I haven't had the opportunity to go through one of these, in a game, and I'm wondering what the actual deal is like, in games you might've played. I understand that you can do the whole process via Hit and Run, and Repelling Boarders, if that's more your speed/style, but if you wanted the players, as a group, to have a more involved investment in it, I'd suppose they will go over. Most people aboard ship don't seem to wear armor, or have the same degree of firearms, but I'd expect they'll have numbers. Thing is, the ship is possibly huge, and with potential passageways Rhinos could move around in, and doors/bulkheads thicker than my house, with signs practically saying "hackers/melta-charges ONLY!!!", it could take some time. I've flipped through all the books RT has, minus Soul Reaver, and sure, some of them involve moving through ships, but most of these are wrecks, and without their native crews. Granted, after a few hours of serious space combat, the enemy ship might not be too different, but I don't know how much control the ship's owners will have. How big of forces are likely to intercept you, however often, as you try to make your way the miles to either the bridge, the enginarium, or the holds? Can they just close the big doors, remotely, and leave you stranded? Vent that little area, depriving you of gravity, and air, if not blowing you out, into space? If its the Imperium, or Orks, standard doctrine would almost seem to demand sacrificing decent portions of the crew, to save the whole ship. What's likely to defend various sections?
I'm certainly asking for story purposes. If my story group wants to finish their Tau arc, they will likely have to, eventually, board the Spear of Truth , to defeat Kor'O Bork'an Eld Ar Shi Kais, and defeat his fleet, prior to pulling off a similar stunt aboard their station, the Hidden Truth , to capture Aun'O T'olku Li'n Da'ya Shan, and sue for peace, since he can order the Tau to withdraw (sorry, it's fun to get to use the silly-long names ), and I'm trying to imagine what sort of action, roadblocks, and more, they'd be likely to expect, but, like so many of my silly questions, regarding my story, I assume anyone else could use similar material to flesh out actual boarding actions, in games. With ship size, and occasionally crew size, I'm not even always certain how some of the raider vessels pull off the stunt of hitting transports, to say nothing of frigates+. I haven't seen rules in the book for crew size vs. combat capable percentage of class types, but the raiders, having amongst the smallest crew compliments, and still needing regular joes to operate their ship, like any other, hardly seem like they should have enough people to disable another ship, even a transport, which still often feels like it would be bigger, and then loot, and run. Once ships get bigger, and crews more militant, it seems it should spiral out even worse. In my case, the good guys will be sporting a cruiser, a light cruiser, a sneaky frigate, and probably a raider, even if they don't have the Navy's further support, but the Tau are likely to have a station, any planetary support they might've established, to back it up (never really sure how much of that your "typical" militant world can bring to bear on a single target), a battleship (the aforementioned Spear of Truth ), its usual escort compliment, and whatever other Tau vessels are left, and present, above Kesh M'yen J'Karra (their initial colony world, in the Expanse). If the Eldar are already out of the equation, they can't even really run for it, as their home is pretty far away, though I have a way to work around it, but I can't imagine, on my own, what these boarding actions will really be like, and how much one must invest to pull it off? As I said, these will be more militant groups fighting each other, rather than raiders trying to hit and run, and both sides have a pretty definite need to win, while both will be on their ships, and have possibly the most control over the interior of such, as opposed to dead ships, or ones so damaged as to just be static battle sites.
I'm sorry for just babbling on, but it's something I could certainly use some assistance with, from the people who have done in-depth boarding actions, and, as I said, I'm sure other people could easily make use of any of it, too, for actual games they are planning. How beat up should an enemy ship be, prior to trying to board? What sort of opposition is typical? How should you go about it? Thanks much.