Did the attack shuttle get lost in wave 8?

By nikk whyte, in X-Wing

Wave 8 had a lot of moving pieces and very clear MVPs, but these little guys were supposed to be the new most efficient rebel hotness. What happened? Was ordnance simply too good?

Currently working on giving the attack shuttle it's due diligence, paired with dash and a z-95.

If not for uboats it would be one of the most op releases in wave 8. 3 attack dice primary my ass.

I'm not really sure the 3 attack value makes it that good.

If it did the khiraxz would see more wide spread use.

I was really enjoying Ezra with PTL and Jan Ors and Stealth Device. He could sit on 2 evade tokens, 3 agility and free defensive focuses. The FAQ kind of nerfed that though since you can no longer spend two evades at once. :(

I was really enjoying Ezra with PTL and Jan Ors and Stealth Device. He could sit on 2 evade tokens, 3 agility and free defensive focuses. The FAQ kind of nerfed that though since you can no longer spend two evades at once. :(

Elusiveness strikes me as finally being useful on Ezra.

Wave 8 had a lot of moving pieces and very clear MVPs, but these little guys were supposed to be the new most efficient rebel hotness. What happened? Was ordnance simply too good?

Currently working on giving the attack shuttle it's due diligence, paired with dash and a z-95.

People may have overreacted to the Attack Shuttle just a bit.

I love this little ship. It's like a HWK and an X-wing mixed. It turns out that's a pretty dang good combo.

They took the HWK dial, added red turns where there where none at all, then threw a K-turn on it. Not amazing, but not bad.

As far as cost, take a base HWK, drop one HP and target lock, add barell roll, evade, +1 PS, a (mostly meaningless) pilot ability, and 2 attack dice! Would you pay 2 points more for all that? You should.

Consider:

22: Rookie X-wing, R2 Astro, IA

22: Zeb Orrelios, Chewbacca

+1 PS, more maneuvers but more stress, and a better action bar. Zeb is the clear winner if you're looking for a baseline grunt.

Ezra can be frustratingly difficult to kill in the end game. He can be built cheaply with Rage and Chopper and strike with the ferocity, unpredictability, and grace of a 3-year-old's meltdown. Or he can be a TLT toting badass with a cost in the mid-30s.

Sabine is my favorite though. Her ability is amazing. Like advanced sensors and engine upgrade together in one. Except better, because you don't also skip your action phase. With PtL and either Nien Nunb or Kanan crew, she can reach pre-cloak Echo levels of slipperiness. Add an autoblaster turret and watch aces scatter like pigeons in a courtyard!

Well, there are a few things that are holding it back, besides better options on the table.

  1. Fairly weak stat line . Now go ahead and say how can firepower 3 be a weak stat line and I will point to TIE Defender and TIE Interceptor before their aces/veterans pack. The stat-line is nothing more than a Z-95 Headhunter with 1 more firepower.
  2. No multiple builds , Not just talking that you have to buy 2-4 of one of the most expensive expansion packs out there to get more than one attack shuttle but the attack shuttle has no unique pilots. So in order to build around an attack shuttle you need either an ACE a high Pilot Skill ship that you can build your list around. If you cant get that then getting a build you can copy will work (like contracted scouts or brobots w/title) However that is impossible to do with 4 different pilots all at 4 different pilot skills.
  3. No reason to get a 2nd Ghost pack . Seriously there is none. No builds that have either 2 attack shuttles but most of all there are no builds that use 2 VCX. Those ships are expensive and they only work good with the title (that gives them an additional TLT attack now). However since the title is unique, you can only have one.

So yeah there is no attack shuttle list, because you can't build either an ACE and you can't copy a good Attack shuttle build. Also since there is no multiple VCX builds people won't buy a 2nd ghost pack so it is very unlikely that people will have a couple of attack shuttles to play around with. Also Z-95s die easy and 4 attack shuttles won't last half as long as a TIE swarm.

Weird, because I've seen and heard about quite a few double VCX builds.

I love this little ship. It's like a HWK and an X-wing mixed. It turns out that's a pretty dang good combo.

They took the HWK dial, added red turns where there where none at all, then threw a K-turn on it. Not amazing, but not bad.

As far as cost, take a base HWK, drop one HP and target lock, add barell roll, evade, +1 PS, a (mostly meaningless) pilot ability, and 2 attack dice! Would you pay 2 points more for all that? You should.

Lol!!

They took the HWK and then..and then...and then...and then... :) )

Sorry but the Attack shuttle has NOTHING in common with the HWK except for the crew slot

I love this little ship. It's like a HWK and an X-wing mixed. It turns out that's a pretty dang good combo.

They took the HWK dial, added red turns where there where none at all, then threw a K-turn on it. Not amazing, but not bad.

As far as cost, take a base HWK, drop one HP and target lock, add barell roll, evade, +1 PS, a (mostly meaningless) pilot ability, and 2 attack dice! Would you pay 2 points more for all that? You should.

Lol!!

They took the HWK and then..and then...and then...and then... :) )

Sorry but the Attack shuttle has NOTHING in common with the HWK except for the crew slot

A barrel rolling HWK? That's a new one. Maybe after the ARC-170.

It's a solid ship with a bad dial and a couple of very good pilots, but mitigated by low PS. It's fine. It's neither amazing nor terrible.

It's solid design in a wave with some distinctly wonky design, so it's little surprise that it's gone unnoticed.

I love this little ship. It's like a HWK and an X-wing mixed. It turns out that's a pretty dang good combo.

They took the HWK dial, added red turns where there where none at all, then threw a K-turn on it. Not amazing, but not bad.

As far as cost, take a base HWK, drop one HP and target lock, add barell roll, evade, +1 PS, a (mostly meaningless) pilot ability, and 2 attack dice! Would you pay 2 points more for all that? You should.

