Systems Officer: Useless?

By CBMarkham, in X-Wing

So when Systems Officer was spoiled, a lot of us suspected that it just wasn't quite good enough. It's 2pts for an upgrade that uses up your supremely valuable crew slot, requires you to make a green maneuver, AND have an ally in range one to benefit, AND enemies within range 3 of the allied ship in order to actually acquire the target lock...well, it just didn't look promising.

All that said, I haven't played with the card yet. My copy of Imperial Vets is still waiting for me at my FLGS, since I went out of town for the 4th. Is anybody using this card with any success, or did FFG design this one too conservatively and pass us a card that just doesn't quite pass muster?

Would love to hear your thoughts.

The range 1 of friendly can be difficult sometimes, but the range the of an opponent is rarely a problem. I mean after the turn 0, it's not often you're not in range of someone. Maybe not in arc, but at least in range

Too range-restricted to be awesome.

WOULD have been awesome if R1-2 was there. Super-awesome TL-and-focus drugdealer dispenser could have been made via Tie Shuttle.

Maybe FFG was too afraid it would be good? Last time they made something good they decided to fix it and nerf the hell out of R4 aggromech...

Yeah! Colonel Jendon suffers similarly. ST-321 was the first upgrade to allow Target Locks across the board but for 29 points and you need to stay within range 1. Good for alpha strike economies but only if the field does move your targets out of reach. To bad really he would have been an awesome AWACS and buffed ordnance far earlier in game releases.

it should benefit the ship its on.

So much glorious possibilities if it didnt HAVE to be on a support ship...

Yup range one and the fact that you can't assign it yourself is crippling.

Playing Epic on Saturday, my Gozanti LOVED it. Jonus flies behind the Gozanti with Swarm Tactics and Systems Officer handing out PS, TL's, dice rerolls for the Dual Laser. It was great!

Quite literally every imp ship except the Lambda perhaps would drool over that upgrade card if it worked on yourself.

I have this issue all the time with decimators. Outside Mara Jade, Rebel Captive, Vader, or Palp theres just nothing to put in our crew slots that arent overpriced or extremely situational. Ive stopped liking Gunner long ago, i always do 1 damage anyway when i roll bad.

If only there were more ships that could carry crew for the Imperials. It seems like it would be good in a some ordnance build. Maybe on Jonus? I do like Tervlon's build for epic.

No question mark, it's jank synergy

Literally none of the synergy cards/pilots in the game seem to have been put to any consistent use EXCEPT the fair lady Howlrunner

Now some might say palp is a support/synergy card, but then we're glossing over both how he returns FAR more value than he costs AND how he works on the ship he's on

The only support piece in the game I've found useful is manaroo, partly because she can screw with enemy locks and partly because feedback array is amazing and requires no modifications to work

If systems officer worked on its ship, it'd be AMAZING

It'd also be a strictly better; cheaper k4

Edited by ficklegreendice

Oh boy, let me just drop my new list here.

Captain Kagi ps8

Systems Officer

Fleet Officer

Advanced sensores

Deathrain ps3

Guidance chips

Extra Munitions

Plasma Torps

3 pts bomb (can't remember name)

Chaser ps3

Obsidian pilots ps3

So, the ties stay close to the lambda, the bomber drops bombs on someone, then it's kagi turn. First, take action before moving with fleet officer. Hand out focuses to the ties that your opponent didn't bump in to. Then, take your maneuver. It's green, clear stress, hand out target lock to Deathfire so he can shoot a torp this turn. I havnt had a chance to test this list out extensively, but it's been decimating my friends lists lately. So no, systems officer is ******* amazing. You need to put it on a lambda though. I have no intention of ever using the bomber as a personell carrier

No question mark, it's jank synergy

Literally none of the synergy cards/pilots in the game seem to have been put to any consistent use EXCEPT the fair lady Howlrunner

Now some might say palp is a support/synergy card, but then we're glossing over both how he returns FAR more value than he costs AND how he works on the ship he's on

The only support piece in the game I've found useful is manaroo, partly because she can screw with enemy locks and partly because feedback array is amazing and requires no modifications to work

If systems officer worked on its ship, it'd be AMAZING

It'd also be a strictly better; cheaper k4

It would have been a buffed up multipurpose K4 at a reduced price in a faction that has some specific ship with crew slot and no TL action on it's own.

I wonder who'd that be...

GODDAMN WHIPSTER!

**** man, put it on anyone and it'd be ridiculous

Which is why ffg made it jank instead

If it affected friendlies at range 1-2 it would be a hell of a lot better. That's the case with a lot of the range one abilities that don't see much play though.

I agree it looks much better on paper than in real practice. But one cool use I've found for it is the combo with the Inquisitor.

Let's say an academy pilot attempts to block your Inquisitor. You have Yorr with Systems Officer who does a green move, hands the Inquisitor a TL, which then triggers the free evade action, which then triggers PTL for a BR or boost, getting you out of the block BEFORE the Inquisitor moves. Once you've cleared the block, you can do your green maneuver, clear the PTL stress, and focus. Now you've got yourself ready for heavy procket time, and you're unstressed!

