Home One + Liberty

By Salted Diamond, in Star Wars: Armada Fleet Builds

Been playing around, and after some talk about Home One and Quad Turbos I wanted to put this list out there for people to pick apart for me.

General Madine

MC80 CC (flagship)

-Home One

-Intel Officer

-EC

-Leading Shots

-XI7

MC80 BC

-Liberty

-Intel

-Quad Turbos

-Leading Shots

GR-75

-Raymus Antiles

-Expand Hanger

-Coms Net

5 - X-wings

Quads will always get their acc from home one, and then intel help make sure damage gets through, plus geting tokens fed to it from the GR-75, who will be doing fighter control. Between the 2 concentrating fire, they should be able to take down most targets in short order.

Intel and quad turbos seems like an awful lot of redundant token hate, esp when you don't have gunnery team

Intel and quad turbos seems like an awful lot of redundant token hate, esp when you don't have gunnery team

I've never had a ton of luck with gunney teams for some reason, prob more my local meta, but most seems to spread out enough to negate it. YMMV.

should be easier to work with giving the wide front and madine

plus, forcing the enemy to spread out could work wonders in forcing their positioning; more wonders than intel on top of two accuracies will probably do anyway

also, which variant is the winged turd? if at all possible, the battle cruiser farting around with 4/5 (spinals?) reds with two accuracies + leading shot support at medium/close range could be scary and it's super easy to enable g-teams with. Would def drop hangars and an X for it if it isn't already a battle cruiser

Edited by ficklegreendice

H9 and QLT seems easier to manage.

or even Sensor teams with QLT.

Home one comes into play with multiple beficaries

H9 and QLT seems easier to manage.

or even Sensor teams with QLT.

Home one comes into play with multiple beficaries

like gunnery team shots :P

Here is one I have been testing with:

Fishy Freedom
Author: itzSteve

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Ackbar

[ flagship ] MC80 Command Cruiser (106 points)
- Admiral Ackbar ( 38 points)
- Home One ( 7 points)
- Skilled First Officer ( 1 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 177 total ship cost

MC80 Star Cruiser (96 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 114 total ship cost

CR90 Corvette A (44 points)
- Tantive IV ( 3 points)
- Raymus Antilles ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 61 total ship cost

3 YT-2400s ( 48 points)