So, I'm using the Tau as a primary foe for a chunk of a Rogue Trader story (might get adapted to a game, at a later date), and I have a question set, regarding them:
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If I dig a bit, one of the first game ideas GW did was something along the lines of Space Hulk, if not that, where Astartes would board a derelict ship, and try to kill Genestealers, or servants of Chaos, and I hardly see why the Deathwatch, here, couldn't be called upon to do the same, or maybe some of the Astartes seconded to the Crusade (Ebongrave would probably love to see Space Marines assault their way through Tau ships
). Any ideas on Tau-specific obstacles, and more, a boarding party, be they Deathwatch, or mere mortals, might encounter, if needing to rush a Tau ship?
- Air Caste - so, we all know that, in the bulk of stuff, the Fire Caste are the only Tau who seem to get screen/fluff time, in GW products, as this is a war game, and they are the military part of the Tau (with the Ethereals sneaking in, granting some support/buffs), while three other Castes are sort of marginalized into about as many sentences in the fluff, but we know that the Air Caste would be aboard ships, and that they are accustomed to low-G environs. How might they be in water, though? Do you think they'd find the ease of movement to their liking, or would the resistance of the water quickly overcome them?
- We know that higher-ranking Fire Caste get to wear suits. Do they make any for any other castes, maybe more for tasks, and less for combat, or would drones always be a better option. If the Air Tau were good in water, I'd wonder if they might get light suits to assist in mobility, and protect them from the pressure, at lower depths, or if they'd just make their drones amphibious, and not expect actual Tau to have to do so much? In space, would the Fire Caste, alone, be called upon to repel boarders? Would the Air Caste assist, and just get shot up? Would even the Fire Caste, up there, be using Crisis Suits, to repel Marines?
- What water does to weapons - if we've ever watched Mythbusters, we know what water does to weapons fire. Depending on whom you listen to, even a world-changing cataclysm, like a meteorite, can have significantly different impact (pun not intended) based on what it lands on. If the Tau, or someone else, built an Atlantis-analogue city (seems they could, at least), and you had to assault it, what's your best bet? Drop pods don't seem too likely, while "amphibious" isn't usually something I think the Imperium has to fight against, and I'm not even sure how much orbital bombardment will be effective, if you have a few thousand feet of water between the target, and the spot the bombardment will land (sort of like hiding your base deep within a mountain). If the enemy fled their orbital installations, and made for the deep blue, where their planet side fortifications are, how would you follow them?
Thanks much, and have a good one. Not sure if the Jericho Reach really has any balls of water in it, officially, but I can always hope this helps someone else's game along, too. For me, a force needs to, eventually, out some Tau from a waterworld, if they ever hope to be rid of them, and I'm trying to get an idea for the various problems they can run into. If you've poked over to the RT forum, I've babbled a bunch over there, too; figured there is at least as much Tau knowledge over here, where they actually "officially" feature into the material, so I'd ask around. Have a good one!!!