Hi all!
I had a question I was mulling over, and I thought I’d see what the rest of you thought:
If you had to pick one specialization for each Signature Ability as the “best fit”/”most iconic,” what would it be? To put it another way, which of a career’s specializations do you think mesh best with each Signature Ability in terms of theme and mechanics? If you absolutely HAD to have a houserule that said that each Signature Ability is inexorably tied to one specific spec, what would the ties be, and why?
Here’s what I’m thinking so far, but please let me know if you feel differently!
EDGE OF THE EMPIRE:
Colonist
Insightful Revelation – Scholar
IR is basically being really, really smart and making connections that other people miss out on. The Colonist spec that emphasizes intelligence the most is the Scholar, so it seems the best fit for me.
Unmatched Expertise – Politico
This is the one I have a hard time with. Basically, this Signature Ability is all about being really, really, REALLY good at, well, everything. Or at least being really good at the stuff you’re good at. All the Colonist specs could potentially mesh with it, but I chose the Politico because it’s the one spec that matches three of the Colonist’s career skills, so it seemed like it most exemplified the career in that respect.
Explorer
Sudden Discovery – Archaeologist
…Do I really need to explain this one?
Unmatched Mobility – Scout
I debated with myself between the Scout and the Driver, but the Scout won out because Unmatched Mobility feels like more of a personal-scale ability, whereas a Driver prefers to be operating on vehicle-scale. But I can see it both ways.
Hired Gun
Last One Standing – Heavy
I call this one “the Mulan” (think about it), and it seems pretty obvious that the Heavy is the best fit. The Heavy is all about tearing people apart with auto-fire and taking down lots of people at once, which is what this Signature Ability does.
Unmatched Protection – Bodyguard
Since UP gives the effect of Improved Bodyguard, something the Bodyguard should really have, I think this is a good fit.
Smuggler
Narrow Escape – Thief
I can see this one fitting tangentially into a lot of different specs: the Charmer or Scoundrel could use it’s upgrade to escape from social encounters, the Pilot could use it’s upgrade to escape from vehicle encounters, but the base ability is to disappear into the shadows during a fight, something best exemplified by the Thief.
Unmatched Fortune – Gambler
…Once again, do I really need to explain this?
Technician
Inventive Creation – Mechanic
While there are a lot that fit this one, the Mechanic’s Contraption talent makes me feel that it’s the best fit. It’s a general Signature Ability, and the Mechanic is the best general tech spec that the Technician has. Cyber and Droid Techs are too focused on their one spiel, and the Modder is about, well, modding things not inventing new things.
Unmatched Calibration – Outlaw Tech
Unmatched Calibration, to me, seems to be about thinking on your feet and finding the answer spur of the moment. Outlaw Tech seems like the best fit to me.
AGE OF REBELLION:
Ace
This One is Mine – Hotshot
This One is Mine is a cocky ability, where you single out another ship and duke it out, no assistance from no one, no how. That seems to fit the profile of a Hotshot, to me!
Unmatched Survivability – Rigger
I flip-flopped back and forth between Rigger and Pilot on this one. I can see this Ability working two ways: either you use it by having intense focus when your ship is held together by a single wire and piloting better than you have in your life, or you use it by having an intimate knowledge of the mechanics of your ship and exactly how far you can push them. The Pilot would be the former, the Rigger the latter, and I felt the Rigger made more sense.
Commander
Rousing Oratory – Figurehead
I think this one is pretty obvious. This is the ability where you go, “TODAY WE ARE CANCELIN’ THE APOCALYPSE!” And everyone cheers and forgets they were afraid. The spec with Inspiring Rhetoric and Improved Confidence seemed like the best fit.
Unmatched Authority – Strategist
This one is a bit tricky. It’s about not only having authority, but in people trusting implicitly in both that authority and that you have a plan in mind to win the day. The Strategist seems like the best fit, although I could understand arguments for both the Commodore and Tactician. Maybe even Instructor.
Diplomat
Diplomatic Solution – Ambassador
I don’t have a real reason for this, I just thought it seemed like the kind of ability an Ambassador should have. That’s what they do all day, isn’t it?
Unmatched Insight – Advocate
I really didn’t have a reason for this one. Any ideas?
Soldier
Unmatched Valor – Vanguard
I know, I know, we don’t know what the Soldier’s Signature Abilities are going to be, and we also don’t know exactly what sort of talents the Vanguard has. But I have a strong feeling that one of the Soldier’s Abilities is going to revolve around courage, and from the description I think the Vanguard fits that best.
FORCE AND DESTINY:
Guardian
Fated Duel – Soresu Defender
Like when Obi-Wan triggers this ability in Episode IV, it’s main purpose is to keep a big bad occupied so the rest of the party can do all the things, and so it works best when the Duel lasts as long as it can. The Soresu Defender is great at making fights last a long time, because it’s so good at defending itself.
Unmatched Heroism – Protector
The Soresu Defender is about protecting yourself, the Protector is all about protecting others. Since Unmatched Heroism is about the same thing, I figure they fit together beautifully!
Seeker
Unexpected Demise – Executioner
I really don’t think this warrants an explanation.
Unmatched Pursuit – Navigator
I really wanted to put this one under the Hunter, but my Brain kept pointing out that the Navigator has Improved Shortcut, which makes it fit better mechanically with UP.
Sentinel
My City – Sentry
Once again we don’t have much information, but from what little we know, the Sentry is the Batman spec, and My City seems like a very Batman thing to say, so…
Unmatched Foresight – Racer
This one I actually think makes sense. The Racer is described as having keen spatial and temporal senses, so an ability called Unmatched Foresight seems to fit.
Clearly, this is just a thought experiment. I’m not suggesting Signature Abilities be limited to certain specs, I think that would be an awful idea. But, I just wanted to get some opinions on what people thought were the specs that most closely matched with their career’s Sig Abs.
Cheers!