Oicunn and RAC, each with Adaptability, Chips, and Advanced Proton Torpedoes.
Could this work? Maybe we could even call it Dunkin Donuts.
Oicunn and RAC, each with Adaptability, Chips, and Advanced Proton Torpedoes.
Could this work? Maybe we could even call it Dunkin Donuts.
Adv Proton Torpedos are really **** hard to pull off if you arent using PTL or some support ship pumping out focus or TLs.
Even harder on a ship that cant turn for jack.
Torpedo slot on the decimator is usually ignored. Only time ive seen it used was an Oicunn build that brought an ion torp for a range3 snipe into the mass ion for easy bumping.
I think the trouble would be getting someone in arc with the TL.
It might work. I've often wondered why the bigger ships didn't try ordnance. Han Solo with something like Assault Missile is pretty mean. Or Rey with a Missile. You can even add in Juke and the title to be even meaner. Of course, that's just one shot.
I think the trouble would be getting someone in arc with the TL.
It might work. I've often wondered why the bigger ships didn't try ordnance. Han Solo with something like Assault Missile is pretty mean. Or Rey with a Missile. You can even add in Juke and the title to be even meaner. Of course, that's just one shot.
Juke would be hard to pull off, you really need your opponent to not be paying attention to "small" details
i wouldnt ever put juke on a large ship. Large ships are usually being focused because their agility sucks, so that evade every turn will usually buy them another round. Small ships can usually get away without using the token because of high agility.
Large ships are usually rather pricy too so dodging the 3-5pt cost of an ordnance is enough to bring in another ship worth shaking a stick at. Uboats not withstanding of course.
Other issue is ordnance on their own is pretty bleh. I really wish they'd stop putting random missile/torp slots on things because they are TERRIBLE if you arent using token stacking/chips/em type stuff.
Bombs on the other hand, a random seismic rarely doesnt pull some damage. Wouldnt bank a list on it but for 2pts an easy hit especially on an agile ship is cool.
I say no. I've played Double Decimators at two regionals and I feel they need to be crewed up to do as much damage as possible before they die. That being said, I've considered APT, but would worry it would be hard to get someone in arc at range 1, AND all that time before that you're not doing as much damage as you need to be doing.
i wouldnt ever put juke on a large ship. Large ships are usually being focused because their agility sucks, so that evade every turn will usually buy them another round. Small ships can usually get away without using the token because of high agility.
That's good cuz Juke is small ship only. ;-)
2 patrols with EU, plasma torps, 1 with Systems Officer to supply TLs, the other with Mara Jade maybe? 99 points
Huh...so it is small ship only. Never noticed that lol course like i said i never tried either.
It I'm going to use the Torpedo slot on a Decimator it's probably going to be for Extra Munitions to double up Bomb usage. After that it's going to be something long range and ideally versatile.
An Advanced Proton Torpedo that can only be fired at R1 when you have a TL and ideally a Focus is pretty much trolling for some suckers. There's a small window there that could land five good attack dice but when your window for 4 attack dice is much bigger, cheaper, and repeatable it just doesn't hold up too well.
Why? Is there a reverse Punishing One title for decis now?
Now bombs, hell yeah. Now idea why people dont bother; bombs are perfect for ships that can run away however they want and still get shots off
The title makes me think of the Dominos base, Double Decadence.
You trollin', bro?
You trollin'.
You trollin', bro?
You trollin'.
I do love myself a good troll list.
I do love myself a good troll list.
Dude, you are at the top of the troll list.
Could this work?
No.
Oicunn and RAC, each with Adaptability, Chips, and Advanced Proton Torpedoes.
Could this work? Maybe we could even call it Dunkin Donuts.
Why even bother?
Stress-oicunn and DoomDeci make a great combo even without all the ordnance shenanigans
Might be better off with seismic charges and extra munitions on both. It will keep ships off your six by fearing a bomb detonation.
My son like to fly twin decimation with bombs (and extra munitions if the points allow it) ... those arc dodgers who normally get up behind you and use their auto-thrusters really hate it
The title of this thread put a
on my face
i wouldnt ever put juke on a large ship. Large ships are usually being focused because their agility sucks, so that evade every turn will usually buy them another round. Small ships can usually get away without using the token because of high agility.
Large ships are usually rather pricy too so dodging the 3-5pt cost of an ordnance is enough to bring in another ship worth shaking a stick at. Uboats not withstanding of course.
Other issue is ordnance on their own is pretty bleh. I really wish they'd stop putting random missile/torp slots on things because they are TERRIBLE if you arent using token stacking/chips/em type stuff.
Bombs on the other hand, a random seismic rarely doesnt pull some damage. Wouldnt bank a list on it but for 2pts an easy hit especially on an agile ship is cool.
Juke Brobots.
If it wasn't small ship only that'd be pretty much THE brobots list.
i wouldnt ever put juke on a large ship. Large ships are usually being focused because their agility sucks, so that evade every turn will usually buy them another round. Small ships can usually get away without using the token because of high agility.
Large ships are usually rather pricy too so dodging the 3-5pt cost of an ordnance is enough to bring in another ship worth shaking a stick at. Uboats not withstanding of course.
Other issue is ordnance on their own is pretty bleh. I really wish they'd stop putting random missile/torp slots on things because they are TERRIBLE if you arent using token stacking/chips/em type stuff.
Bombs on the other hand, a random seismic rarely doesnt pull some damage. Wouldnt bank a list on it but for 2pts an easy hit especially on an agile ship is cool.
Juke Brobots.
If it wasn't small ship only that'd be pretty much THE brobots list.
PS6
everything but PS3 Uboats will strip those Juke tokens before you fire, and most enemies will simply don't give a f# because they have that focus token anyway. It's not OL Juke.
i wouldnt ever put juke on a large ship. Large ships are usually being focused because their agility sucks, so that evade every turn will usually buy them another round. Small ships can usually get away without using the token because of high agility.
Large ships are usually rather pricy too so dodging the 3-5pt cost of an ordnance is enough to bring in another ship worth shaking a stick at. Uboats not withstanding of course.
Other issue is ordnance on their own is pretty bleh. I really wish they'd stop putting random missile/torp slots on things because they are TERRIBLE if you arent using token stacking/chips/em type stuff.
Bombs on the other hand, a random seismic rarely doesnt pull some damage. Wouldnt bank a list on it but for 2pts an easy hit especially on an agile ship is cool.
Juke Brobots.
If it wasn't small ship only that'd be pretty much THE brobots list.
Or A deci with Ysanne Isard and Juke
Idk
Juke bros would suck because they still need to evade for C boost to enable it, which eats their action
The reason x7s (and omega L) are juke masters is because they can enable it without wasting an action on a non offensive modifier
Perhaps even more importantly, not being action dependent means they can joust while juke is up (though the defender had a white 4k regardless do it'd be able to evade naturally if it could but instead it can x7 and grab a modifier too!)