Does lack of old generics in aces packs bother anyone else?

By SgtSmithy, in X-Wing

And the problem is???

Somewhat bothered.

The Rebels kind of get away with it because there are only two generic versions of any of its ships so when you add two new pilots you can back each of their tiles with one of the old ones. However the rebels aren't completely immune this this issue because most Wanted also included models that fly just fine with the Rebels except for a lack of base tiles to use with them even when you have the expansion. When I have one Y-Wing and two Z-95 expansions plus Most Wanted I can fly all of those ships as Rebels but the two Y-Wings will be different and you couldn't have more than a pair of a specific Z-95.

If you want to look at Imperial Aces I certainly think it would have been nice to have the stuff to run them as Alphas but what disappointed me more is the inability to run all of the Royal Guard ship when combined with an expansion. Having the set's unique "Royal" pilot tiles backed by the Royal generics makes it impossible to fly Jax and two Royals despite having all of the models and even the cards.

With Imperial Vets I can also see where it would be nice if the new model could be used at its cheapest level.

I only care when the generic in question is actually priced to be usable. So it's disappointing to be short on Scimitars but the Alpha, Avenger, Delta, Onyx and Gammas aren't making me sad.

agree extra munitions should have been in there. its a bomber after all. clearly marketing decision to make max $. nothing new here.

Usually, by the time aces for a ship come out, I already have enough of the ship to fill 100 points with the cheapest pilot.

So as far as I'm concerned, they could do without any of the old generics altogether.

But I understand your plight, of course.

Still haven't seen an Alpha or Avenger Squadron Sqint fly against me since sometime during wave 2. I really don't see that as a problem because they are terrible at doing TIE Interceptor things.

What I would like to see is some more Rebel generics with Elite talent slots, more specifically, X -wing generics with Elete Talent slots. Even more specific, Rogue Squadron generics with Elite Talent slots.

I really want generic Rogue Squadron pilots.

Usually, by the time aces for a ship come out, I already have enough of the ship to fill 100 points with the cheapest pilot.

So as far as I'm concerned, they could do without any of the old generics altogether.

But I understand your plight, of course.

You'd then be the kind of customer FFG absolutely loves. You didn't have any issues getting three StarVipers to have enough Autothrusters to run Alpha Thruster x5 did you?

Where these Ace/Veteran packs hurt are those of us who don't go out and buy multiples of everything. The thing about us is that we'll still but these new packs but it can be a bit disappointing when you think you'll finally have enough X to run squadron Y only to realize that while you may have the ships you still don't have the bits of cardboard to run them.

In general, No. Although I wish Imperial Veterans came with a another delta squadron pilot. But perhaps I am the only one who only owned one tie defender prior.

Usually, by the time aces for a ship come out, I already have enough of the ship to fill 100 points with the cheapest pilot.

So as far as I'm concerned, they could do without any of the old generics altogether.

But I understand your plight, of course.

You'd then be the kind of customer FFG absolutely loves. You didn't have any issues getting three StarVipers to have enough Autothrusters to run Alpha Thruster x5 did you?

Where these Ace/Veteran packs hurt are those of us who don't go out and buy multiples of everything. The thing about us is that we'll still but these new packs but it can be a bit disappointing when you think you'll finally have enough X to run squadron Y only to realize that while you may have the ships you still don't have the bits of cardboard to run them.

Or the TIE Advanced fix in the Raider, or C-3PO in Tantive IV, or any of the others ... in your example, I only saw the Autothrusters issue after I had already opened my three StarVipers, yeah.

I did only get two Mist Hunters, which only gives me 4 Adaptability, and there's builds I want to fly with 5 ... I'm not sure what I'll do... :(

It bugged me, when I noticed it with Imperial Aces. But the designers had said its not Imperial rookies, its Imperial Aces.

I would like the Pilot card to match the bases. So when you field the pilot cards you know you have the bases to match. Most wanted bugged me for cause combinations to be impossible too.

Which is btw silly as interceptors are never flown by rookies anyway. ;-)

It bugged me, when I noticed it with Imperial Aces. But the designers had said its not Imperial rookies, its Imperial Aces.

I would like the Pilot card to match the bases. So when you field the pilot cards you know you have the bases to match. Most wanted bugged me for cause combinations to be impossible too.

Which is btw silly as interceptors are never flown by rookies anyway. ;-)

Anyone surviving 5 flights in the swarm is a goddamn veteran.

But a new vehicle takes time to master, so fresh "veterans" handled the ceptors have poor reaction time

And the problem is???

Not everyone likes to buy miniatures just for a piece of cardboard.

Sad because I don't have enough Alpha Squadron? Heehhhhh... yeahno I'm good thanks.

Seriously though, doesn't bug me at all. I dislike most of the old generics for a lot of the Imperial ships that are not TIE/Ln.

In general, No. Although I wish Imperial Veterans came with a another delta squadron pilot. But perhaps I am the only one who only owned one tie defender prior.

I had 3, so there was no problem. ^_^ Love me some Defenders (of which I now have 5). I may get a third Imperial Veterans pack, so that I can have an Epic game that is nothing but Bombers and Defenders.

I don't get it. If you're going to play 3 deltas/onyx enough to make it worthwhile, are having a couple extra defenders really a big deal? If it's going to just be a couple of times, borrow the?

If you're just playing them casually, is it a big deal to proxy?

Another possibility is to trade/sell the extra stuff or for it. I've got two of the new kits but I won't need a fourth glaive or titles so I'll find someone to trade/sell the extras to.

Edited by AlexW

That seems to be the case with Imperial Aces/Veterans packs for some reason. Then again they get a brand new non-unique pilot in their aces. Rebel Aces had the same generic that their original expansion pack had and as for Scum, well you know. Scum... any day now... WHY DOESN'T SCUM HAVE THEIR OWN SPECIAL RELEASE EXPANSION PACK YET!!!

