1) Can the leper move multiple times in a single turn?
2) Quests from the Lake of Visions are warlock quests, can a character take one even if they have an open warlock quest?
3) At the Academy can a character pay 6 gold and miss 2 turns and gain 1 craft and 1 strength at the same interaction with the card?
4) Can the False Grail be turned in to gold by the alchemist?
5) Shiver Nymph & Ekor move when a character lands on them and their stats are greater than allowed on the card, when they move will the character interact with the space?
6) The Glory Seeker says that a character discards their quests, will this include their completed quests as well?
6 More Questions
Drucifer said:
1) Can the leper move multiple times in a single turn?
2) Quests from the Lake of Visions are warlock quests, can a character take one even if they have an open warlock quest?
3) At the Academy can a character pay 6 gold and miss 2 turns and gain 1 craft and 1 strength at the same interaction with the card?
4) Can the False Grail be turned in to gold by the alchemist?
5) Shiver Nymph & Ekor move when a character lands on them and their stats are greater than allowed on the card, when they move will the character interact with the space?
6) The Glory Seeker says that a character discards their quests, will this include their completed quests as well?
#1: It will move each time a character encounters him, so yes.
#2: I think no, rules haven't changed with regard to the Quests, can still only have 1 active at a time (barring the WQ ending). If you use the "Replacing Quests Variant", you can swap yours for one from the Lake.
#3: First two bits are okay, not 100% on the last bit about gaining in each stat, but it wouldn't be hard to track, so I guess it'll go as well.
#4: No idea. Maybe?
#5: If they are on a draw space, character encountered the space in order to make them flee, so you wouldn't draw any more cards. If on a non-draw space, then yes.
#6: Glory Seeker and False Grail haven't been clarified IIRC, but I think they zap "all Quests", complete and incomplete.
Drucifer said:
2) Quests from the Lake of Visions are warlock quests, can a character take one even if they have an open warlock quest?
Yes, cards from the Lake of Visions and Glory Seeker overides the rules.
You can add one more quest to your collection.
It's very handy if you are stuck with difficult quests, (with no replacement variant) and hit the dungeon afterwards.
But the Warlock cave can not give you a new quest, if you have already a open quest on the table.
Velhart said:
You can add one more quest to your collection.
It's very handy if you are stuck with difficult quests, (with no replacement variant) and hit the dungeon afterwards.
But the Warlock cave can not give you a new quest, if you have already a open quest on the table.
How do you figure? Cards themselves say nothing of that kind and rules from Frostmarch re: Warlock's Quests read:
"All other rules governing Warlock Quests continue to apply
when Warlock Quest Cards are used:
only one quest can be accepted at a time
, quests must be completed as soon as possible, characters who have accepted a quest are prevented from opening the Portal of Power until the quest is complete, and so on." (emphasis mine)
Both LoV and GS mention that you may accept a Quest from them. If you've already accepted one, I don't see the wording on the cards allowing you to accept more than 1. (emphasis mine again)
Dam said:
Velhart said:
You can add one more quest to your collection.
It's very handy if you are stuck with difficult quests, (with no replacement variant) and hit the dungeon afterwards.
But the Warlock cave can not give you a new quest, if you have already a open quest on the table.
How do you figure? Cards themselves say nothing of that kind and rules from Frostmarch re: Warlock's Quests read:
"All other rules governing Warlock Quests continue to apply
when Warlock Quest Cards are used:
only one quest can be accepted at a time
, quests must be completed as soon as possible, characters who have accepted a quest are prevented from opening the Portal of Power until the quest is complete, and so on." (emphasis mine)
Both LoV and GS mention that you may accept a Quest from them. If you've already accepted one, I don't see the wording on the cards allowing you to accept more than 1. (emphasis mine again)
I think it was a misunderstanding when talking about it, with Jon.
Then the whole thing has changed. lake of visions, and Glory seeker don't help you with drawing more quests, if you have already 1.
So we can not have more than 4 warlock cards if we play with the warlock ending and by drawing lake of visions or Glory seeker.
So we can say goodbye, to the escape route to dungeon, if we are stuck with difficult quests(without replacement variant and drawing lake of visions or glory seeker
I got my answers today from John Goodenough, just in time for the holiday's series of games.