Lol!!

They took the HWK and then..and then...and then...and then... :) )

Sorry but the Attack shuttle has NOTHING in common with the HWK except for the crew slot

and a turret slot

Wave 8 had a lot of moving pieces and very clear MVPs, but these little guys were supposed to be the new most efficient rebel hotness. What happened? Was ordnance simply too good?

Currently working on giving the attack shuttle it's due diligence, paired with dash and a z-95.

People may have overreacted to the Attack Shuttle just a bit.

Yeap.

I like this Sabine build a lot. Only downside is PS5, but the movement options are incredible:

Sabine, PTL, Chewbacca, Hull Upgrade, ABT - 33pts

Effectively 7 hit points and most turns should be able to sit on a focus and evade token, so quite resilient.

Will try this out soon and let you know how I get on.

I thought of including her without the ABT (points) alongside standard build prockets Jake and Tycho, but wasn't sure if it had enough punch. Think I'll just take the plange and do it.

No reason to get a 2nd Ghost pack . Seriously there is none. No builds that have either 2 attack shuttles but most of all there are no builds that use 2 VCX. Those ships are expensive and they only work good with the title (that gives them an additional TLT attack now). However since the title is unique, you can only have one.

I'd like to try this at some point:

“Chopper” [Fire-Control System, Autoblaster Turret, "Zeb" Orrelios, Dash Rendar] (44)
Lothal Rebel [Fire-Control System, Hera Syndulla, Ezra Bridger] (41)
Prototype Pilot [Chardaan Refit] (15)

Ezra with TLT, Chewie, PTL is pretty good, even at 33 points.

You need to pair him with some serious threats that cover his blind spots, but as long as he gets an action, he can focus/evade every turn and with his ability and Chewie he is ridiculously tough to kill and can also cause good damage.

The only one giving him a hard time is Omega leader, but then he does that to anyone...

The main problem with it in my opinion (Aside from the meta being very unfriendly to Jousters atm) is the crew slot is basically locked in to Chewie if you don't want to die horribly the second someone sneezes, which limits build options.

A double vcx won the second leg of the Georgia Circuit (like extended store championships) so don't tell me it isn't a thing.

2 lothal rebels, ABT, FCS. one with chop, the other Zeb. A wingman green squad in the middle let's them k-turn at will and power on

Edited by nikk whyte

I love this little ship. It's like a HWK and an X-wing mixed. It turns out that's a pretty dang good combo.

They took the HWK dial, added red turns where there where none at all, then threw a K-turn on it. Not amazing, but not bad.

As far as cost, take a base HWK, drop one HP and target lock, add barell roll, evade, +1 PS, a (mostly meaningless) pilot ability, and 2 attack dice! Would you pay 2 points more for all that? You should.

Lol!!

They took the HWK and then..and then...and then...and then... :) )

Sorry but the Attack shuttle has NOTHING in common with the HWK except for the crew slot

Nothing in common except it's upgrade bar, similar cost, and a nearly identical dial if you stick exclusively to white maneuvers.

People seem only to be able to compare it to the Z-95. I get that it has pretty similar stats but that's a narrow view of it. Sure it costs completely different, has no upgrades in common, moves differently, and has a completely different battlefield role, but that comparison is worthwhile but a HWK isn't?

honestly, never understood the initial hype around the shuttle

"oh no, it's a 3 dice Z-95 for 18 points just like the Alpha squadron interceptor v the Tie Fighter for exactly the same points!!!"

of course, Zeb's PS 3 and unique so world of difference there <_<

I heard it's on a hiatus but will be back next fall with a new season on Disney XD! *joke over*

It's just a squishy ship with 3 dice but no standard access to target locks so it cannot really do burst damage before it inevitably dies.

Apparently both the VCX-100 and the Attack Shuttle work better in epic where you can support them with additional ships.

Edited by Polda

I love this little ship. It's like a HWK and an X-wing mixed. It turns out that's a pretty dang good combo.

They took the HWK dial, added red turns where there where none at all, then threw a K-turn on it. Not amazing, but not bad.

As far as cost, take a base HWK, drop one HP and target lock, add barell roll, evade, +1 PS, a (mostly meaningless) pilot ability, and 2 attack dice! Would you pay 2 points more for all that? You should.

Lol!!

They took the HWK and then..and then...and then...and then... :) )

Sorry but the Attack shuttle has NOTHING in common with the HWK except for the crew slot

Nothing in common except it's upgrade bar, similar cost, and a nearly identical dial if you stick exclusively to white maneuvers.

People seem only to be able to compare it to the Z-95. I get that it has pretty similar stats but that's a narrow view of it. Sure it costs completely different, has no upgrades in common, moves differently, and has a completely different battlefield role, but that comparison is worthwhile but a HWK isn't?

ive noticed a lot of people seem to think you cant even take the shuttle without the ghost. That could be why you never see it.

Only shuttle pilot that is really good to me is Sabine. That pre-reveal boost or barrelroll...slap intel on her and you simply CANNOT get away from her. Had one guy do that 6 **** turns in a row to my vader lol...made **** sure he was always sitting right where i was trying to go. Only way i could escape was going to have autoblasters pointing at my butt so i never blasted off at full speed.

The others are...meh. Being able to dodge crits first is cool but not really that amazing.

Zeb's ability is essentially flavor text; he's there to cheaply enable Ghost/Phantom and nothing more

Ezra has the best dice modification, but the horrible dial necessitates TLT to compensate. With PTL, you're looking a defensive focus + evade and an offensive focus for mods on a 29 point platform. Not the worst I imagine, but nothing absolutely inspiring either

Sabine shuttle is indeed a glorious blocker

Hera I can't fathom a use for