Does it bother anyone else that the two Imperial aces packs only include higher-pilot-skill generics, and forgo the older generics completely? Imperial Aces only came with Sabers and Royal Guards, no Avenger Squadron or Alpha Squadron. Imperial Veterans didn't come with Delta or Onyx Defenders, or Scimitar or Gamma Squadron Pilot Bombers, but only Glaives and Gamma Veterans.
This doesn't sit well with me. FFG proudly boasts that each of their expansion packs come with enough cards, cardboard, and tokens to add one (or two, as in Imperial Aces) of those ships into your game. But, I have two Defender expansions and one Imperial Veterans pack. This means that I can't fly lists with 3 Delta Squadron Pilots without proxying a ship card and cardboard base for that third Defender. Nor could I bring 3 Scimitar Squadron Bombers. Those would be illegal in an official setting without buying more of the standalone packs just to use all the models you have.
Compare this to the Rebels. True, none of the Rebel ace packs have come with new generics, but they come with all the old ones. Forever and always, you can use all of your B-wing models as Dagger Squadron Pilots, or all of your A-wings as Prototype Pilots. And, come Heroes of the Resistance, you can always fly all of your T-70s as Blue Squadron Novices, no matter how many TFA core boxes, T-70 packs, or HotR packs you buy. Hell, even the Imperial huge ships came with all the proper generics for the small ships in each of those expansions. Again, none of them introduced new generics, but I feel the point still stands. You can always fly all TIE/ln's as Academy Pilots, or all your TIE Advanced as Tempests.
Similarly, if you have bought any stand-alone TIE Interceptor pack, you will never be able to fly all of your Interceptors with the Royal Guard Pilot title. But you can catch up with A-wing Test Pilots or B-wing/E2s. And it is *possible* to catch up on Integrated Astromech once HotR arrives (though doing so at this point would be... preposterously expensive), but you can never catch up on numbers of Royal Guard Tie cards.
Why the disconnect with these Imperial generics? I can understand keeping different ways to get upgrade cards. As a game maker, you want to maintain incentive for players to buy new expansions, after all. But ship cards? Especially generic ship cards that, if not for these aces packs, you would otherwise be able to fly as many as you have ship models for? Why needlessly restrict those options for players? It's not like it's including a new model, it's literally printing out just one or two extra cards. That would be a negligible manufacturing cost increase. FFG includes plenty of **** number tokens with every expansion, and you're telling me they won't print 4 extra ship cards in each pack?
Am I being overly dramatic, or does this bother anyone else?