Drucifer said:
1) Can the leper move multiple times in a single turn?
A: Yes, one move for each Character encountered.
Drucifer said:
2) Quests from the Lake of Visions are warlock quests, can a character take one even if they have an open warlock quest?
A: Not unless players are using the Replacing Quests Variant. All other rules governing Warlock Quests continue to apply when Warlock Quest Cards are used: only one quest can be accepted at a time, quests must be completed as soon as possible, characters who have accepted a quest are prevented from opening the Portal of Power until the quest is complete, and so on.
Drucifer said:
3) At the Academy can a character pay 6 gold and miss 2 turns and gain 1 craft and 1 strength at the same interaction with the card?
A: Yes
Drucifer said:
4) Can the False Grail be turned in to gold by the alchemist?
A: Yes
Drucifer said:
5) Shiver Nymph & Ekor move when a character lands on them and their stats are greater than allowed on the card, when they move will the character interact with the space?
A: As long as all other Enemies are were defeated or evaded the character may encounter the space.
Drucifer said:
6) The Glory Seeker says that a character discards their quests, will this include their completed quests as well?
A: No, only uncompleted quests can be discarded. Completed quests are not considered to be "in play" and only serve as reminders for how many quests a player has completed during the "Warlock Quests" Alternative Ending Card. Note that completed quests are not discarded even if the character is killed.
Many thanks to the John and the Talisman Team.
Dru
Drucifer said:
Drucifer said:
6) The Glory Seeker says that a character discards their quests, will this include their completed quests as well?
A: No, only uncompleted quests can be discarded. Completed quests are not considered to be "in play" and only serve as reminders for how many quests a player has completed during the "Warlock Quests" Alternative Ending Card. Note that completed quests are not discarded even if the character is killed.
Interesting..
So the False Grail will also discard only uncompleted quests....
It only makes sense that only uncompleted quests would be discarded, when a circumstance calls for it, because the completed are.... well..... completed. They are already done and then can't be "undone".
The question that I have now however, is regarding turning the False Grail into gold by the alchemist. The card specifies, "You may not accept any quests until you rid yourself of the Grail by visiting the castle. You may then discard it." If you rid yourself of the Grail by having the alchemist turn it into gold, it would seem to me that you have rid yourself of the object, but not by the means specified, and therefore you would not be allowed to accept any more quests. I mean, if you can relieve yourself of the False Grail through other means (selling for gold, losing it to whirlwind, some acquisitions it from you for some reason), then why the specificiation of going to the castle?
It almost seems like the card should be worded, "You cannot discard or lose this object through any means other than visiting the castle." But then that would be contrary to the ruling that it can be traded for gold by the alchemist.
The False Grail is one of many cards where what is said on the card already negates any other possibility. The longer wording might be nice, but it isn't necessary if you read it word for word. You have to visit the Castle to be rid of it... which already implies that you cannot get rid of it any other way, such as...
- when forced to discard an object
- when dropping objects because you have too many
- when trading objects for goods, services, etc. (though that is very rare)
- losing it via a Spell
- etc.
The card implies that none of these (or any others) will remove the false Grail... because it explicitly states the only way you can be rid of it.
However, I suppose an FAQ ruling could list all of the exceptions... but I would hope not. Who wants to keep such a list table-side in every game... for just one card?
JCHendee said:
The False Grail is one of many cards where what is said on the card already negates any other possibility. The longer wording might be nice, but it isn't necessary if you read it word for word. You have to visit the Castle to be rid of it... which already implies that you cannot get rid of it any other way, such as...
- when forced to discard an object
- when dropping objects because you have too many
- when trading objects for goods, services, etc. (though that is very rare)
- losing it via a Spell
- etc.
The card implies that none of these (or any others) will remove the false Grail... because it explicitly states the only way you can be rid of it.
However, I suppose an FAQ ruling could list all of the exceptions... but I would hope not. Who wants to keep such a list table-side in every game... for just one card?
Right, that is what I am questioning. I was under the impression that the False Grail could only be discarded by visiting the castle, but Drucifer posted that the official answer from John Goodenough is that the grail can be turned into gold by the Alchemist, when leads to my previous post about the results.