Not saying it will work 100% of the times, just because there are some things that have to go your way like:

1. Not being already stressed from a previous PTL usage. (Yorr works wonders here).

2. Being at R1 of Yorr.

3. Being able to aquire a TL.

No question mark, it's jank synergy

Literally none of the synergy cards/pilots in the game seem to have been put to any consistent use EXCEPT the fair lady Howlrunner

Now some might say palp is a support/synergy card, but then we're glossing over both how he returns FAR more value than he costs AND how he works on the ship he's on

The only support piece in the game I've found useful is manaroo, partly because she can screw with enemy locks and partly because feedback array is amazing and requires no modifications to work

If systems officer worked on its ship, it'd be AMAZING

It'd also be a strictly better; cheaper k4

It would have been a buffed up multipurpose K4 at a reduced price in a faction that has some specific ship with crew slot and no TL action on it's own.

I wonder who'd that be...

GODDAMN WHIPSTER!

Would have been cool. It would have been even better on echo that 2 bank de cloak and 2 bank move is ace.

Edited by buddyfett

I put it on a scimitar, with twin ion, systems officer, and fleet officer for 22 points. He does a green maneuver gives out a TL if he can, then spends an action with fleet officer gives out two focus gets a stress, next turn does green maneuver and rinse wash repeat. You can't always get everything off but you can give lots of support to other ships that can do other actions instead. It doesn't take long before it becomes a target and that works as well since they aren't shooting at your other ships, and all his powers are in the activation phase.

One thing I like about systems officer is thatit always works on the green maneuver even if you hit something like one of your own ships so they get the lock. It's not the most cost efficient and might not be competitive but it can give out a lot of tokens.

I put it on a scimitar, with twin ion, systems officer, and fleet officer for 22 points. He does a green maneuver gives out a TL if he can, then spends an action with fleet officer gives out two focus gets a stress, next turn does green maneuver and rinse wash repeat. You can't always get everything off but you can give lots of support to other ships that can do other actions instead. It doesn't take long before it becomes a target and that works as well since they aren't shooting at your other ships, and all his powers are in the activation phase.

One thing I like about systems officer is thatit always works on the green maneuver even if you hit something like one of your own ships so they get the lock. It's not the most cost efficient and might not be competitive but it can give out a lot of tokens.

No hard ones and no 5 forward. You'll find you float out of range one pretty quick.

Could do a double deci with two sys off and fly them together with two fleet officers and wingman to remove stress

It's an amazing card that's overlooked by people because of its restrictions. Handing out TLs to Imperial ships that can't get them is hilarious. Mauler Mithel with a TL is fantastic. Handing out TL to ATC Advanced is fantastic. Giving Rexlar a TL and another focus for no stress on him is fantastic, and makes his ability fearsome.

I've run the officer shuttle three times now, won all three games, and it was absolutely the cornerstone of my list. Give it a try. It will require some decent loose formation flying from you, but the rewards are great for a 22 point ship.

Could do a double deci with two sys off and fly them together with two fleet officers and wingman to remove stress

Ahahaha what are you playing 150 points?

what would be the point of fleet officer in a double deci list?

If youre running wingman you already dont have an action for expert handling or somthing, and deci's literally have no use for double focus.

Not to mention that breaks 100pts before the fleets are even included. Generic deci doesnt have an EPT.

I put it on a scimitar, with twin ion, systems officer, and fleet officer for 22 points. He does a green maneuver gives out a TL if he can, then spends an action with fleet officer gives out two focus gets a stress, next turn does green maneuver and rinse wash repeat. You can't always get everything off but you can give lots of support to other ships that can do other actions instead. It doesn't take long before it becomes a target and that works as well since they aren't shooting at your other ships, and all his powers are in the activation phase.

One thing I like about systems officer is thatit always works on the green maneuver even if you hit something like one of your own ships so they get the lock. It's not the most cost efficient and might not be competitive but it can give out a lot of tokens.

No hard ones and no 5 forward. You'll find you float out of range one pretty quick.

Yeah, but paired up with a couple of Defenders it works a treat they're practically the same dial manoeuvre (not colour) wise ... Mk II TIE engines on all 3, and you're doing pretty good (just missing the 5 forward)

Could do a double deci with two sys off and fly them together with two fleet officers and wingman to remove stress

Or you could just do double decis each with a Systems Officer and just fly them at each other using a 2 straight. That leaves 16 points to spend on other stuff.

These guys can smack into each other for as long as they'd like and still have target locks. They can use Intel Agent to have a decent idea when dropping the Thermal Detonators will hit something. Bombardier lets them launch the bombs far enough away that they don't hit themselves.
Patrol Leader (40)
Extra Munitions (2)
Systems Officer (2)
Bombardier (1)
Intelligence Agent (1)
Thermal Detonators (3)
Patrol Leader (40)
Extra Munitions (2)
Systems Officer (2)
Bombardier (1)
Intelligence Agent (1)
Thermal Detonators (3)
Total: 98

Could do a double deci with two sys off and fly them together with two fleet officers and wingman to remove stress

Ahahaha what are you playing 150 points?

some people don't play at just the 100pt kill-team settings.

For the 100 pts people a deci and firespray side by side can do it.