn, but most K-Turns are 3-4 in distance, and they're always straight ahead.

Reflexles allows you to do it off of potentially much shorter distances, and in non-straight formats...

Both have their uses.

it gives stress just to turn around, once per game. Really not worth it, i would take adrenaline rush over it everytime just to make my K-turn white and get an action.

Although that does mean you keep the same, predictable dial in exchange for the action. Reflexes gives you two bonuses in terms of where you can turn (pulling it out after a hard-one is pretty nice) and that you can still bump and turn around and shoot something you can actually see.

Upgrades and pilot skills which focus on maneuvering benefits have largely been ill received by the competitive community. Imperial Boba, Daredevil, Adrenaline Rush, Navigator, Maneuvering Fins, Stay on Target... Even Juno Eclipse and Hera Syndulla, after initial excitement, really don't see much use competitively. We will see if the same holds true for Countess Ryad (who's ability seems to be the best of the bunch).

I will say this though- IG-88D, of all ships with maneuver focused abilities, seems to see the most play, and his ability is the most like Lightning Reflexes. I have my suspicions that he sees play because, well, he's an IG, and not because his ability is great.

But hey, if you can make Lightning Reflexes work, I say go for it, and never look back. More diversity in the game the better.

Pilots with BB8 and lightning reflexes can be pretty sweet though. Dial in a green bank, barrel roll, move, and then flip.

Edited by Kdubb

I actually have taken to putting LR on my stress Wes build so that he can still k-turn after the initial joust. If you LR on a green maneuver (like a 1 straight) then you still clear one stress as well and end up with one stress from LR. Still no action, but turning around while stressed is handy for staying on target, especially to stress something that's trying to get away by flying past you.

I use it on my Tyco in my previous TLT killers list which no longer works because of the gunner nerf.

Any still very good on Tyco to turn him around.

Although we still need to see what the do with Tomax Bren I've thought Lightning Reflexes could be interesting with him and the TIE Engine card assuming that he could use it each turn. Maybe Crack would be the more obvious choice but giving Tomax the option of 180s on pretty much everything could be impressive.

Although we still need to see what the do with Tomax Bren I've thought Lightning Reflexes could be interesting with him and the TIE Engine card assuming that he could use it each turn. Maybe Crack would be the more obvious choice but giving Tomax the option of 180s on pretty much everything could be impressive.

Tomax Bren is just a PS8 2 dice defender when you give him LR and Ion MK2, he justs sloops every turn but gets no mods

Although we still need to see what the do with Tomax Bren I've thought Lightning Reflexes could be interesting with him and the TIE Engine card assuming that he could use it each turn. Maybe Crack would be the more obvious choice but giving Tomax the option of 180s on pretty much everything could be impressive.

Tomax Bren is just a PS8 2 dice defender when you give him LR and Ion MK2, he justs sloops every turn but gets no mods

I use it on Vader. Now I'm nowhere near pro; it's usually just me and my one buddy playing. But it's great for that one moment in the game when the enemy you've target locked is making a bid to get out of arc, and suddenly you whip around and say hello...

en masse crack is better.

but... for a one off, is lightning reflexes better? Or just crack always? Crack is known to be undercosted. Its on MJ's list of things that are aggressively costed for value. (Inc Soontir and Vader and Scouts)

I use it on my Tyco in my previous TLT killers list which no longer works because of the gunner nerf.

Any still very good on Tyco to turn him around.

What Gunner nerf?

Although we still need to see what the do with Tomax Bren I've thought Lightning Reflexes could be interesting with him and the TIE Engine card assuming that he could use it each turn. Maybe Crack would be the more obvious choice but giving Tomax the option of 180s on pretty much everything could be impressive.

I have an idea of Tomax with Lightning Reflexes and Vader crew, however not yet tested it.

If lightning reflexes and Adrenaline rush were the flip sides of a dual card, I'd gladly buy it, and pick which ability was the best for any given matchup.

I use it on my Tyco in my previous TLT killers list which no longer works because of the gunner nerf.

Any still very good on Tyco to turn him around.

What Gunner nerf?

With multi attacks like Clusters or TLT, they all have to miss in order to trigger gunner now. I think that might be what he's talking about.

I've found Lightning Reflexes to be decent on Palob. He doesn't require an EPT to be effective anyways (Some people just throw Adaptability on him) and it means he can actually stay in the fight for a little while.

You underestimated it but don't overestimate it. Its situational at best, gimmicky as heck - most opponents will plan for it or just let it happen. And many times it won't even come into play.

Lightning reflexes has always been a, yeah that's cool, card for me, unfortunately there are just so many other EPTs that fit better for most pilots that it just gets left in the folder

The difference is, do you want to move a large distance, or a short distance, before turning...

Adrenaline Rush will totally let you turn around after a K-Turn, but most K-Turns are 3-4 in distance, and they're always straight ahead.

Reflexles allows you to do it off of potentially much shorter distances, and in non-straight formats...

Both have their uses.

Furthermore, Adrenaline Rush requires planning: you have to lock in that K-turn in the Planning Phase. Lightning Reflexes lets you turn any move into a K-turn after moving and seeing the board state.

I tried Lightning Reflexes on Talonbane Cobra but it was dismal because of the lack of other modifiers.

Of course, with Manaroo able to throw him double focus tokens and possibly a target lock, that kind of changes things...

Y'know, it would have been a pretty nice buy at 0pts.

Adrenaline Rush, too.

Possibly Cool Hand? Hmm...

Y'know, it would have been a pretty nice buy at 0pts.

Adrenaline Rush, too.

Possibly Cool Hand? Hmm...

in my opinion 1 point is priced correctly

Upgrades and pilot skills which focus on maneuvering benefits have largely been ill received by the competitive community. Imperial Boba, Daredevil, Adrenaline Rush, Navigator, Maneuvering Fins, Stay on Target... Even Juno Eclipse and Hera Syndulla, after initial excitement, really don't see much use competitively. We will see if the same holds true for Countess Ryad (who's ability seems to be the best of the bunch).

There are exceptions to this, of course. Dash's pilot ability is all about maneuverability too, and is currently one of the strongest rebel option (admittedly, that's not saying much right now). Sabine's shuttle pilot ability is very good, and probably the most common shuttle pilot I've seen, with or without the Ghost in play.