The only downside is that no one except Vessery can modify both shots...Predator is in the game for the very same reason.
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Hell, it even comes in the TIE Defender pack!
The only downside is that no one except Vessery can modify both shots...Predator is in the game for the very same reason.
![]()
Hell, it even comes in the TIE Defender pack!
So, I saw a Vessery/Ryad /D with Tractor Beams with Palpmobile. It was quite interesting to watch in action.
So, I saw a Vessery/Ryad /D with Tractor Beams with Palpmobile. It was quite interesting to watch in action.
I wish I didn't suck so hard with the shuttle.
I'm torn on how to spend the last 20 points in a list with a pair of Predator, Ion, TIE/d Glaives.
- Scimitar Shuttle with Fleet Officer+Mk. II Engines
- Scimitar Shuttle with Intel Agent+Navigator
- Scimitar Shuttle with Intel Agent+Mara Jade
- Zeta Leader with Adaptability
- Alpha Squad with Autothrusters
- Backstabber + Shield/Steath/Hull
Edited by WWHSDDark Curse plus Stealth Device...
I'm torn on how to spend the last 20 points in a list with a pair of Predator, Ion, TIE/d Glaives.
- Scimitar Shuttle with Fleet Officer+Mk. II Engines
- Scimitar Shuttle with Intel Agent+Navigator
- Scimitar Shuttle with Intel Agent+Mara Jade
- Zeta Leader with Adaptability
- Alpha Squad with Autothrusters
- Backstabber + Shield/Steath/Hull
I like Alpha with Autothrusters a lot. For one, it's a 5th 3-dice attack, which is great. For another, it's just about the best thing in the world for blocking Scouts.
I think TIE/Ds do hit low AGI ships pretty hard, especially small ones, but I don't really agree with the ordnance argument. 4-hit attacks are generally worse for high AGI than low AGI because they break through the defense that AGI provides, and HP of AGI3 ships are, point for point, less than AGI1 ships...
Oh, don't get me wrong, hyper-accurate ordnance is dangerous to everyone. 3-4 hits is going to hurt, no matter what you're flying, and yes, high agility ships tend to be low health, so any hits that go through will hurt.
But while high agility ships have a chance to mitigate damage from a 3-4 hit ordnance shot (be it from evade tokens, autothrusters, lucky natural or modified green dice rolls...), low agility ships basically just have to suck it up. They don't even get help from being at range three.
Take a range three Proton Torpedo, for example. Guidance Chipped for 3 hits, one crit.
A fully loaded TIE Interceptor like Soontir Fel can roll 3(4?) dice, spend an Evade token, change a blank to an evade with autothrusters,.. absolute worst case scenario, he could blank out, take the hit and the crit and go boom. However, there's also a decent chance he could get lucky and avoid everything.
A fully loaded Y-Wing, or B-Wing, facing the same attack at the same range however, is going to take two hits and a crit, minimum. The odds are in favour of it having to soak all four.
Which is all totally cool - we've been wanting an ordnance buff for a long time, we've campaigned for it. It's totally fluffy as well, if you look at the PC games. Proton Torpedoes will vaporise a TIE Fighter or TIE Interceptor, if you get lucky and hit them. More likely though, they'll take evasive action and avoid it completely. B-Wings and Y-Wings might be able to tank an initial top shot, but after that, they're toast.
So, you either tool up a high agility ship and take your chances, or you simply let the X-Wing equivalent of Mark Hunt punch you in the nose and hope you're still standing afterwards.
The misconception that ordnance is worse for high AGI than low AGI bothers me.
Low AGI ships(small ships anyways) have a maximum of 9 health. However, one 4 hit plasma torp will take off a minimum of 4 shields of a B-Wing. Chances are it'll take all 5 shields.
But a Palp Ace list? Soontir will just dodge that torp outright, every single time. It's it's a range 3 torp attack, even if Soontir rolls 3 blanks and a focus, assuming that Soontir takes an evade action(He's within range of a torp, he'd take evade), Soontir WILL dodge that torpedo. Spend a focus, autothrusters, spend evade, palpatine. Soontir just dodged 4 hits. Chances are though he will roll 2 evades, a focus and a blank. So it's autothrusters and then focus. If he focused then PTLd to evade that round, he STILL has another focus token, the evade token still, autothrusters, AND palpatine. He'd have to roll 4 blanks to take damage; even then, it'll only be a single point of damage.
But a B-Wing will die to 2 4-hit plasma torps, unless it rolls an evade on the first torp attack. Which is a 3/8 chance?
And that's the problem; The game has reached a point where (Imperials) have enough defensive modifiers for....anything, that you can, in fact, dodge 2 perfect torpedoes. Lots of HP on small ships means very little because the high damage output of this meta coupled with absolutely minimal defensive modifiers has essentially killed and buried every rebel ship. Even 2 AGI ships, because Rebel defensive modification simply doesnt exist.
TIE/D does not, as a result, scare Palp Aces all that much. Palp Aces are very, very good at dodging and are capable of doing just that, and even if you do get one in arc, good luck actually landing any hits through insane token stacking.
The chances are undeniably higher to hit with more attacks. But honestly i'm not sure how much of a difference it'll make unless you outplay your opponent in a ridiculous fashion.
The only time when high AGI is more affected by ordnance than low AGI is when they're naked. Which, in this meta, never happens.
Edited by Razgriz25thinfTIE/D gives you double tap.
Double tap is amazing.
I'm torn on how to spend the last 20 points in a list with a pair of Predator, Ion, TIE/d Glaives.
- Scimitar Shuttle with Fleet Officer+Mk. II Engines
- Scimitar Shuttle with Intel Agent+Navigator
- Scimitar Shuttle with Intel Agent+Mara Jade
- Zeta Leader with Adaptability
- Alpha Squad with Autothrusters
- Backstabber + Shield/Steath/Hull
Epsilon Ace with Comms Relay.
Along the options you have here though? Fleet officer shuttle. That thing is great.
Tie D is great but against high agility ships such as imperial aces it's not that great.
Strongly disagree.
You put a tractor beam shot on Soontir Fel, then watch your opponent agonise over spending one of his precious tokens and/or palpatine to avoid a no-damage hit (knowing that if he doesn't he's just gone from 3(or 4 with SD) to 2 agility, with another modified(if Vessery has his ability available) shot inbound.
Personally I'm liking Vessery, X7 Ryad and the Inquisitor, thusly:
Colonel Vessery (35)Veteran Instincts (1)Tractor Beam (1)TIE/D (0)Countess Ryad (34)TIE/x7 (-2)The Inquisitor (25)Push the Limit (3)Autothrusters (2)TIE/v1 (1)Total: 100I've also toyed with dropping PTL on the inquisitor and using it to give Mk2 engines to the defenders (allowing them a bit more freedom to use those red hard 1s and 2s, knowing they can clear the stress easier the following turn).
Drop inquistor to "Baron of the Empire", and outfit him accordingly. Then you'll have the "royalty" list!
I'm torn on how to spend the last 20 points in a list with a pair of Predator, Ion, TIE/d Glaives.
- Scimitar Shuttle with Fleet Officer+Mk. II Engines
- Scimitar Shuttle with Intel Agent+Navigator
- Scimitar Shuttle with Intel Agent+Mara Jade
- Zeta Leader with Adaptability
- Alpha Squad with Autothrusters
- Backstabber + Shield/Steath/Hull
I like Alpha with Autothrusters a lot. For one, it's a 5th 3-dice attack, which is great. For another, it's just about the best thing in the world for blocking Scouts.
I thinks the Alpha might be the best compromise between the two things I was going back and forth on, a third 3 attack ship and a blocker.