What would you run with a Gamma Sq Vet (aka TIE Sniper)?

By 4fox100, in X-Wing

So the "TIE Sniper" build is as following

Gamma Sq Vet

Crackshot

EM

Homing Missiles

Chimps/LRS (choose to preferences)

I would like to run 2 of them in a build (for a 54pt total) and am having trouble finding something that compliments them well and can survive till the end game and cause some hurt. I would preferably like to have more than one ship to fly alongside these two. Any advice is greatlyappreciated.

Vessery + veteran instint + Tie D + ion cannon or ( tractor beam) + twin ion Engine

Very good firepower, combo with TL of gamma and you can kill quietly a scout for turn!

46 points would also buy you whatever version of Whisper you'd like, complete with Initiative bid.

46 points will get you The Inquisitor with PTL/Autothrusters/TIEv1 and either a Black Squad with Crackshot, Wampa (and a point to spare), or a PS1 TIE/fo to use as a blocker.

Rexler Brath, VI, Homing Missile, TIE/D, Ion Cannon, Guidance Chips.

Triple Homing Missile alpha strike that also packs a PS10 control jouster.

So the "TIE Sniper" build is as following

Gamma Sq Vet

Crackshot

EM

Homing Missiles

Chimps/LRS (choose to preferences)

I would like to run 2 of them in a build (for a 54pt total) and am having trouble finding something that compliments them well and can survive till the end game and cause some hurt. I would preferably like to have more than one ship to fly alongside these two. Any advice is greatlyappreciated.

Edited by Jehovah Netto

Why don't we just talk about this in the other, duplicate thread that's been started and has more people responding in?

Rexler Brath, VI, Homing Missile, TIE/D, Ion Cannon, Guidance Chips.

Triple Homing Missile alpha strike that also packs a PS10 control jouster.

what about CM Vessery ?

Colonel Vessery (35)

Ruthlessness (3)

Tractor Beam (1)

Cluster Missiles (4)

Guidance Chips (0)

TIE/D (0)

I had fun with this build recently. It's fully committed to the bombers, but the firepower is awesome on the first pass.

Tomax Bren: 32 pts

-Crack Shot

-Homing Missiles

-Guidance Chips

-Extra Munitions

Gamma Vets (x2): 27 pts each

-Crack Shot

-Homing Missiles

-Long Range Scanners

-Extra Munitions

Wampa: 14 pts

That's 100 pts, but I have also played the Gamma Vets with Concussion Missiles which totals to 98 pts, which also worked out.

Edited by RStan

Why don't we just talk about this in the other, duplicate thread that's been started and has more people responding in?

46 points would also buy you whatever version of Whisper you'd like, complete with Initiative bid.

^THIS^

Sorry but I don't think TIE Bombers are still that competitive. One thing for sure FFG hasn't copied the now nerfed deadeye/agro combo for TIE Bombers which is really sad. If anything should be the like the Contracted Scouts it should be TIE Bombers. Stay out of their arc unless you are going to bump them and at PS 5 it isn't as difficult as bumping a PS3 JM5K.

46 points would also buy you whatever version of Whisper you'd like, complete with Initiative bid.

^THIS^

Sorry but I don't think TIE Bombers are still that competitive. One thing for sure FFG hasn't copied the now nerfed deadeye/agro combo for TIE Bombers which is really sad. If anything should be the like the Contracted Scouts it should be TIE Bombers. Stay out of their arc unless you are going to bump them and at PS 5 it isn't as difficult as bumping a PS3 JM5K.

Nah, Gamma Vets in particular should be a serious threat to aces, as they can carry the combo of a Focused, Target-Locked Homing Missile with Crack Shot. Between Homing innately locking out the Evade token, plus Crack Shot to kill an extra evade result, they should be able to deal damage even through Autothrusters. Plus, it's a lot harder for Soontir to stay out of range 2-3 than it is for him to stay out of range 1-2.

Drop the extra munitions.

6 hull and you think you're going to get two shots off? Save the four points for your Aces.

Why don't we just talk about this in the other, duplicate thread that's been started and has more people responding in?

Agreed. As the OP i don't even know why my post got duplicated. Tis a weird scenario. Very weird.

And therein lies the answer

What do you fly with gamma vets?

Duplicate gamma vets!

I ran into this last night...pretty brutal.

Gamma Sq Vet

Deadeye

Proton Torpedoes

GC

EM

Mauler Mithel

Crackshot

Delta Sq x2

X/7

46 points would also buy you whatever version of Whisper you'd like, complete with Initiative bid.