It makes sense that, especially for objects, there are "always works" ways, just like alchemizing, that gets rid of them. Otherwise, can you imagine a toad, hopping around with a False Grail on its head, despite that Toads cannot have any objects.
Self Toading would also work vs other objects, “bad” followers like The Hag, or other such followers, if you are really desperate I suppose.
Gelmaron said:
Right, that is what I am questioning. I was under the impression that the False Grail could only be discarded by visiting the castle, but Drucifer posted that the official answer from John Goodenough is that the grail can be turned into gold by the Alchemist, when leads to my previous post about the results.
It's indeed a bit weird.
So.. this means that the only thing what you cannot do is ditching the False Grail..
You can lose the False Grail by going to the Alchemist( as stated above) but i think that you can also lose it, if a adventure card says that you lose a (random) object etc.
It lets me think about the Hag. The only difference is that you cannot choose for the hag to be discarded etc
I think it's too easy to go to the Alchemist and get rid of the False Grail..( but if John says this... then we must obey
If it is the official ruling that the False Grail can be turned into Gold... then that's that... though it is a contradiction to what's on the card. As to the Toad issue, that is written into the Toad rules, and that supercedes what's on the F.G. card... as do the rules on any character card unless otherwise stated elsewhere. Talisman is filled with conundrums and contradictions, and has been since its start and the addition of expansions. When an official ruling isn't (yet) available, reason any contradiction in the following order.
- Rules book
- Expansion rules add ons or scenario / endgame rules
- Character Cards (including Toads)
- Base set cards that set a precedent
- Expansion set cards that set a precedent that overrides a precedent set by base set cards
Lacking an official ruling (until one is released), this is the most common order to interpretation that I've seen most players groups use. In this, the False Grail. ruling does make some sense by order of interpretation. And it does provide an additional out, though it is such an obvious out that it would seem to be overridden or denied by what's on the card.
Drucifer... Of course, it is your game, so work things out as you and yours please if lacking a ruling. Expect to stumble onto to even more conundrums as more expansions come out. This happened in every edition with every expansion. The FAQs will grow over time, and at present the officially released on doesn't cover half the issues that have come up - same for the ones in past editions. If the official one for this edition ever does get update, it too will be too long to be of convenient use. Set a standard for conundrums with your whole group, and go back to playing and having fun.
The False Grail was fairly prominent in our last game and I had to look here for some followup questions, to which I didn't find a clear cut answer.
If you get the False Grail, do you lose all quests, both completed and uncompleted?
Speaking of different ways to get rid of the False Grail, the Wizard attacked Swashbuckler just to get it! He didn't like his quest ( discard one 7 point str trophy ) and did a Psychic combat to wrestle it away from the Swashbuckler, who was pretty copasetic with that whole situation. Wizard got toaded and lost everything and Swashbuckler cast Displacement and put it in the Graveyard, much to the chagrin of the Wizard and evil Philosopher. Philospher ended having to pick it up as he was on Sentinel, rolled a 2 and had to pick Chapel or Graveyard... tricky tricky.
inkblob said:
If you get the False Grail, do you lose all quests, both completed and uncompleted?
I think that the False grail will only discard uncompleted quests ( same as Glory Seeker)
it makes sense, because the other quests are already completed.
JCHendee said:
If it is the official ruling that the False Grail can be turned into Gold... then that's that... though it is a contradiction to what's on the card. As to the Toad issue, that is written into the Toad rules, and that supercedes what's on the F.G. card... as do the rules on any character card unless otherwise stated elsewhere. Talisman is filled with conundrums and contradictions, and has been since its start and the addition of expansions.
Ok, but there won't be too many contradictions if answers to similar questions were always the same.
"negative Followers" (Hag, Poltergeist, Jester) have been handled well by deciding that you cannot voluntarily lose them, but only by chance or force majeure.
Why can a Character voluntarily change a "negative Object" into Gold? I hope to see a lot of "cursed" Objects in the next expansions, but if they can just be Alchemized it's a piece of cake.
Nice to see some answers to Frost March related questions. Maybe we'll get a FAQ update soon!