Does it bother anyone else that the two Imperial aces packs only include higher-pilot-skill generics, and forgo the older generics completely? Imperial Aces only came with Sabers and Royal Guards, no Avenger Squadron or Alpha Squadron. Imperial Veterans didn't come with Delta or Onyx Defenders, or Scimitar or Gamma Squadron Pilot Bombers, but only Glaives and Gamma Veterans.

This doesn't sit well with me. FFG proudly boasts that each of their expansion packs come with enough cards, cardboard, and tokens to add one (or two, as in Imperial Aces) of those ships into your game. But, I have two Defender expansions and one Imperial Veterans pack. This means that I can't fly lists with 3 Delta Squadron Pilots without proxying a ship card and cardboard base for that third Defender. Nor could I bring 3 Scimitar Squadron Bombers. Those would be illegal in an official setting without buying more of the standalone packs just to use all the models you have.

Compare this to the Rebels. True, none of the Rebel ace packs have come with new generics, but they come with all the old ones. Forever and always, you can use all of your B-wing models as Dagger Squadron Pilots, or all of your A-wings as Prototype Pilots. And, come Heroes of the Resistance, you can always fly all of your T-70s as Blue Squadron Novices, no matter how many TFA core boxes, T-70 packs, or HotR packs you buy. Hell, even the Imperial huge ships came with all the proper generics for the small ships in each of those expansions. Again, none of them introduced new generics, but I feel the point still stands. You can always fly all TIE/ln's as Academy Pilots, or all your TIE Advanced as Tempests.

Similarly, if you have bought any stand-alone TIE Interceptor pack, you will never be able to fly all of your Interceptors with the Royal Guard Pilot title. But you can catch up with A-wing Test Pilots or B-wing/E2s. And it is *possible* to catch up on Integrated Astromech once HotR arrives (though doing so at this point would be... preposterously expensive), but you can never catch up on numbers of Royal Guard Tie cards.

Why the disconnect with these Imperial generics? I can understand keeping different ways to get upgrade cards. As a game maker, you want to maintain incentive for players to buy new expansions, after all. But ship cards? Especially generic ship cards that, if not for these aces packs, you would otherwise be able to fly as many as you have ship models for? Why needlessly restrict those options for players? It's not like it's including a new model, it's literally printing out just one or two extra cards. That would be a negligible manufacturing cost increase. FFG includes plenty of **** number tokens with every expansion, and you're telling me they won't print 4 extra ship cards in each pack?

Am I being overly dramatic, or does this bother anyone else?

I for one am not surprised that a pack designed around aces doesn't reprint cards from generics.

It is a bit annoying, the Scimitar swarm would have been interesting for me.

I sort of wish the card board didn't come with Pilot Skills or names. With the exception of the Falcon all of the other stats remain the same.

I say sort of because now using Ids become mandatory even for casual games and it makes it much harder keeping your eye on the ace pilot out there.

But you would need to keep far less card board. Instead of the ((number of miniatures x the number of pilot skills) + unique pilots) you would okay need 1 base for each miniature. Besides you can always use your cool newly acquired figure with a new paint job to identify the ace pilots. Then all you would need are the cards.

[Edited for spellin']

Edited by Ken at Sunrise

Its a marketing strategy by FFG to "Force" you to buy more of the generic single pack ships to get the lowest skill pilots for the complete list build.

Good $$ strategy for FFG, annoying for us the customers.

Its a marketing strategy by FFG to "Force" you to buy more of the generic single pack ships to get the lowest skill pilots for the complete list build.

Good $$ strategy for FFG, annoying for us the customers.

To be fair, you can also flip that reasoning around and argue the packs include multiples of the new ETP-carrying generics so people don't have to buy multiple (more expensive) aces boxes just to run multiples of the new elite generics. As these boxes are released long after the individual ship packs, odds are good that whoever arranges the contents of these aces boxes assumes most buyers probably already own at least one of the ships within and will get more value out of new content.

Anyway, I tend to run the repainted ships as the elite generics or named pilots, so the lack of the basic generics doesn't bother me too much. That and mentally I can't see the conformity-oriented Empire handing a no name rookie pilot a nice uniquely painted ship for combat missions...

It is a bit annoying, the Scimitar swarm would have been interesting for me.

Nothing is stopping you from proxying it, or asking friends for cards if you want to bring it to a tournament.

I've played five Scimitars, and they had huge problems getting target locks on things before being destroyed, making at least one or two of them never get off a rocket. The Scimitar swarm was a neat idea, but just didn't work.

Which might well mean that they could work with long range scanners... but nah, not without extra ammo...

Edited by haslo

#FirstWorldProblems

Yes, the big evil company is MAKING YOU buy things. The horror! How dare they compel you to do such things against your free will.

Sheesh.

The lack of the PS1 pilot for Defenders bothered me. Sometimes I just want muscle for my aces. We didn't even need another stupid Cluster Mines. Why they trying to shove Cluster Mines down our throats? I'd rather take a thermal detonator and an extra ship token for the same cardboard space.

It is a bit annoying, the Scimitar swarm would have been interesting for me.

Nothing is stopping you from proxying it, or asking friends for cards if you want to bring it to a tournament.

I've played five Scimitars, and they had huge problems getting target locks on things before being destroyed, making at least one or two of them never get off a rocket. The Scimitar swarm was a neat idea, but just didn't work.

Which might well mean that they could work with long range scanners... but nah, not without extra ammo...

5 Scimitars with Howlrunner was my idea. Its actually a list that saw some play, but without the cards I am more inclined to try other things that i do have the cards for first.