^THIS^

Sorry but I don't think TIE Bombers are still that competitive. One thing for sure FFG hasn't copied the now nerfed deadeye/agro combo for TIE Bombers which is really sad. If anything should be the like the Contracted Scouts it should be TIE Bombers. Stay out of their arc unless you are going to bump them and at PS 5 it isn't as difficult as bumping a PS3 JM5K.

Homing MIssiles do the exact same thing as a combination of Overclocked R4 and 4-LOM.

Why don't we just talk about this in the other, duplicate thread that's been started and has more people responding in?

Agreed. As the OP i don't even know why my post got duplicated. Tis a weird scenario. Very weird.

And therein lies the answer

What do you fly with gamma vets?

Duplicate gamma vets!

Yea! Dropping the EM on both leaves you at 50 points...which means you could duplicate the duplicates! 4 Gamma Vets! 'Cuz remember, if 2 is good, 4 must be better

Why don't we just talk about this in the other, duplicate thread that's been started and has more people responding in?

Agreed. As the OP i don't even know why my post got duplicated. Tis a weird scenario. Very weird.

And therein lies the answer

What do you fly with gamma vets?

Duplicate gamma vets!

Yea! Dropping the EM on both leaves you at 50 points...which means you could duplicate the duplicates! 4 Gamma Vets! 'Cuz remember, if 2 is good, 4 must be better

2X Gamma Sq Pilot

Crackshot

Homing Missiles

LRS

Omega Leader

Juke

Com Relay

Zeta Leader

Wired

Com Relay

I call it "Alpha & Omega"

The gist is to homong missile the main threat with the bombers (an honestly what ship other than a large base could survive 2 HM blasts. Even Soontir would be hard pressed to dodge it.). And then have the FOs mop up what is left. Hence "Alpha (for alpha strike) & Omega (for OL & the end game)"

kwing, punisher, and assuming atleast 1 of those 8 hits got evaded or missed technically a bwing would still be alive but in some serious hurt.

Theres actually quite a bit that could survive 2 HM hits, but it kinda banks on green dice. The ones that can weather it even without green dice saving their butt are usually left weak enough for any third ship to finish off pretty easily.

46 points would also buy you whatever version of Whisper you'd like, complete with Initiative bid.

^THIS^

Sorry but I don't think TIE Bombers are still that competitive. One thing for sure FFG hasn't copied the now nerfed deadeye/agro combo for TIE Bombers which is really sad. If anything should be the like the Contracted Scouts it should be TIE Bombers. Stay out of their arc unless you are going to bump them and at PS 5 it isn't as difficult as bumping a PS3 JM5K.

Homing MIssiles do the exact same thing as a combination of Overclocked R4 and 4-LOM.

529281_200x130.png?v=1410689106.0

(Sorry, but I always wanted to use one of these memes :P )

But yeah you couldn't be more wrong. the Deadeye R4 was more potent than just not spending a TL to make an attack. With TL you need to declare a target at first letting everyone know of your intentions. Then you still need to have that same target inside your firing arc during your attack. With deadeye and the focus action all you need is another enemy ship inside your firing arc. It doesn't have to be the same ship that started inside your firing arc or even inside range 1-3. THIS IS WHY MUNITIONS SUCH AS HOMING MISSILES ARE FUNCTIONALLY USELESS. The target lock mechanic is an all in commitment to a single target and with the Arcdodgers of Ace wing meta You will never get off a single missile or torpedo. Also Deadeye won't work as well with homing missiles as r4 agromech because you will only keep a focus token while Agromech gave you not only a target lock but a target lock of an enemy ship inside your firing arc.

I said this time and time before Wave 8 that in order to fix Torpedoes you need to fix the target lock attack mechanic. U-boats had the solution but apparently it was too powerful that FFG reverted an upgrade card (which was supposed to help blaster turrets) so it will no longer function as intended. I still think FFG needs an upgrade (maybe even a unique one) that allows you to make a free TL action at the start of the combat phase . But again that could still have some problems with primary weapons or even cannons.

46 points would also buy you whatever version of Whisper you'd like, complete with Initiative bid.

^THIS^

Sorry but I don't think TIE Bombers are still that competitive. One thing for sure FFG hasn't copied the now nerfed deadeye/agro combo for TIE Bombers which is really sad. If anything should be the like the Contracted Scouts it should be TIE Bombers. Stay out of their arc unless you are going to bump them and at PS 5 it isn't as difficult as bumping a PS3 JM5K.

Homing MIssiles do the exact same thing as a combination of Overclocked R4 and 4-LOM.

