FFG bring Jedi Starfighter to X-Wing.

By mazz0, in X-Wing

EPT:

Immelmann: Before your reveal your dial, discard this card to perform a full stop, then receive a stress token.

Split - S: Before your reveal your dial, discard this card to perform a speed 2 Talon Roll. Then receive a stress token.

Fun Fact: The K-Turn is an Immelmann (and as this is Space also a Split-S)

You can push the N1 back to Wave XI, we want the Jedi Starfighter first.

Piloted by... the ghost of Obi-Wan Kenobi?

At no point has this ship shown up in the Civil War era.

Yet. Neither has the ARC 170; neither had the N-1 until it did.

ARC-170, V-wing and Eta-2 all appeared in the Imperial starfighter forces as well as the 170 for the rebels and the V-wing for scum.

And the N-1 is just cool looking, so nah-nah.

If we get the Delta-7, it should be the Delta-7B that actually takes astromechs in a slot forward of the cockpit. The standard Delta-7 just had a truncated Astromech permanently attached to the port side with only the head exposed. Also the Azure Angel should totally be a Title.

2 hull, no shields, 4 evade and 3 attack. The ETA-2 was a monster. But a fragile monster.

2 hull, no shields, 4 evade and 3 attack. The ETA-2 was a monster. But a fragile monster.

Was it quite *that* fragile? Where are you getting that from?

jedi_starfighter_epii.png

My vote is yes.

2 hull, no shields, 4 evade and 3 attack. The ETA-2 was a monster. But a fragile monster.

Was it quite *that* fragile? Where are you getting that from?

Well, Buzz Droids are a legitimate threat to it. It has no shields, and it's pretty much a cockpit and some stabilizers.

I mean its wiki states that it's pretty lame in armor. Also I've flown a few versions, they ain't ever strong.

EPT:

Immelmann: Before your reveal your dial, discard this card to perform a full stop, then receive a stress token.

Split - S: Before your reveal your dial, discard this card to perform a speed 2 Talon Roll. Then receive a stress token.

Fun Fact: The K-Turn is an Immelmann (and as this is Space also a Split-S)

K-turn isn't an Immelman due to not having vertical movement.

it's much closer to swimming pool 180' turn

Didnt the R2 not even ft?

I think it's the opposite of the situation with the N1 - he needs to be shrunk to fit in the Aethersprite, as opposed to being stretched to fit in the N1.

The astromechs on the Aethersprite were permanently attached. Basically just the dome with the droid brain inside permanently attached to the side of the fighter.

Which is remarkably silly. If they needed droid brain to operate things on the fighter, why not just install it inside the cockpit; it's not like it needed to have a dome and optical sensors since the droid would be able to "see" just fine with the ship's own sensors. The Clone Wars version is clearly more sensible to put the droid in, OMG, the part of the ship that's actually tall enough for an entire droid.

Jedi_Starfighter_TCW.png

I bet if it were up to George Lucas he'd make an Attack of the Clones Special Edition where every scene of Obi-Wan's fighter was CGI-altered to this.

But then, Lucas has retired from making movies. Which might be too bad, because an altered AotC would surely have to be better than the original version. :P

Edited by Red XIV

Jedi Starfighter? Hell yes! I grew up with the prequels like you old farts grew up with the originals, their ships were the best part of the movies.

Leia has her own star ship, with guns and everything. It's called the Mirrorbright. If FFG was going to introduce Leia as a pilot, wouldn't it make more sense to use the ship that actually belongs to her? It even has pilot and crew cards that would work like Ransolm Casterpho, Lt Seastriker, and Greer Sonnel. But mostly the "it's actually HER ship" argument is what I'm getting at.

Leia has her own star ship, with guns and everything. It's called the Mirrorbright. If FFG was going to introduce Leia as a pilot, wouldn't it make more sense to use the ship that actually belongs to her? It even has pilot and crew cards that would work like Ransolm Casterpho, Lt Seastriker, and Greer Sonnel. But mostly the "it's actually HER ship" argument is what I'm getting at.

