Home One and Quad Turbo's

By Salted Diamond, in Star Wars: Armada

I have been reading the forums about our new toys coming, but have not seen (or missed) talk about this combo. Home one giving an auto acc, and then quad giving a 2nd free seems like a perfect fit in an ackbar MC80/RAF/RAF. I feel it would free up the officer slot to things other then intel officer. what do others think of this or are the other tubolaer upgrades still better?

You're still constrained by the fact that you have to take an MC80 to Enable it, and it won\t work for the MC80 itself.....

Leaving you with Assault Frigates who can gain two Accs.... But still lack the overall damage output to be super-effective, as they have no way to modify their dice to either push through what litle damage they've got, or to reroll to fix their dice...

It seems like it has potential but the main problems with Ackbar fleets remain:

  1. Ackbar is an extremely expensive commander.
  2. The Home One MC80 is an expensive ship.
  3. The remaining ships want expensive upgrades (Gunnery Teams, Turbolaser upgrades, possibly Intel Officers and/or defensive retrofits).
  4. The flight pattern of a conga line fleet is extremely predictable and prone to getting jammed up by opponents who know what they're doing.

Quad Turbolaser Cannons just exacerbate the problems you have with expensive ships in an Ackbar conga line fleet. If an enemy dives head-first into the killzone they would've died even without the QTCs. If they aren't, then the QTCs don't really meaningfully save you from your formation getting turned.

I think there's some potential there with Home One + the Liberty MC80, though.

It seems like it has potential but the main problems with Ackbar fleets remain:

  1. Ackbar is an extremely expensive commander.
  2. The Home One MC80 is an expensive ship.
  3. The remaining ships want expensive upgrades (Gunnery Teams, Turbolaser upgrades, possibly Intel Officers and/or defensive retrofits).
  4. The flight pattern of a conga line fleet is extremely predictable and prone to getting jammed up by opponents who know what they're doing.

Quad Turbolaser Cannons just exacerbate the problems you have with expensive ships in an Ackbar conga line fleet. If an enemy dives head-first into the killzone they would've died even without the QTCs. If they aren't, then the QTCs don't really meaningfully save you from your formation getting turned.

I think there's some potential there with Home One + the Liberty MC80, though.

I dunno how, but every time I read one of your posts I agree 100% with it.

Are you my smart clone?

Edited by miedomeda

So what about Home One and Liberty. Give quad and and an intel off. You'll at the least get Acc 2 tokens and intel a 3rd. Pretty good way to get damage through.

Edited by Salted Diamond

I honestly believe quads are one of the worst turbolasers to ever come out

expensive; hideously situational they do essentially what x17 does after accuracying the initial brace

seriously, what are you turning this on that wouldn't be just as affected by a single acc + x17? Nebs, I guess? The liberty?

Edited by ficklegreendice

Anything in the future that doesn't get a plethora of Redirect tokens.

It could well be future-proofing. FFG does do that.

Oh, and Shooting at Raiders.

Edited by Drasnighta

Anything in the future that doesn't get a plethora of Redirect tokens.

It could well be future-proofing. FFG does do that.

could also just be a bad upgrade

FFG does that too, sadly :(

and that's, at the very least, from both Armada and X-wing minis

Edited by ficklegreendice

Anything in the future that doesn't get a plethora of Redirect tokens.

It could well be future-proofing. FFG does do that.

could also just be a bad upgrade

FFG does that too, sadly :(

and that's, at the very least, from both Armada and X-wing minis

I'll contend "situationally good" rather than "bad"... At least in this instance, there are plenty of times I've wanted to lock down two Non-Redirect Tokens and I was only intending on rolling 1 acc on average...

there is a good term for "situationally good", i.e "jank" :P

for example, you can do something like Sensor Teams + Quads + Warlord, which is a nice little guarantee double-hit + acc + 1 red die but also costs 23 points :blink:

I think they could've halved the cost on these guys and they'd be something to consider, at least

Edited by ficklegreendice

I'm wondering if there might be potential for an 80-30-30 to abuse this. Something broadly along these lines:

