Astarra's heroic feat: "Use at the start of your turn to move each other figure within 3 spaces of you 1 space."
Can the player decide which figures within 3 spaces are moved or does he have to move all of them?
Astarra's heroic feat: "Use at the start of your turn to move each other figure within 3 spaces of you 1 space."
Can the player decide which figures within 3 spaces are moved or does he have to move all of them?
The following thread discussed this very question.
https://community.fantasyflightgames.com/topic/122468-updated-astarra-hero/
Not sure if somebody actually submitted the question to FFG, as the answer hasn't been posted. I would advise you to submit the question to FFG.
Thanks for that link. I did not know that this topic had been discussed thoroughly already. Curse of the newcomer, I guess.
Edited by HavocDreamsThanks for that link. I did not know that this topic had been discussed thoroughly already. Curse of the newcomer, I guess.
No worries, it's just there hasn't been any conclusion to the discussion, or at least not one that was made public.
This being said I´m sure there are other topics (and maybe even official rulings) somewhere here and/or on BGG regarding the interpretation of skill cards, as for defining what is mandatory or not in the absence of the word "may". Like in the link I provided, they discussed "Advance" from the Knight class where FFG clearly stated the full attack+move sequence was not compulsory to carry out the action. There are elements of doubt though as for whether non-mandatory actions are non-mandatory because they cannot be carried out, or because the hero player chooses not to trigger them even when they are possible.
Edited by Indalecio
I can go find the relevant email, but here is a summary that makes sense to me:
When resolving abilities, players can choose not to resolve all parts of the ability. However, each part they choose to resolve must be resolved completely.
For example, in the advance case, the knight can choose whether or not to move, or whether or not to attack. That's pretty simple. However, to see why each piece has to be resolved completely, look at an ability like on the card "incendiary arrows": (each figure adjacent to your target suffers 1 wound). To allow a player to pick and choose which figures that applies to is silly. In my opinion, it is the same with Astarra's heroic feat.
EDIT: Found the rules response from Nathan awhile ago. He doesn't say exactly what I did above, but I think what I said falls into "common sense".
Rule Question:
Is a player allowed to only partially perform an ability/ skill action? There is precedent for exhausting the Knight's "Advance" to move without performing any attack, but there are several other cases that I'm not sure about. For example: The Blood Ape's "Leap Attack"- may he move but choose not to attack any figures? The Geomancer's "Terracall"- may he exhaust this card without summoning a new stone if he is at his limit- or if he isn't? The Beastmaster's "Changing Skins-" can he exhaust the card to gain surge benefits without attacking a monster near his wolf, or if there is no monster near his wolf?
Broadly speaking, players may choose to not perform parts of a skill or ability while still performing the other parts. Requiring that each part is performed leads to a lot of timing questions and confusion about resolution, so the ruling really needs to be this way. However, players should use common sense when using this general ruling. For example, the player cannot use Stalwart to move and attack, but then not be defeated. In general, players should assume that they can skip sections of abilities and skills. In the rare case where doing so (while using common sense) is questionable, that may require a ruling.
Thanks,Nathan Hajek
Edited by Zaltyre
Just to get you right: You think, that all figures have to be moved?
Just to get you right: You think, that all figures have to be moved?
Yes, I do. I'm imagining a scenario where everyone is standing next to lava. Choosing which figures to move is like choosing who gets hit by the incendiary arrows, or who gets blasted. Or (look at Belthir's Cry Havoc) choosing which figures get affected by your attack.
As an example of an ability that I think can definitely be split (supported by Nathan's answer), look at Geomancer's Terracall. I'm all for exhausting the card such that a stone can perform an attack on its activation, but not actually summoning a new stone.
Edited by ZaltyreAstarra's heroic feat actually lists one and one only effect, as opposed to the earlier examples involving a sequence of effects/actions, where you could take each one of these effects individually, and assess whether you want to only perform some of them or all of them.
Obviously the resolution of that single effect involves that you physically take each figure one by one and move them sequentially. But that's still a "move each figure" = "move all".
I think I would have ruled that you have to move all figures.
Edited by IndalecioAstarra's heroic feat actually lists one and one only effect, as opposed to the earlier examples involving a sequence of effects/actions, where you could take each one of these effects individually, and assess whether you want to only perform some of them or all of them.
Obviously the resolution of that single effect involves that you physically take each figure one by one and move them sequentially. But that's still a "move each figure" = "move all".
I think I would have ruled that you have to move all figures.
Exactly my thought- in a multi-part ability, you can (generally) choose only to do one of those parts. Extending that to only sort of doing what those parts say is, in my opinion, a stretch. If her ability said, "move each figure UP TO 1 space", it would be entirely different.
Again, as a comparison, let's look at another heroic feat: Steelhorns (Shards of Everdark)
Could you choose not to damage some of the figures adjacent to you? I really, really don't think so.
Great explanation! Thanks guys.