That's all well and good, once we have actual pictures and stats for the thing for FFG to work with. All we know currently is that it's roughly W-shaped. I'd quite like to have Mirrorbright in the game, once those basic prerequisites are dealt with.

2 hull, no shields, 4 evade and 3 attack. The ETA-2 was a monster. But a fragile monster.

Was it quite *that* fragile? Where are you getting that from?

Well, Buzz Droids are a legitimate threat to it. It has no shields, and it's pretty much a cockpit and some stabilizers.

I mean its wiki states that it's pretty lame in armor. Also I've flown a few versions, they ain't ever strong.

You not thinking of the thing from Revenge of the Sith that's halfway to being a TIE Fighter?

Leia has her own star ship, with guns and everything. It's called the Mirrorbright. If FFG was going to introduce Leia as a pilot, wouldn't it make more sense to use the ship that actually belongs to her? It even has pilot and crew cards that would work like Ransolm Casterpho, Lt Seastriker, and Greer Sonnel. But mostly the "it's actually HER ship" argument is what I'm getting at.

Any reason she can't be in both?

EPT:

Immelmann: Before your reveal your dial, discard this card to perform a full stop, then receive a stress token.

Split - S: Before your reveal your dial, discard this card to perform a speed 2 Talon Roll. Then receive a stress token.

Fun Fact: The K-Turn is an Immelmann (and as this is Space also a Split-S)

K-turn isn't an Immelman due to not having vertical movement.

it's much closer to swimming pool 180' turn

Because, you know, X-Wing leaves out hight levels.

EPT:

Immelmann: Before your reveal your dial, discard this card to perform a full stop, then receive a stress token.

Split - S: Before your reveal your dial, discard this card to perform a speed 2 Talon Roll. Then receive a stress token.

Fun Fact: The K-Turn is an Immelmann (and as this is Space also a Split-S)

K-turn isn't an Immelman due to not having vertical movement.

it's much closer to swimming pool 180' turn

Because, you know, X-Wing leaves out hight levels.

Having looked at wikipedia, I don't see how a K-turn is the same as an Immelman anyway. You'd think an Immelman would leave you roughly where you started, just turned around. Also, I think that would be too atmosphericy even for Star Wars. They may well do a loopy thing, but I think it would be more symetrical than the atmospheric version.

Immelmann: Before your reveal your dial, discard this card to perform a full stop, then receive a stress token.

Split - S: Before your reveal your dial, discard this card to perform a speed 2 Talon Roll. Then receive a stress token.

Your Immelmann literally does nothing but give you a stress token. I assume you meant to add something about then not performing the manoeuvre on your dial? Also, how is that an Immelmann - doesn't match the description of them on wikipedia.

I don't know if you meant your Split-S to be used as well as your selected manoeuvre.

Immelmann: Before your reveal your dial, discard this card to perform a full stop, then receive a stress token.

Split - S: Before your reveal your dial, discard this card to perform a speed 2 Talon Roll. Then receive a stress token.

Your Immelmann literally does nothing but give you a stress token. I assume you meant to add something about then not performing the manoeuvre on your dial? Also, how is that an Immelmann - doesn't match the description of them on wikipedia.

I don't know if you meant your Split-S to be used as well as your selected manoeuvre.

Immelmann is essentially inertial dampeners but as an EPT.

Split S is just because Mav uses it, its a defensive move to break away from combat but he uses it offensively. So being able to perform a Talon roll into a green move would be awesome. Hence why you can only do it once.

Although now I have wrote that, Tomax Bren would be doing that all game. Talon for days.

I was going to list a few more but Scissors, etc are too difficult to pull off in X wing.

Additionally, I did have a house game a few times, Interceptors versus X wings but no one was allowed to perform a K turn, target locks are only acquired and kept if you end the turn with the target in arc and primary weapons are range 1 - 2 whilst secondary weapons (and TL) are 3 - 5. It makes for quite a different game when people can't just K turn to cover up a mistake.

