Those hoping for 17 points are wishful thinking, I feel.
FFG has a thing that even with their understanding of balance in hindsight, they're careful not to make things 'obviously' better. PS1 Interceptors are 18 points. They might suck, but the Fang is a whole hitpoint extra - so if you priced it a point cheaper, there's no way to justify the price of the Alpha Squadron ship at all.
Price it a single point extra though, and you've maintained the polite illusion, accurate or not.
Price it at 20, and you've made another Kithraxz, albeit one whose top pilot will at least have a place (assuming there's a green turn in there somewhere).
I'm actually really starting to hope for a dial like this:

(With Talon rolls, sloops, and K-turns to taste, and probably a white 5 straight if I'm being honest)
It'd be a very scummy dial (looking like both a Scyk and a Kithraxz), but with hard turns they so desperately want to be a Totally Not An Interceptor, Honest. And that many greens would give it some excellent options when they come to shedding stress, that many of the proto-jousters seem to want to fly with.
Edited by Reiver