Making a kid character

By baterax, in Star Wars: Force and Destiny RPG

Yeah here's what we ended up doing.

120 XP (With the +10xp option)

All 2s, Brawn 1. Coming of age will give him Brawn 2.

Spent 60xp on Agility 3 and Cunning 3.

Picked up only 1 rank in every skill he gets for free from race/career/spec, and bought one rank:

Athletics (1/2 Human skills)

Computers (Bought a rank)

Coordination (2/2 Human)

Deception (3/3 Sentinel)

Perception (2/3 Sentinel)

Skulduggery (3/3 Sentinel)

Stealth (1/2 Shadow)

Streetwise (2/2 Shadow)

65xp spent, 55 to go:

Misdirect 15xp

Enhance 10xp

Influence 10xp

Move 10xp

45xp spent, 10 left:

Sleight of Mind 5xp

Street Smarts 5xp

8 years and already cabable to handle 4 Forcepowers? Thats quite a psykick. Espacially since he can use Enhance to turn down the Brawn 1 penality quite effectivly.

had he have an master before? anyone who taught this young child like yoda did with the younglings?

And since a 8 year old isn't really able to handle his emotions, he will have to use and dark pip he generates to accomplish his aim. (of course only if not enough white pips are generatet)

PS: I like the idea of the +1 Upgrade on everything until he is out of age

To be Honest that all is the reason why I only allow the players to be at least 16, so they can use anything like Adults while beeing still childish enough for theire RP-aim.

Good luck with your little prodige

Edited by Nightone

I see those powers as innate manifestations of his ability.

If it's in the rules that you can buy 4 powers with XP, then why not.

Then again there's no rules on how to make a kid character, but the line of thought, to me, makes sense: It takes 10,000 hours on average, to master a skill, like playing a musical instrument.

He's a kid, so he obviously didn't have enough time in his life to be able to do anything trained, this is why he has 1 rank tops on all his career skills.

But this leaves a lot of XP so powers is what he did with the points. I don't see an issue.

When you can narrate it, then it works ;)

my players would have to tell me a hell of a story for me allowing 4 force powers at the age of 8 when the child will use it like a toy when ever possible... as long as there is no one to control the kid... so the first plot would be:

You all meet by accident, (or what ever) and right behind that child is an Inqusitor on the trail, because the child has often used the force oppenly (because it is a child :lol: I know I would have used superpowers all the time when I was 8... if I had some...which I hadn't :( )

But then again, as long as it works for you and your table everything is ok ;)

Yeah exactly!

It won't be like at a whim like that though. I've come to an agreement with the player that like, since he's a kid, it's like raw power that manifests when he gets passionate enough about something, instead of deliberately "activating" the power like a trained Jedi. His backstory has him running away from an orphanage because he was scaring everyone in there. If he was so controlled with his powers that he could just use them whenever he wanted (and also no accidental use), he'd have been fine with the other children... hehehe

I see those powers as innate manifestations of his ability.

If it's in the rules that you can buy 4 powers with XP, then why not.

Then again there's no rules on how to make a kid character, but the line of thought, to me, makes sense: It takes 10,000 hours on average, to master a skill, like playing a musical instrument.

He's a kid, so he obviously didn't have enough time in his life to be able to do anything trained, this is why he has 1 rank tops on all his career skills.

But this leaves a lot of XP so powers is what he did with the points. I don't see an issue.

The character you've shown is exactly the kind of thing I mentioned. By having the "Child" trait built into the character generation process instead of applying after you will get results like this, all those extra EXPs go into the things you don't limit and bam you get a Force prodigy.

Your game so good luck :)

I'd go with -1 to all characteristics from list value and half the EXP to spend.

I wonder how differently discussions may have gone if a species other than 'human' were selected. For example, an 8 year old Cerean may differ from a juvenile Whipid. I think the most important lesson was how the OP facilitates these rule adjustments using narration and backstory. They seem like they have a handle on the group's creativity, although sometimes ask for help to stay on track.

I think we have a great community forum!

I see those powers as innate manifestations of his ability.

If it's in the rules that you can buy 4 powers with XP, then why not.

Then again there's no rules on how to make a kid character, but the line of thought, to me, makes sense: It takes 10,000 hours on average, to master a skill, like playing a musical instrument.

He's a kid, so he obviously didn't have enough time in his life to be able to do anything trained, this is why he has 1 rank tops on all his career skills.

But this leaves a lot of XP so powers is what he did with the points. I don't see an issue.

The character you've shown is exactly the kind of thing I mentioned. By having the "Child" trait built into the character generation process instead of applying after you will get results like this, all those extra EXPs go into the things you don't limit and bam you get a Force prodigy.

Your game so good luck :)

Or, the player never had any interest in making an actual childlike PC from the beginning...

I see those powers as innate manifestations of his ability.

If it's in the rules that you can buy 4 powers with XP, then why not.

Then again there's no rules on how to make a kid character, but the line of thought, to me, makes sense: It takes 10,000 hours on average, to master a skill, like playing a musical instrument.

He's a kid, so he obviously didn't have enough time in his life to be able to do anything trained, this is why he has 1 rank tops on all his career skills.

But this leaves a lot of XP so powers is what he did with the points. I don't see an issue.

The character you've shown is exactly the kind of thing I mentioned. By having the "Child" trait built into the character generation process instead of applying after you will get results like this, all those extra EXPs go into the things you don't limit and bam you get a Force prodigy.

Your game so good luck :)

Or, the player never had any interest in making an actual childlike PC from the beginning...

It was my idea, but he JUMPED at it, so yes he did, and yes he does.