Hey all,
I haven’t finished reading the RT core book yet, and am at work, so forgive me if this has been answered but I’ve got a few questions about travel through the warp.
How far in LY is it across the Calixis sector? Or say, from Scintilla to the Maw?
How is it determined how many jumps into the warp a voyage takes? I was initially under the impression that a navigator could make a jump up to around 1000LY (very difficult, but do-able) but there are examples of drops to realspace multiple times for much shorter journeys.
How exactly is the transition to the warp done? Does the ship simply fade from reality into the warp, or does the warp drive open a huge portal like when transitioning systems in Dawn of War 2? Can this be done in combat, to run, or would this be too risky?
Is there a standard spot in a system or a standard distance away from a star that a ship exits the warp from? For instance, in our solar system, could a frigate burst out of the warp between Mars and Jupiter’s orbits, or would it have to be further out?
Aside from the risks of phasing out of the warp and crashing/phasing into an orbital or another ship, what are the risks of coming out of the warp pretty much right in orbit of a planet? Can it even be done? I’m thinking no sane captain would do this, but what about a demented/chaos tainted navigator or a half-mad freebooter captain?
Anyway, I think that’s enough questions for now. Again, sorry if these have been asked before.
-Thulis