Does lack of old generics in aces packs bother anyone else?

By SgtSmithy, in X-Wing

Does it bother anyone else that the two Imperial aces packs only include higher-pilot-skill generics, and forgo the older generics completely? Imperial Aces only came with Sabers and Royal Guards, no Avenger Squadron or Alpha Squadron. Imperial Veterans didn't come with Delta or Onyx Defenders, or Scimitar or Gamma Squadron Pilot Bombers, but only Glaives and Gamma Veterans.

This doesn't sit well with me. FFG proudly boasts that each of their expansion packs come with enough cards, cardboard, and tokens to add one (or two, as in Imperial Aces) of those ships into your game. But, I have two Defender expansions and one Imperial Veterans pack. This means that I can't fly lists with 3 Delta Squadron Pilots without proxying a ship card and cardboard base for that third Defender. Nor could I bring 3 Scimitar Squadron Bombers. Those would be illegal in an official setting without buying more of the standalone packs just to use all the models you have.

Compare this to the Rebels. True, none of the Rebel ace packs have come with new generics, but they come with all the old ones. Forever and always, you can use all of your B-wing models as Dagger Squadron Pilots, or all of your A-wings as Prototype Pilots. And, come Heroes of the Resistance, you can always fly all of your T-70s as Blue Squadron Novices, no matter how many TFA core boxes, T-70 packs, or HotR packs you buy. Hell, even the Imperial huge ships came with all the proper generics for the small ships in each of those expansions. Again, none of them introduced new generics, but I feel the point still stands. You can always fly all TIE/ln's as Academy Pilots, or all your TIE Advanced as Tempests.

Similarly, if you have bought any stand-alone TIE Interceptor pack, you will never be able to fly all of your Interceptors with the Royal Guard Pilot title. But you can catch up with A-wing Test Pilots or B-wing/E2s. And it is *possible* to catch up on Integrated Astromech once HotR arrives (though doing so at this point would be... preposterously expensive), but you can never catch up on numbers of Royal Guard Tie cards.

Why the disconnect with these Imperial generics? I can understand keeping different ways to get upgrade cards. As a game maker, you want to maintain incentive for players to buy new expansions, after all. But ship cards? Especially generic ship cards that, if not for these aces packs, you would otherwise be able to fly as many as you have ship models for? Why needlessly restrict those options for players? It's not like it's including a new model, it's literally printing out just one or two extra cards. That would be a negligible manufacturing cost increase. FFG includes plenty of **** number tokens with every expansion, and you're telling me they won't print 4 extra ship cards in each pack?

Am I being overly dramatic, or does this bother anyone else?

Can't use 2 ORS.

It is a bit annoying but what can you do? More annoying for me is I have 5 bombers but you can't use 2 new generics and both new unique pilots unless you get 2 boxes.

you're just being dramatic.

Imperial aces and veterans are quite literally expansions about aces, veterans and cool guys.

The cool guys being red-coloured Royal Guards and their title for Ceptor

soooo

They say "we included veterans" and they do include veteran gamma squadrons for example who are so cool they get an EPT.

while Falcon can't really have generics >_>

THE Falcon. the main character of the SW franchise. characters are created, characters die FALCON ENDURES

Not nearly as much as it bugs me that there was no extra munitions in the veterans pack. More useless punishers for me it is

Does lack of old generics in aces packs bother anyone else?

Yes.

I put a funsy list together ages ago with 5 Alphas with Autothrusters thinking it mifht be fun to play at a tournament(if not being in any way successful), but that was stymied by realising that rather than needing one more copy of TIE interceptor, I'd need three... because imp vets was all but useless in that cause.

When you buy Veterans, expect Veterans not newbie alpha squadrons ^_^

When you buy Veterans, expect Veterans not newbie alpha squadrons ^_^

When you buy Veterans, expect Veterans not newbie alpha squadrons ^_^

I didn't realise that you also consider prototype Pilot, Green Squadron Pilot, Blue Squadron Pilot & Dagger Squadron Pilots were aces.

It really is strange that rebel Aces got generis but Imp Aces/Vets did not

It's cos they got new ones though. And they have to consider card board real estate.

True, none of the Rebel ace packs have come with new generics, but they come with all the old ones.