529281_200x130.png?v=1410689106.0

(Sorry, but I always wanted to use one of these memes :P )

But yeah you couldn't be more wrong. the Deadeye R4 was more potent than just not spending a TL to make an attack. With TL you need to declare a target at first letting everyone know of your intentions. Then you still need to have that same target inside your firing arc during your attack. With deadeye and the focus action all you need is another enemy ship inside your firing arc. It doesn't have to be the same ship that started inside your firing arc or even inside range 1-3. THIS IS WHY MUNITIONS SUCH AS HOMING MISSILES ARE FUNCTIONALLY USELESS. The target lock mechanic is an all in commitment to a single target and with the Arcdodgers of Ace wing meta You will never get off a single missile or torpedo. Also Deadeye won't work as well with homing missiles as r4 agromech because you will only keep a focus token while Agromech gave you not only a target lock but a target lock of an enemy ship inside your firing arc.

I said this time and time before Wave 8 that in order to fix Torpedoes you need to fix the target lock attack mechanic. U-boats had the solution but apparently it was too powerful that FFG reverted an upgrade card (which was supposed to help blaster turrets) so it will no longer function as intended. I still think FFG needs an upgrade (maybe even a unique one) that allows you to make a free TL action at the start of the combat phase . But again that could still have some problems with primary weapons or even cannons.

He could be a hell of a lot more wrong.

Gamma Vet with Homing Missiles, Deadeye, Guidance Chips is very much like having Deadeye, Overclocked R4, Guidance Chips and 4-LOM.

You use a focus to fire the ordnance, you have a focus to modify the ordnance, you can stop evade tokens from being spent. The only real difference is that the Bomber doesn't end up with a stress and an ion token and can't stop focus tokens from being spent.

The LRS+Crackshot version requires more planning bit I think is ultimately scarier for Soontir. I can see a single Gamma with that loadout that lags behing your other ships being really effective at controlling where certain aces end up.

You actually expect marine to know what talking bout? A target lock and a focus give the same hit result chance, yes it has a lower crit chance, but you might even have that focus for defense if you rolled well. Yes, it's not R4 proton torp 94% expected 4 hits, but 74% expected 4 hits with a evade denial all for no stress is pretty amazing.

Once people realize this, I think you will see a lot of 54 points being taken up by a pair of EM homing bomber vets. 46 points is a lot to play with for the imperial side to have two mini U boats flying with.

You know, 3 Deadeye+Chipped Homing bombers can run with Epsilon Ace for 98 points.

Just wish there were one point spare to hand the latter a Comms Relay, and be able to try to tank his way to playing late-game pocket ace; you could also squeeze in Scourge or even Howlrunner (Won't help the missiles, but will help the peashooters should you need 'em, and is still a PS8 ship later on!) in his place, perhaps.

Kinda scary just how many basement bargain high-PS ships the Empire has, actually.

46 points would also buy you whatever version of Whisper you'd like, complete with Initiative bid.

^THIS^

Sorry but I don't think TIE Bombers are still that competitive. One thing for sure FFG hasn't copied the now nerfed deadeye/agro combo for TIE Bombers which is really sad. If anything should be the like the Contracted Scouts it should be TIE Bombers. Stay out of their arc unless you are going to bump them and at PS 5 it isn't as difficult as bumping a PS3 JM5K.

Homing MIssiles do the exact same thing as a combination of Overclocked R4 and 4-LOM.

529281_200x130.png?v=1410689106.0

(Sorry, but I always wanted to use one of these memes :P )

But yeah you couldn't be more wrong. the Deadeye R4 was more potent than just not spending a TL to make an attack. With TL you need to declare a target at first letting everyone know of your intentions. Then you still need to have that same target inside your firing arc during your attack. With deadeye and the focus action all you need is another enemy ship inside your firing arc. It doesn't have to be the same ship that started inside your firing arc or even inside range 1-3. THIS IS WHY MUNITIONS SUCH AS HOMING MISSILES ARE FUNCTIONALLY USELESS. The target lock mechanic is an all in commitment to a single target and with the Arcdodgers of Ace wing meta You will never get off a single missile or torpedo. Also Deadeye won't work as well with homing missiles as r4 agromech because you will only keep a focus token while Agromech gave you not only a target lock but a target lock of an enemy ship inside your firing arc.

I said this time and time before Wave 8 that in order to fix Torpedoes you need to fix the target lock attack mechanic. U-boats had the solution but apparently it was too powerful that FFG reverted an upgrade card (which was supposed to help blaster turrets) so it will no longer function as intended. I still think FFG needs an upgrade (maybe even a unique one) that allows you to make a free TL action at the start of the combat phase . But again that could still have some problems with primary weapons or even cannons.

If only there was a way to put Deadeye on TIE-Bombers....