QTC Sketch (397/400)

===================

Home One: MC80 Command Cruiser (106 + 65)

+ Admiral Ackbar (38)

+ Flight Commander (3)

+ Boosted Comms (4)

+ Advanced Projectors (6)

+ Leading Shots (4)

+ Fighter Coordination Team (3)

+ Home One (7)

MC30c Frigate: MC30c Torpedo Frigate (63 + 30)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

+ Admonition (8)

MC30c Frigate: MC30c Torpedo Frigate (63 + 26)

+ Lando Calrissian (4)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

there is a good term for "situationally good", i.e "jank" :P

for example, you can do something like Sensor Teams + Quads + Warlord, which is a nice little guarantee double-hit + acc + 1 red die but also costs 23 points :blink:

I think they could've halved the cost on these guys and they'd be something to consider, at least

"Any time you want to knock out Redundant Tokens, and those tokens are not Redirect" is quite a wide field, after all....l

for example, you can do something like Sensor Teams + Quads + Warlord, which is a nice little guarantee double-hit + acc + 1 red die but also costs 23 points :blink:

To kinda derail my own topic, But I like the idea of these on Warlord. While expensive, VSD2+SW7+quad+sensor team = 100% chance of 5 damage with 1 acc. Add an Intel if you want to and total cost is 120. Cost of a naked ISD2, which I know some people will prob say is better, but I think with the Interdictor shenanigains coming, it could find a use.

for example, you can do something like Sensor Teams + Quads + Warlord, which is a nice little guarantee double-hit + acc + 1 red die but also costs 23 points :blink:

To kinda derail my own topic, But I like the idea of these on Warlord. While expensive, VSD2+SW7+quad+sensor team = 100% chance of 5 damage with 1 acc. Add an Intel if you want to and total cost is 120. Cost of a naked ISD2, which I know some people will prob say is better, but I think with the Interdictor shenanigains coming, it could find a use.

that's pretty much SOP for VSD-2s, sadly

I'm wondering if there might be potential for an 80-30-30 to abuse this. Something broadly along these lines:

QTC Sketch (397/400)

===================

Home One: MC80 Command Cruiser (106 + 65)

+ Admiral Ackbar (38)

+ Flight Commander (3)

+ Boosted Comms (4)

+ Advanced Projectors (6)

+ Leading Shots (4)

+ Fighter Coordination Team (3)

+ Home One (7)

MC30c Frigate: MC30c Torpedo Frigate (63 + 30)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

+ Admonition (8)

MC30c Frigate: MC30c Torpedo Frigate (63 + 26)

+ Lando Calrissian (4)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

The MC30s would have to be the Scout variant, since QTC only triggers off of red accuracy results, which is a big part of why it sucks. It's vastly over costed, since it relies on rolling something each die has only a 1 in 8 chance of rolling, or it relies on other also expensive upgrades, like Sensor Teams (6 points), Home One (7 points), or H9 (8 points, and Liberty only).

I'm wondering if there might be potential for an 80-30-30 to abuse this. Something broadly along these lines:

QTC Sketch (397/400)

===================

Home One: MC80 Command Cruiser (106 + 65)

+ Admiral Ackbar (38)

+ Flight Commander (3)

+ Boosted Comms (4)

+ Advanced Projectors (6)

+ Leading Shots (4)

+ Fighter Coordination Team (3)

+ Home One (7)

MC30c Frigate: MC30c Torpedo Frigate (63 + 30)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

+ Admonition (8)

MC30c Frigate: MC30c Torpedo Frigate (63 + 26)

+ Lando Calrissian (4)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

The MC30s would have to be the Scout variant, since QTC only triggers off of red accuracy results, which is a big part of why it sucks.

Ackbar.