That's the choice. The packs come with two baseplates per ship. You either get old generics or new generics.

Edited by Blue Five

It's been this way since the Core set didn't include all the pilots from the blisters (and vice-versa). It's nothing new.

It's been this way since the Core set didn't include all the pilots from the blisters (and vice-versa). It's nothing new.

That's named pilots though.

New generics come in multiples, so that you can share the love with the older models and get 'em all up to parity.

This comes at the cost of not being able to fly the new ships at low PS parity.

I prefer the Rebel Aces approach, but that only works if those generics were actually desirable, and for the Imperial craft, that clearly isn't their style.

... but yes, I'm pretty peeved they didn't include Extra Munitions or Thermal Detonators with the bomber aces - Cluster Bombs are already in two packs, one of them an Imperial blister pack at that (so you can't argue it was like Imp Aces including PTL to share the love faction-wise!), and the sheer card real estate they lost is pretty disappointing when there are just so many other, cooler, tokens begging to be included.

Edited by Reiver

Not really no.

Am I wrong in thinking those lower PS skill generics might be desirable for Epic ?

If so, maybe FFG could produce Epic "Squadron" packs providing just the cards/bases ?

(yes, I know that idea, or similar, has been discussed before...but I don't recall seeing it under the premise of promoting Epic...apologies if I've missed such discussion :unsure: )

It bugged me, when I noticed it with Imperial Aces. But the designers had said its not Imperial rookies, its Imperial Aces.

I would like the Pilot card to match the bases. So when you field the pilot cards you know you have the bases to match. Most wanted bugged me for cause combinations to be impossible too.

Not really.

As pointed out, it's a space issue. Expansions come with 4 pilots. The double expansions come with 8. There are choices to be made. If you would rather have had Vets without either the new generics or the new named pilots in favor of the old generics, that's fine and a valid opinion.

However, you can't have it all and I prefer the approach they took rather than forcing me to buy a pack with another pilot I already have enough of to get the new stuff.

Edited by AlexW

gotta say, don't really care. the new generics are generally very powerful for the imp ace ships, so I don't miss the old ones at all

not to mention you can run 3 glaives with crackshot or 2 glaives and a vess with crackshot. no need to mess with deltas unless you want a blocker

Am I wrong in thinking those lower PS skill generics might be desirable for Epic ?

If so, maybe FFG could produce Epic "Squadron" packs providing just the cards/bases ?

(yes, I know that idea, or similar, has been discussed before...but I don't recall seeing it under the premise of promoting Epic...apologies if I've missed such discussion :unsure: )

On the contrary, Epic wants multiple PS4-5 generics and buffers.

When you buy Veterans, expect Veterans not newbie alpha squadrons ^_^

When you buy Veterans, expect Veterans not newbie alpha squadrons ^_^

I didn't realise that you also consider prototype Pilot, Green Squadron Pilot, Blue Squadron Pilot & Dagger Squadron Pilots were aces.

It really is strange that rebel Aces got generis but Imp Aces/Vets did not

Just because the Rebels consider those pilots "Aces" doesn't mean the glorious Empire has to sink to such depths.

They're called Imperial Aces and Imperial Veterans, not Imperial Mooks and Imperial Cannon Fodder

(looks at his 8 Interceptors, 6 Bombers, and 5 Defenders)

Clearly not.

They're called Imperial Aces and Imperial Veterans, not Imperial Mooks and Imperial Cannon Fodder

meanwhile rebels take what they can get; ps 1 ace or otherwise :P

They're called Imperial Aces and Imperial Veterans, not Imperial Mooks and Imperial Cannon Fodder

meanwhile rebels take what they can get; ps 1 ace or otherwise :P

PS1 PROTOTYPE pilot

Imagine his adamantium balls! He flew the most weird and unstable thing rebels ever made, and lived to tell the tale

ever seen living Imp prototype pilots? (and I'm not speaking about prototypes that are better than final versions lol)

There should have been 3 copies of the Defender titles. The best generics are now the old ones that come in the TIE Defender Expansion, but in order to have enough Onyx Squadron Pilots with titles, you end up with 5 Defenders when you can only field 3 in a 100 point list.