In my head, I will never be able to reconcile 8 & 6.
One doubt with line of sight and pit
In my head, I will never be able to reconcile 8 & 6.
While tematically seems odd, I don't see a problem with that following the rules. All examples except 6 fit in the general rule of LoS. Corner to corner, and no blocking edges or squares. 6 is just an specific exception made in the errata where two physically adjacent squares separated by a black wall are no longer adjacent for game effects. That's on an early errata.
Is easy to remember and to comprehend... if you forget to apply logic or realism .
that s the one. thx
I know the diagram (Atom4geVampire posted it) but give me a day or so, and you'll have a treat.Speaking of line of sight i am truying to find a thread were someone posted a picture with all different patterns dealing with adjacency and line of sight. Better than explainig things i found it very usefull for beginners. I think it came from BGG.I would be grateful
Zaltyre,
do you plan to add Atom 's picture and the nice diagram for movement interruption in your glossary ?
He's gonna make a better one!
He's gonna make a better one!
I'm still waiting for it to post to BGG (I'll make a thread when it does) but I've made a "Range and LOS Aid". It explains thoroughly how to measure LOS and count spaces, including the weird situations.
EDIT: My guide is up. Here's the forum topic where you'll find a link to the pdf. The situation above is covered by Section 2.4, and pits are covered in Section 2.5. Enjoy!
Edited by Zaltyre