bomber got played a lot when they first came out (6hull was co cool) then died off because ordinance was crap and expensive..... now days they are lots better thanks extra munition and Guidance Chips and a larger choice of bombs/missiles/torpedos etc
Don't discount Long Range Scanners.
there's no real "fix" in vets for bombers, just more toys especially ept Gamma Vets (crackshot? deadeye? pretty big force multipliers on that ship) and the awesome Deathfire
Tie shuttle is about the only thing in the box that actually makes them worse than before, but you don't have to use it
I think Long Range Scanners is a fix for low PS Tie Bombers. Oh, the Scimitar Pilot isn't relevant in tournament meta with the U-boats around, but that doesn't mean things won't shift later. Just because it doesn't fit in right this moment doesn't mean it isn't some sort of fix. Then again.....I still think it can work right now, but people seem unwilling to try.
Also, I get that your opinion is that the Tie Shuttle is a bad thing, but I see it as just something different. I don't agree that it makes the Tie Bomber worse. It's a way to make pilots like Jonus useful, since he can't get to use his own ability.
Well, I know it's anecdotal, but I made Top 8, 5th after swiss, with 2 Scimitar equiped with Long Range Scanner, and they played their part.
I think that Bombers are currently underrated. For only 16pts you have a lot going on. 6 hull behind 2 agility can take a while to go through, they certainly can't be one shotted. 2 attack is not a lot but can still hurt big ship with low agility or a target that your big hitter stripped the tokens. PS3-4 now being the norm, they are efficient blocker with their average dial and barrel roll. And if they joust, the k-turn 5 can help you clear the enemy line. They also benefit from being one of the few imperial unit with a straight 1.
From my point of view, they are definetly worth their 16pts.