Will the fang fighter be a kamikaze?

By Djaskim609, in X-Wing

The heavy offense is good, but it seems like that ship is awful squishy. With the popularity of ordnance alpha strikes, will it be worthwhile? I'm sure I'm missing something, and I'll definitely buy one because my addiction knows no bounds, but will it be any good?

It's going to be an arc-dodger. Being better when you get caught jousting doesn't beat never being shot at all.

no, kamikaze is oicuun

as for whether or not it'll suck, we need to see the base point costs and the rest of the dial

Certainly fits my playstyle. It's an aggressive ship!

It's definitely a "kill them before they kill us" kind of ship. And with Fenn Rau, it just might work. It all comes down to the dial.

I'd call it a distractor/flanker. Have one flanking away from your joust ships/bombers.

Historically, the scum faction never had the green moves on their dials to use PTL and become arc dodgers (you can still dodge arcs with either boost or barrel roll, but the full set of motions gives better results). I don't see FFG straying from this.

It may not matter, however; mindlink and Manaroo promise a very dangerous level of synergy, something that Talonbane could only hope for... poor guy... coming out on the wave with TLT and when mindlink makes him usuable, uboats also appears to tear him to shreds.

It's going to be an arc-dodger. Being better when you get caught jousting doesn't beat never being shot at all.

What are you basing this on, the action bar having boost and barrel roll? The Starviper has both of those actions, but is more jouster than arc-dodger.

The actions available are only half the equation, action efficiency is the other half. Without the greens to enable PTL or some other mechanic, they won't be utilizing those actions.

Thematically, I think it's more likely that they are close in knife fighters. I could see a lot of short s-loops, k-turns, and talon rolls to enable them to constantly be facing their enemy. I would bet it's as likely that this is the first ship with both and s-loop and a t-roll as that this ship has a green hard turn.

Fenn costs 28 but doesn't have an illicit. And the up-close (in arc) advantages mentioned in the preview are going to be scary for lower pilot skills. You guys are right about the dials--a lot will depend on the maneuvers. And I guess you'd have to pick your up-close, in-arc shot carefully, and maybe the lower PS ships could be useful for something.

Lower PS (re 5) will be useful for crackshot :D

Lowest PS for blocking and a nifty 3 die primary

Note title should trigger even when bumped with the enemy

Edited by ficklegreendice

here's my totally seat-of-pants prediction:

5: red straight

4: white straight

3: red segnors, white banks, green straight

2: red tallons, green banks, green straight

1: green turns, green banks

Red 2 trolls

White 3 seggs

Green 4k

Make it so!

Yea! Make Deadman's Switch viable again! ;)

If the PS5 is 18 points and has an EPT I'd run five of them with Title and Crackshot.

If the PS5 is 18 points and has an EPT I'd run five of them with Title and Crackshot.

That would be outlandish. I'm just hoping that the PS1 isn't more than 19 points.

Edited by WWHSD

They DEFINITELY seem squishy. We haven't seen the dial, which will decide if it is an arc dodger or not, but the 2TRoll is definitely promising. I definitely don't like the title, though. It'll be a fragile ship that will, even if it doesn't end up a dedicated arc dodger, will still want to hang out outside the firing arcs of its enemies as much as any other ship. I don't like any card that requires me to be nose to nose with an enemy. At this point, any card which is triggered by being in the front arc of an enemy is effectively DOA, with small exception. Even Dengar should only deliberately remain in the front arc of his target if he is CERTAIN that he can clear it with two attacks. Otherwise, the risk is too high. This ship is similar. If I choose to land nose to nose with you, I get a free evade result. Range 1 in arc. 3 Greens with an extra evade result and no shields against potentially 4 dice or more. I don't like those odds. Deliberately landing yourself in a place where you're likely to take damage is basically never worth it, so I won't be paying a point for that title. I DO expect to fly a lot of this ship, however. Especially if it ends up being a powerful dodger. FENGAR FTW!

here's my totally seat-of-pants prediction:

5: red straight

4: white straight

3: red segnors, white banks, green straight

2: red tallons, green banks, green straight

1: green turns, green banks

That would be a pretty fascinating dial, I've got to admit; a Kithraxz with green turns would make a pleasing assymetry to the usual 'speed 1 or 2 is all green' of the conventional forces.

If the PS5 is 18 points and has an EPT I'd run five of them with Title and Crackshot.

That would outlandish. I'm just hoping that the PS1 isn't more than 19 points.

I'm hoping for 19. I'm grimly prepared to accept 20, though I do hope they observe the number of Alpha Interceptors on the tables and think very carefully about how much that Hull Upgrade is actually worth...

If the PS5 is 18 points and has an EPT I'd run five of them with Title and Crackshot.

That would outlandish. I'm just hoping that the PS1 isn't more than 19 points.

I'm hoping for 19. I'm grimly prepared to accept 20, though I do hope they observe the number of Alpha Interceptors on the tables and think very carefully about how much that Hull Upgrade is actually worth...

