Reasoning on gadgeteer medic and diplomat is because you cover all the roles. All 3 likely have agi 3 int 3 (as those are incredibly important) medic and gadgeteer probably will go brawn 3 for soak/more implants and diplomat will grab 3 cunning and 3 presence
You end up with 2 heavy hitters in combat in the medic and gadgeteer.
The gadgeteer will have a high defnse/soak
the medic will be able to fight heal
the diplomat/quartermaster will act as the face
All of them can be reasonbly stealthy with 3 agi's a piece, and 3 people covering the massive amount of int skills will be really effective and the quartermaster will have decent cunning 3 for perception and human for 1 rank in the skill, the rest will have to supplement this with gear, all three can make good money during downtime.
These are also some of the most potent specs quick access to dedication and the medic getting one of the best abilities in It's not that bad before dedication.
All three have powerful second specs in their careers
assassin (with 2 ranks in dodge), sharpshooter (single best ranged combat tree) and ambasador (with 2 ranks in dodge)
sharp shooter is also a decent outdoorsy type and can be a brawling badass (hey he gets two ranks of deadly accuracy... one of them can be applied to brawling)