I'm wondering if there might be potential for an 80-30-30 to abuse this. Something broadly along these lines:

QTC Sketch (397/400)

===================

Home One: MC80 Command Cruiser (106 + 65)

+ Admiral Ackbar (38)

+ Flight Commander (3)

+ Boosted Comms (4)

+ Advanced Projectors (6)

+ Leading Shots (4)

+ Fighter Coordination Team (3)

+ Home One (7)

MC30c Frigate: MC30c Torpedo Frigate (63 + 30)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

+ Admonition (8)

MC30c Frigate: MC30c Torpedo Frigate (63 + 26)

+ Lando Calrissian (4)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

The MC30s would have to be the Scout variant, since QTC only triggers off of red accuracy results, which is a big part of why it sucks.

Ackbar.

Ah, right. I missed that. At that point though I still feel like I would want to spend the points to get the Scout Frigate, just so I could actually fire at long range. And with HO+QTC you don't exactly need the accuracies from the blue dice.

I'm wondering if there might be potential for an 80-30-30 to abuse this. Something broadly along these lines:

QTC Sketch (397/400)

===================

Home One: MC80 Command Cruiser (106 + 65)

+ Admiral Ackbar (38)

+ Flight Commander (3)

+ Boosted Comms (4)

+ Advanced Projectors (6)

+ Leading Shots (4)

+ Fighter Coordination Team (3)

+ Home One (7)

MC30c Frigate: MC30c Torpedo Frigate (63 + 30)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

+ Admonition (8)

MC30c Frigate: MC30c Torpedo Frigate (63 + 26)

+ Lando Calrissian (4)

+ Ordnance Experts (4)

+ Rapid Reload (8)

+ Quad Turbolaser Cannons (10)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

Squadrons: A-wing Squadron (11)

The MC30s would have to be the Scout variant, since QTC only triggers off of red accuracy results, which is a big part of why it sucks.

Ackbar.

Ah, right. I missed that. At that point though I still feel like I would want to spend the points to get the Scout Frigate, just so I could actually fire at long range. And with HO+QTC you don't exactly need the accuracies from the blue dice.

Don't you, though? The third accuracy is useful against:

ISD

VSD

Interdictor

Home One

Liberty

Mon Mothma everything.

And if you're building for scout, you should take a whole different build. Which is fine, but not the same thing. I've run similar lists with TRC in place of QTC and it works great. I think I would still probably prefer that to this, but QTC is still worth trying out.

I think my concern is that x17 turbolasers are effectively a guaranteed near-accuracy against redirects for 4 points less that works entirely independent of dice results. That's not only more efficient on points, it's also more consistent on results.

What I like about QT is that it adds a dice to the pool but it is not a modification. It doesn't start as damage potential but with cf token, Vader, Leading Shots, Veteran Gunners, it could end up with damage. Unlike Spinal you can get it from both arcs. Doesn't make it stellar but that's the only use I'm marginally interested in.

What I like about QT is that it adds a dice to the pool but it is not a modification. It doesn't start as damage potential but with cf token, Vader, Leading Shots, Veteran Gunners, it could end up with damage. Unlike Spinal you can get it from both arcs. Doesn't make it stellar but that's the only use I'm marginally interested in.

The problem I have is that aside from Salvation, this STILL leaves red dice as the least reliable damage.

What I like about QT is that it adds a dice to the pool but it is not a modification. It doesn't start as damage potential but with cf token, Vader, Leading Shots, Veteran Gunners, it could end up with damage. Unlike Spinal you can get it from both arcs. Doesn't make it stellar but that's the only use I'm marginally interested in.

The problem I have is that aside from Salvation, this STILL leaves red dice as the least reliable damage.

Sure, but red dice SHOULD be the least reliable, right? Otherwise, why would you bother getting in close? And everyone would just play AF Ackbar fleets.

Of course, but that makes a red dice result dependent (1/8 result) TEN POINT turbo laser a rather iffy investment

Building around the rng (h8 home one etc) only exacerbates the expense

Edited by ficklegreendice

Eh, I'm all up in this Gambler's Fallicy....

... I roll nothing but Unwanted ACCs as it is... If a 10pt Upgrade will make me start rolling Hits instead of ACCs... So be it :D

Vet Gunners.