Another rule was put in place that you may only adjust speed by 1 each turn unless you take a stress for each speed you increased-reduced by.

Prequel Ships Would Be Awesome!!!!!!!!

I already have quite a few made for custom use, haven't played them as I don't have enough yet, but, I am pretty happy with some of them.

(3) Jedi Pilot (Republic)

Delta-7 Aethersprite

[2 attack]

[3 defense]

[3 hull]

[4 shields]

[ focus, target-lock, evade, barrel-roll ]

( Delta-7 ) { [skill] [astromech] } {cost=?)

(9) *Anakin Skywalker (Republic)

Delta-7 Aethersprite

[2 attack] When attacking, you may roll 2 extra attack dice. If you do, and do not roll any hit results, receive 2 stress tokens.

[3 defense] When defending, you may cancel all your dice results. If you do, roll 1 defense die, on a evade result, add 5 evade results to your roll.

[3 hull]

[4 shields]

[ focus, target-lock, evade, barrel-roll ]

( Delta-7 ) { [skill] [astromech] } {cost=?)

(7) *Obi-Wan Kenobi (Republic)

Delta-7 Aethersprite

[2 attack] When defending, you may either add 3 eye results or change all eye results to evade results.

[3 defense]

[3 hull]

[4 shields]

[ focus, target-lock, evade, barrel-roll ]

( Delta-7 ) { [skill] [astromech] } {cost=?)

Alternate Obi-Wan skill: When defending, you may spend 1 evade token to turn all your dice results to eye results.
I think I like the second one better.

Prequel Ships Would Be Awesome!!!!!!!!

I already have quite a few made for custom use, haven't played them as I don't have enough yet, but, I am pretty happy with some of them.

(3) Jedi Pilot (Republic)

Delta-7 Aethersprite

[2 attack]

[3 defense]

[3 hull]

[4 shields]

[ focus, target-lock, evade, barrel-roll ]

( Delta-7 ) { [skill] [astromech] } {cost=?)

(9) *Anakin Skywalker (Republic)

Delta-7 Aethersprite

[2 attack] When attacking, you may roll 2 extra attack dice. If you do, and do not roll any hit results, receive 2 stress tokens.

[3 defense] When defending, you may cancel all your dice results. If you do, roll 1 defense die, on a evade result, add 5 evade results to your roll.

[3 hull]

[4 shields]

[ focus, target-lock, evade, barrel-roll ]

( Delta-7 ) { [skill] [astromech] } {cost=?)

(7) *Obi-Wan Kenobi (Republic)

Delta-7 Aethersprite

[2 attack] When defending, you may either add 3 eye results or change all eye results to evade results.

[3 defense]

[3 hull]

[4 shields]

[ focus, target-lock, evade, barrel-roll ]

( Delta-7 ) { [skill] [astromech] } {cost=?)

Alternate Obi-Wan skill: When defending, you may spend 1 evade token to turn all your dice results to eye results.

I think I like the second one better.

I think they need to be Rebellion era pilots, I don't see a good way of integrating the prequel era itself, but I like some of your pilot skill ideas. Not sure about the attacking one for Anakin, seems a bit too much, especially combined with a defensive skill, but I like the defensive ones.

Yes, but I think he needs some attacking skill.

Maybe receive 1 stress token?

Yes, but I think he needs some attacking skill.

Maybe receive 1 stress token?

Edited by mazz0

Yes, but prequel ships are awesome!

Yes, I want prequal ships. I am an old Grognard who previously owned Star Wars Figures brought home from Tayfair in the 70's. My dad got it from Kenner, on the last day of the convention.

Yes, but I think he needs some attacking skill.

Maybe receive 1 stress token?

Hmm, well how about just one skill that applies to both attack and defence? Five would maybe be too high, how about cancel all dice results and roll a green die, on an evade result add four evade or hit results? If you want it to be five, I'd say they should have to choose before they even roll.

Picking before rolling might be good.