If they are 19 points, I know I'm not the only one that will be buying 5 of them instead of 4.

If the PS5 is 18 points and has an EPT I'd run five of them with Title and Crackshot.

That would be outlandish. I'm just hoping that the PS1 isn't more than 19 points.

Well a PS2 Kihraxz is 20 points so lets compare that to a PS1 Fang

Advantage Kihraxz: An extra shield, can take illicit, 1 Higher PS

Advantage Fang: An extra agility, boost and barrel roll actions, access to a title

We don't know what the Fang's dial looks like except that it has a 2 red sloop. The Kihraxz has a very good dial with white hard 1s and 2s and two different speed k-turns.

Honestly I think under 20 points for the PS1 Fang would probably be considered power creep. Still hoping it happens tho!

If the PS5 is 18 points and has an EPT I'd run five of them with Title and Crackshot.

That would be outlandish. I'm just hoping that the PS1 isn't more than 19 points.

Well a PS2 Kihraxz is 20 points so lets compare that to a PS1 Fang

Advantage Kihraxz: An extra shield, can take illicit, 1 Higher PS

Advantage Fang: An extra agility, boost and barrel roll actions, access to a title

We don't know what the Fang's dial looks like except that it has a 2 red sloop. The Kihraxz has a very good dial with white hard 1s and 2s and two different speed k-turns.

Honestly I think under 20 points for the PS1 Fang would probably be considered power creep. Still hoping it happens tho!

Was the PS5 with and EPT thing a typo?

The PS 5 Khiraxz with an EPT slot is 23 points. There's no way that they'll knock 5 points off that for a ship that trades a shield for 1 point of agility. 5 of those guys at PS5 with Crackshot would be a little crazy. That's the 5 Green crackshot swarm with an extra red die each.

well the ps 5 special K is overpriced

the special K in general is overpriced

but the p-fighter will probably be interceptor +1, going by rau v soontir...which would also be overpriced but at least you can fly 4 crack thruster ps 5s

It's going to be an arc-dodger. Being better when you get caught jousting doesn't beat never being shot at all.

What are you basing this on, the action bar having boost and barrel roll? The Starviper has both of those actions, but is more jouster than arc-dodger.

The actions available are only half the equation, action efficiency is the other half. Without the greens to enable PTL or some other mechanic, they won't be utilizing those actions.

Thematically, I think it's more likely that they are close in knife fighters. I could see a lot of short s-loops, k-turns, and talon rolls to enable them to constantly be facing their enemy. I would bet it's as likely that this is the first ship with both and s-loop and a t-roll as that this ship has a green hard turn.

Based on the artivles comparisons to the awing and interceptor and the fact that the fang fighter is supposed to be super maneuverable. If it doesnt have green turns it runs the risk of being another doa ship for scum.

It's going to be an arc-dodger. Being better when you get caught jousting doesn't beat never being shot at all.

What are you basing this on, the action bar having boost and barrel roll? The Starviper has both of those actions, but is more jouster than arc-dodger.

The actions available are only half the equation, action efficiency is the other half. Without the greens to enable PTL or some other mechanic, they won't be utilizing those actions.

Thematically, I think it's more likely that they are close in knife fighters. I could see a lot of short s-loops, k-turns, and talon rolls to enable them to constantly be facing their enemy. I would bet it's as likely that this is the first ship with both and s-loop and a t-roll as that this ship has a green hard turn.

The preview article says that this is supposed to be an aggressive jouster, but with no shields, and a spoiled pilot that just needs to get close the clear choice is dodge arcs and let the title forgive times you can't. I think the Fang is going to be the new hotness of wave IX.

I have a very strong feeling that the PS1 Fang Fighter needs to be 17 points.

Assume that the dial on this ship is the same as a TIE F/O.

The Fang is incredibly fragile, and will be relying on precision maneuvers for survivability. That means that the lower the PS, the more prone the ship is to dying without earning back very many points. The only way to compensate for that is to be cheap.

Think about it this way: a PS1 Fang can get outmaneuvered by a Blue Squad B-Wing. I think it will have a hard time taking out 8hp before the B-Wing can chew up the 4hp of the Fang. Simply: the (presumably) great dial + good action bar + good title won't help a PS1 ship all that much against a PS2 ship. To be cost effective, the PS1 version needs to be _cheap_.

Think about it this way: a PS 1 Squint that has an evade token has exactly as much survivability as a PS1 Fang Fighter- which lacks that action. And the PS1 TIE Interceptor is overpriced at 18 points.

Having said that: a PS1 Fang + Title + Autothrusters with a dial as good as the TIE F/O would be worth 20 points.

Now: none of that calculation means anything about the PS9 Fang. At PS9, the Fang can take advantage of all it's tools to survive and murder enemies. I'm looking forward to running Fenn Rau. I just hope the PS1 version is also good.