TIE SF Question

By Samwise Gamgee, in X-Wing

So I might be missing something but why doesn't the wave ix special forces tie have a crew slot? It seems the movie would indicate otherwise. Is it encapsulated in the rear firing arc/title?

because the other guy is needed to man the gun

its like a y wing

So I might be missing something but why doesn't the wave ix special forces tie have a crew slot? It seems the movie would indicate otherwise. Is it encapsulated in the rear firing arc/title?

Yup that appears to be the case. It's even noted in the article that it has a copilot, but it seems like the extra attack represents the second crew.

Hopefully because Tail Gunner is too good of a card.

the comparison point with the ARC-170, since it's bound to come up, is that the ARC-170 is a 3-seater craft

pilot, rear-gunner; crew

Tie/sf just has the first two

Edited by ficklegreendice

Hopefully because Tail Gunner is too good of a card.

I'm really hoping it brings Firesprays back to the table.

the comparison point with the ARC-170, since it's bound to come up, is that the ARC-170 is a 3-seater craft

pilot, rear-gunner; crew

Tie/sf just has the first two

This makes sense, too. For example, the Falcon, Decimator, and Hounds Tooth all have more than 3 seats just in their cockpit, not counting assistance you could receive from crew members elsewhere in those large ships, including operating their turret weapons. But their large crewmember possibilities are represented only by 2 and 3 extra seats. Games, and stuff.

Quite frankly i think it would have been interesting if the rear gunner wasnt always there. Normal crew slot, but you get the rear arc if you take a 0pt crew "Weapons Pilot" thats unique to the tie/sf.

Sac' the rear arc for some potential shenanigans.

Quite frankly i think it would have been interesting if the rear gunner wasnt always there. Normal crew slot, but you get the rear arc if you take a 0pt crew "Weapons Pilot" thats unique to the tie/sf.

Sac' the rear arc for some potential shenanigans.

it would, but then you'd need a far more wordy title card

Title would literally only need "If you have a Weapons Pilot..." before mentioning the rear arc perk.

Quite frankly i think it would have been interesting if the rear gunner wasnt always there. Normal crew slot, but you get the rear arc if you take a 0pt crew "Weapons Pilot" thats unique to the tie/sf.

Sac' the rear arc for some potential shenanigans.

The gunner isn't always there. The title gives you the ability to shoot forward and back, or shoot everything foward for MOAR reds. Otherwise it's just he pilot shooting forward or back with pea shooter.

Title would literally only need "If you have a Weapons Pilot..." before mentioning the rear arc perk.

no it wouldn't, because now you have to introduce two upgrade cards for the tie/sf

the title would have to kick in if there was nothing equipped in the crew slot and read like the Phantom (as in Ghost/Phantom ) replacing the extra turret attack with the ability to shoot out of both arcs as a 2 dice primary

the comparison point with the ARC-170, since it's bound to come up, is that the ARC-170 is a 3-seater craft

pilot, rear-gunner; crew

Tie/sf just has the first two

You mean just like the TIE phantom? One could argue that the two crew required for that ship precludes having a crew slot, yet it does. As to the y-wing, the only y-wings seen in the films are single seaters, the only ones with a second person, are the bubble top version from Clone Wars.

I am in the crowd that hoped for a crew slot for the TIE/sf, as it would have opened up some potentially interesting support builds.

Title would literally only need "If you have a Weapons Pilot..." before mentioning the rear arc perk.

no it wouldn't, because now you have to introduce two upgrade cards for the tie/sf

the title would have to kick in if there was nothing equipped in the crew slot and read like the Phantom (as in Ghost/Phantom ) replacing the extra turret attack with the ability to shoot out of both arcs as a 2 dice primary

I guess they could have given it a crew slot and a 0 point TIE/sf only crew that has the same text as the current title.

You'd have two attack out the front or the back with whatever crew you wanted or you'd have what the TIE/sf is now with that crew. I have a feeling the title equivalent crew would almost be an auto-include.

I guess they could always just introduce an alternate title that does something like add a crew slot and grants a two point discount on crew.

Edited by WWHSD

It really should have had a crew slot. If a Bwing can get one,(It's crew version is not canonical) then a ship with a canonical crew slot should probably have one. The 0pt Tie/SF only crew ideas above would have worked the same as the title description does now. Bad call by the designers.

It really should have had a crew slot. If a Bwing can get one,(It's crew version is not canonical) then a ship with a canonical crew slot should probably have one. The 0pt Tie/SF only crew ideas above would have worked the same as the title description does now. Bad call by the designers.

This right here is why the community cannot be involved in the development in the game.

If there is a crew member that isn't flying the ship, or exclusively manning a weapon, then that ship gets a crew slot. The TIE/SF doesn't have a crew member that is not busy with their one solitary task of either flying or gunning.

