Flattened by the Party Bus

By Hawkstrike, in X-Wing

Seems wasteful is all, but I'm a perfectionist

My biggest issue is I don't care for two ship builds and a naked bossk runs for 1 to 2 more points than an over clocked scout with feedback or 4lom respectively

Even with all the fun mods, I trust feedback to put more damage on an ace than bossk and the plasmas already fart out similar or more damage than bossk's ability

Feedback with blocking also makes PS a relative nonissue (esp with int agent) but that's probably why we don't see much bossk

It's ultimately a lot of hoops to jump through even if the end result might be explosively cool

Edited by ficklegreendice

Bossk can reliably mash damage on nigh-impenetrable token stackers.

that's a feat.

And with EU he's not shy with all the Uboats either.

Moralo is going to be dominant soon(ish). Once IG-88 crew comes out. IG-Bs ability with Dengar and 4-LOM/Zuckuss crew? Yikes.

Bossk can reliably mash damage on nigh-impenetrable token stackers.

that's a feat.

And with EU he's not shy with all the Uboats either.

So can a 4lom U-boat for cheaper.

Moralo is going to be dominant soon(ish). Once IG-88 crew comes out. IG-Bs ability with Dengar and 4-LOM/Zuckuss crew? Yikes.

Don't think it'll end up being that great

Sure you get the 180 arc but you're still being compared to another aggressor which is

More maneuverable

(MUCH) More defensive

Similarly modified

Has crackshot

Benefits ig88b with its ability

Meh. Moralo with HLC and a combination of 4-LOM, Dengar and Zuckuss shouldn't need IG88B's ability.

Now if you want see a hilarious, albeit janky, bossk you run party bossk with Cluster missiles

Dengar +4lom +zuckus + stims+ clusters with chips

Probably VI

Basically murders most anything you can point it at, Ace or not, even if it isn't terribly efficient

Edited by ficklegreendice

The funny thing is that not too long ago people wondered how to ever use the YV competitively. I got steamrolled by one yesterday twice in a row. Prior to that I've been providing a Scouts & Party Bus list with steady kills. At first I didn't mind the Bus so much and then it started swatting stuff down left and right and making me reroll my **** evades... urgh.

Yeah, no it's a good ship.

Meh. Moralo with HLC and a combination of 4-LOM, Dengar and Zuckuss shouldn't need IG88B's ability.

Just add "dat glitter" and Amoral Eval will work his magic.

The funny thing is that not too long ago people wondered how to ever use the YV competitively. I got steamrolled by one yesterday twice in a row. Prior to that I've been providing a Scouts & Party Bus list with steady kills. At first I didn't mind the Bus so much and then it started swatting stuff down left and right and making me reroll my **** evades... urgh.

Yeah, no it's a good ship.

What a difference a few crew options make.

The funny thing is that not too long ago people wondered how to ever use the YV competitively. I got steamrolled by one yesterday twice in a row. Prior to that I've been providing a Scouts & Party Bus list with steady kills. At first I didn't mind the Bus so much and then it started swatting stuff down left and right and making me reroll my **** evades... urgh.

Yeah, no it's a good ship.

What a difference a few crew options make.

Don't see no saboteurs on that ship

Wave 8 may have been overshadowed by the JM5K, but scums biggest gain were all the bounty hunters from Empire Strikes Back in crew form, all of which can be very high impact for a very reasonable cost

Edited by ficklegreendice

sounds like blacke magick

Thats....one expensive partybus lol....i usually use just Slaver with Deng,4lon and Zuck. Works like charm on the damage output and its around 90 degrees harder to dodge my arc:P

As for the Ryad and acewing....what makes an ace , ace?

Action efficiency? Check with PtL and MK2.

Mobility? Definitely check on Ryad.

Ability to neglect damage? Check on 6hp and 3 modified greens.

Firepower? Check.

There is thin line beetween jousters and aces in case of defenders.

There really isn't

Ryand has neither the PS nor mobility to match soontir

She can't even boost without a hefty 4 point Eu in which case her only greens are straights or ks

Defenders are like aces only in their ability to modify dice (minus thrusters); they are strictly jousters in comparison

New cost efficiency + White/green ks make them superior jousters to just about everything though

Edited by ficklegreendice

I wouldn't consider countess ryad an ace.

In this scenario, he had 3 green dice, a focus & evade token. Seems pretty ace equivalent to me.

Against an ace, Bossk without VI wouldn't have been able to get the target lock.

There really isn't

Ryand has neither the PS nor mobility to match soontir

She can't even boost without a hefty 4 point Eu in which case her only greens are straights or ks

Defenders are like aces only in their ability to modify dice (minus thrusters); they are strictly jousters in comparison

New cost efficiency + White/green ks make them superior jousters to just about everything though

Since when Arcdodger = Ace? Poe is not an ace?

PS is the only argument here, but i noticed that FFG likes to make such a "low PS aces" lately ex.: Guri,Red Ace.

I stand by my point, there is more to the ace then just a PS. Ace basically has to be able to carry the game by itself if needed, or at least kill more point than he is worth himself. Can Ryad close the game by herself? Definitely she can. Can Soontir do the same? Definitely. On 1v1 Ryad vs Soontir...well i would not cross our red girl so easily as she can stand up to soontir if flewn properly as even Soontir can have a problem too keep up with all those kturns.

