palp aces after veterans

By Seraphimtoaster375, in X-Wing Squad Lists

I havn't seen much in the way of new palp aces list since veterans came out. My take on it below, what have you fine folks come up with.

96 points

PILOTS

Colonel Vessery (38)
TIE Defender (35), Tractor beam (1), Veteran Instincts (1), TIE/D (0), Twin Ion Engine Mk. II (1)

Omicron Group Pilot (32)
Lambda-Class Shuttle (21), Emperor Palpatine (8), ST-321 (3)

“Omega Leader” (26)
TIE/fo Fighter (21), Comm Relay (3), Juke (2)

also what to do with 4 points left over

I havn't seen much in the way of new palp aces list since veterans came out. My take on it below, what have you fine folks come up with.

96 points

PILOTS

Colonel Vessery (38)

TIE Defender (35), Tractor beam (1), Veteran Instincts (1), TIE/D (0), Twin Ion Engine Mk. II (1)

Omicron Group Pilot (32)

Lambda-Class Shuttle (21), Emperor Palpatine (8), ST-321 (3)

“Omega Leader” (26)

TIE/fo Fighter (21), Comm Relay (3), Juke (2)

also what to do with 4 points left over

The greens aren't that import on Vessery IMO, his deal is the white 4-k. If you drop that mod you can have a GC-procket attack.

Also, I would drop the title in favor of sensor jammer.

For the final points I say defense on OL, something like stealth device isn't obscene.

Mostly it's because defenders aren't really aces

What you have up there is "palp jousters" and it's a completely different archetype :P

Put Stealth Device on Omega Leader

I don't foresee any Defender pushing out any of the established aces in Palp ace builds. Defenders, although tanky, don't have the arc-dodging potential of real aces.

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Edited by SEApocalypse

I would like to think with imperial veterans out we will see some new and good lists using defenders.Or barring that some new ideas with the titles and upgrades that up to now we really haven't thought about.

Put a Mangler Cannon on the Shuttle, or drop the Title and Take a Heavy Laser Cannon on it!

I don't foresee any Defender pushing out any of the established aces in Palp ace builds. Defenders, although tanky, don't have the arc-dodging potential of real aces.

You'd be surprised. An Ace & Defender combo gives you another archetype in your squad, a ship that can just fly into the enemy's face while the Ace does Ace things. If the enemy deals with the Defender first, they have to get through TIE/x7 and Palpatine and are giving the ace a free ride to the endgame; if they deal with the Ace first, they have to do so while the Defender hacks into their flank.

I don't foresee any Defender pushing out any of the established aces in Palp ace builds. Defenders, although tanky, don't have the arc-dodging potential of real aces.

You'd be surprised. An Ace & Defender combo gives you another archetype in your squad, a ship that can just fly into the enemy's face while the Ace does Ace things. If the enemy deals with the Defender first, they have to get through TIE/x7 and Palpatine and are giving the ace a free ride to the endgame; if they deal with the Ace first, they have to do so while the Defender hacks into their flank.

Granted, I am usually bad at predicting the impact of new stuff on the meta.

But how is what you described better than the current Palp aces builds? In what way does flying into the enemy's face with a single ship help you win games?

I don't foresee any Defender pushing out any of the established aces in Palp ace builds. Defenders, although tanky, don't have the arc-dodging potential of real aces.

You'd be surprised. An Ace & Defender combo gives you another archetype in your squad, a ship that can just fly into the enemy's face while the Ace does Ace things. If the enemy deals with the Defender first, they have to get through TIE/x7 and Palpatine and are giving the ace a free ride to the endgame; if they deal with the Ace first, they have to do so while the Defender hacks into their flank.

Granted, I am usually bad at predicting the impact of new stuff on the meta.

But how is what you described better than the current Palp aces builds? In what way does flying into the enemy's face with a single ship help you win games?

I don't foresee any Defender pushing out any of the established aces in Palp ace builds. Defenders, although tanky, don't have the arc-dodging potential of real aces.

You'd be surprised. An Ace & Defender combo gives you another archetype in your squad, a ship that can just fly into the enemy's face while the Ace does Ace things. If the enemy deals with the Defender first, they have to get through TIE/x7 and Palpatine and are giving the ace a free ride to the endgame; if they deal with the Ace first, they have to do so while the Defender hacks into their flank.

Granted, I am usually bad at predicting the impact of new stuff on the meta.

But how is what you described better than the current Palp aces builds? In what way does flying into the enemy's face with a single ship help you win games?

The Defender covers another archetype, which rounds out the squad, gives you more options, and lessens your vulnerability to tech counters. If the opponent brought Feedback Arrays to counter you Ace, the Defender laughs and dives in anyway.
Leaving aside counters, the Defender can do things the Ace simply can't. Where an Ace would have to go defensive and sacrifice damage to dodge an arc or turtle up, the Defender is happy to slug it out while Ace goes defensive or attacks from the flank. It's like how a Dash + Ghost list plays, where you present the opponent with a tanky jouster and a hard-hitting arc-dodger and tell him that, whichever one he chooses to engage, the other will be free to wreak it's unique kind of havoc.
Edited by DR4CO

In my experience, a Defender (even with the x/7 title) is a lot easier to kill than Soontir or The Inquisitor. Therefor, I think he will become a liability in the list, since he is the obvious first target.

I think Rex with Lone Wolf, x7, Stealth has real potential with Palp support.

Wampa OL Inq is still fine, though.

I think we will see a lot of bomber buddies in play too.

Another interesting thing to try would be to put Tomax in instead of one of the aces - Tomax/Soontir/Palpshuttle, for instance, gives a HORRIBLE targeting priority question, since you really want to pop all of them first, and all of them can be made at least moderately tougher by Palp.

In my experience, a Defender (even with the x/7 title) is a lot easier to kill than Soontir or The Inquisitor. Therefor, I think he will become a liability in the list, since he is the obvious first target.

Defenders are tanks, while aces are rogues. If you come directly at them you allow the arc dodgers to hit you hard and use all mods offensivily, while the defender will punch you in the face. Yes, he will die, but the idea is that when he dies his job is already done. If that theory is holding up to the math, which I have not yet done. I am open for calculations.