Varnias Tybalt said:
MILLANDSON said:
Or not, given that that is the Cthulhu method of huge horrible creatures of death too. Sometimes things just can't be beaten by "mere" humans.
The Imperial Guard consists of "mere humans" and they kill greater daemons all the time (at least in the table top game). Sure they usually use the assistance of psykers, several thousand of lasgun shots and probably the odd ordnance weapon here or there. But through cooperation and the use of heavy weapons, "mere humans" CAN KILL greater daemons, and this includes Lords of Change.
Table top doesn't accurately represent the stats of a whole lot of beings, notably C'tan, Greater Daemons, and Space Marines. In the background material and in DH rules, you need an act of the Emperor just to injure an armoured Space Marine with a lasgun. Not so in table top. An Avatar of Khaine can walk through an Ork mechanized army, ignoring all the Orks except for those in his path and kill the ones who get in his way, and not suffer significant injury. Not so table top. Don't use WFRP stats: daemons are much weaker statwise in that game.
Take the stats for an Unbound Daemonhost as a starting point and juice them to the sky while adding appropriate powers based on the abilities of the greater daemon.