Edited by Vitalis

There really isn't

Ryand has neither the PS nor mobility to match soontir

She can't even boost without a hefty 4 point Eu in which case her only greens are straights or ks

Defenders are like aces only in their ability to modify dice (minus thrusters); they are strictly jousters in comparison

New cost efficiency + White/green ks make them superior jousters to just about everything though

Since when Arcdodger = Ace? Poe is not an ace?

PS is the only argument here, but i noticed that FFG likes to make such a "low PS aces" lately ex.: Guri,Red Ace.

I stand by my point, there is more to the ace then just a ship.

no, Poe is a jouster.

Guri and Red Ace are also jousters

if arcdodger != ace, then what is an ace? a named pilot? a miserable pile of secrets?

that's not a terribly specific term

is an ace just something that can layer on modifiers? if so, we're going to be talking about everything from the Glaive Squadron to Soontir, resulting in another vague term

or is an ace something that's just really hard to kill because it clads itself in layers upon layers of defensive modifiers (including regeneration)?

granted, we shouldn't be using "ace" in the first place, because it only describes being good at something in particular. There are many ways to be an "ace" in the world of X-wing, in that case. I just thought it was synonymous with arc-dodging since Soontir is example #1 whenever the term comes up

Edited by ficklegreendice

First of all Ace is a high PS ship that utilizes a combo of ability and upgrades

kHorn might be a jouster, but his Aceness is PS8-10 and a combo of Ability FCS and R2D2

Batwedge is a jouster, but his Aceness is triple-action non-stress and PS9 with pre-maneuvering move.

Soontir is a dodger, and his PS9 and ability are goddamn monstrous, because it's a ship made for PTL, with actions made for PS9 and pilot made for PTL.

OL is a jouster, with flimsy 2 dice attack, but his ability, Juke and evasion-conserving mod make him an ace ace-murderer

Fett is a PS8-10 (see the symptoms?) and his ability+big base make him a perfect recipient for EU, murdering aces and swarms alike.

Maybe it is time for Captain Kagi with reinforced Deflectors and Countermeasures, lol.

Also, OP, did you slow roll in? Part of me thinks the safer option against large scum ships is to just gun it to range 1. where they can't use ordnance and you might be able to block them.

Edited by Vulf

Hard 3 is not very useful with Soontir or Jake on your tail. It just allows them to slip around your outside flank and keep clear of your arc.

If you're down to a non-turret vs. a higher PS arc dodger 1v1 end-gane duel you are screwed no matter the ship.

Regardless, I was just correcting your statement that a stressed Party Bus must use banks to turn. It doesn't. It can just hard 3 back in the fight.

i faced a Bossk Party bus at Regionals, i sent my Palp Shuttle right in front of it and hung back with Soontir and the Inquisitor, Bossk fired his concussion missile and did his 5 Damage but the Shuttle took 3 Shields off of Bossk, then i made Bossk bump the shuttle and got my 2 aces past his 180 firing arc and took him apart, after that i turned the 2 Aces on Boba and took him out only losing half the Shuttle. to me the Party bus is just a super expensive Scout without a turret but does 1 more dmg

Those asking for Mangler are mistaken. You want that extra die from the missiles and guidance chips give you the crit for Bossk's ability.

I prefer the consistent damage from Mangler, and Concussion requires other items to make it a 1 trick pony. And I've tested Concussions on him. It just doesn't work for how I fly him.

Maybe it is time for Captain Kagi with reinforced Deflectors and Countermeasures, lol.

Also, OP, did you slow roll in? Part of me thinks the safer option against large scum ships is to just gun it to range 1. where they can't use ordnance and you might be able to block them.

I'd intended to flank Bossk; I thought I had my opponent hooked on chasing the other two ships in my list (Tomax Bren and a Gamma Vet) and turned in too soon just as Bossk peeled away to chase the Defender. Had I kept the Defender on a straight move the second turn I would have been out of range and probably would have been able to circle around. I got beaten pretty badly, but then again I did win the other two games I played that night 100-0 (vs Brobots and an Imperial Triple Aces list).

Wave 8 may have been overshadowed by the JM5K, but scums biggest gain were all the bounty hunters from Empire Strikes Back in crew form, all of which can be very high impact for a very reasonable cost

If zuckuss is reasonably costed then crack shot should have a negative squad point value. And maybe also never be discarded.

As stated, prefer Homing I do this. No focus and not evade? K.

Also frees up Dengar if you're so inclined.

Wave 8 may have been overshadowed by the JM5K, but scums biggest gain were all the bounty hunters from Empire Strikes Back in crew form, all of which can be very high impact for a very reasonable cost

If zuckuss is reasonably costed then crack shot should have a negative squad point value. And maybe also never be discarded.

except they're not even remotely similar

crackshot does not stress you and does not mess around with rng. It also does not get less effective the more modifiers your opponent has; it just snips an evade result after the compare results steps

for example, you ever tried getting 3 hits past a range 3 soontir with an evade and palp? doesn't matter if you zuckuss into 5 blanks, you're doing zero damage. Not so with crackshot

crackshot also isn't unique and is available on far more ships than Zuckuss

Edited by ficklegreendice