A simple rule of thumb is if a ship has a co-pilot seat or a dedicated transport seat, it has a crew slot. K-Wing has a co-pilot; Crew slot. ARC-170 has a co-pilot that has no critical role; the pilot is capable of flying and manning the weapons at the same time, so it has a crew slot. Attack Shuttle has seating in the back- Crew slot. Phantom has a co-pilot- It gets a crew slot. B-Wing/E2 has a dedicated transport seat. And yes, it's canonical because IT'S IN THE GAME. It has a crew slot.

Let's talk about the inherent problems with the TIE/SF having a crew slot is the fact that this would put the ship in a role completely separate from it's actual canonical role. It has no space for support crew of any kind. It's a Strike Fighter. It seems to me like an enormous waste of time to put in a crew slot just to have just one crew that lets you operate the turret and get the bonus from Special Forces Training, you know? Mara Jade or a Rebel Captive aren't going to sit in the gunner's seat of a TIE/SF. Thematically speaking it's stupid and makes no sense. The First Order isn't going to send a TIE/SF into battle without someone manning it's turret.

Just because you think "it would be cool" to have a TIE/SF with a crew slot and are clearly ignoring the thematic and balance issues with such a thing doesn't mean it's actually going to be that way, or that it should be that way. FFG has very smartly decided that the TIE/SF does not get a crew slot, and have decided so on the same basis that every other ship in the game is judged.

Edited by Razgriz25thinf

Another example: the Y-wing. It has a gunner in the back seat to handle its turret secondary (unless you're using the "BTL-A4 Y-wing" title), but that's not considered a crew slot. So we have clear precedent for gunners being just there, rather than being a crew slot, all the way back in Wave 1.

Ito gameplay, I think the tie/SF has no crew strictly because the phantom already has one

Besides, let's not kid ourselves, the only thing Wed put on it is rebel captive :P

Well, QuickDraw could double tap with Vader...go down to 2 hull but it might be worth it once in a blue moon

Either way, the tie/SF doesn't seem to be shaping up to be an upgrade platform like the ARC-170. Given Quickdraw's price is equal to wedge and the tie/SF comes standard with 6 health, we might just see an efficient jouster (with aux arc) pop out in which case you'd go for bare minimum upgrades anyway

Edited by ficklegreendice

Ito gameplay, I think the tie/SF has no crew strictly because the phantom already has one

Besides, let's not kid ourselves, the only thing Wed put on it is rebel captive :P

Well, QuickDraw could double tap with Vader...go down to 2 hull but it might be worth it once in a blue moon

Either way, the tie/SF doesn't seem to be shaping up to be an upgrade platform like the ARC-170. Given Quickdraw's price is equal to wedge and the tie/SF comes standard with 6 health, we might just see an efficient jouster (with aux arc) pop out in which case you'd go for bare minimum upgrades anyway

Hadn't considered Darth Vader crew. Wouldn't be too wild considering that people are also actually looking at Baffle for Auto Damage to trigger him.

Movie Y wings flew btl-a4. No, seriously.

The phantom is a trickier case, but I'm still inclined to just shrug at that one... it broke a *lot* of design rules, and for its sins we paid the price.

Ito gameplay, I think the tie/SF has no crew strictly because the phantom already has one

Besides, let's not kid ourselves, the only thing Wed put on it is rebel captive :P

Well, QuickDraw could double tap with Vader...go down to 2 hull but it might be worth it once in a blue moon

Either way, the tie/SF doesn't seem to be shaping up to be an upgrade platform like the ARC-170. Given Quickdraw's price is equal to wedge and the tie/SF comes standard with 6 health, we might just see an efficient jouster (with aux arc) pop out in which case you'd go for bare minimum upgrades anyway

Heh, get Quickdraw with Vader right and you can suicide him in one turn for masses of damage.

That might well be why the /sf doesn't have a crew slot.

Movie Y wings flew btl-a4. No, seriously.

The phantom is a trickier case, but I'm still inclined to just shrug at that one... it broke a *lot* of design rules, and for its sins we paid the price.

the phantom does seem to have a co-pilot, at least according to wookiepedia, and enough funky gadgetry to warrant shoving somebody in there to do something other than shooting people

While I think it is unfortunate that the SF doesn't have the crew, as I've said, I think the deciding factor for this is what we see the ship do in the movie. Really, it flies fast and fires backwards.

If there were more First Order characters that could fly in one - leaders or what not, or canon fiction that showed the fighter in a more versatile role, then the SF may have different design specs. As it is, without seeing the dial, I am excited for, and looking forward to flying it.

Movie Y wings flew btl-a4. No, seriously.

The phantom is a trickier case, but I'm still inclined to just shrug at that one... it broke a *lot* of design rules, and for its sins we paid the price.

the phantom does seem to have a co-pilot, at least according to wookiepedia, and enough funky gadgetry to warrant shoving somebody in there to do something other than shooting people

The Phantom did have a co-pilot in Rebel Assault 2.

IMO the co-pilot for the phantom counts as crew because they do not have to act as a dedicated gunner as in the case of a Y-wing or Tie/sf as the Phantoms guns were forward firing.

A pilot would not have to account for out of forward arc targets.