"Ten Numb Hammer - suggestions?

By lewiscrisp, in X-Wing Squad Lists

So recently I've joined an X-wing league at the local game shop and the league rules are simple enough. We were each drafted one named pilot that no-one else is allowed to use in any lists and your named pilot must feature in every list you play. For example, only one player is allowed to fly Soontir for the entire league, but must also fly Soontir in every game they play.

I got Ten Numb as my draft pilot.

Though I like his prowess as an ace-Hunter, I'm trying to think of other ways to make him work in lists.

I've had relative success in my first few games with the following lists, but have ended up with pretty poor MoV, with Ten Surviving only 1 of 6 games so far.

1) 100 pts

Ten Numb - 38

-VI/Mangler/FCS

Etahn - 47

-Shield upgrade/PTL/Sensor Jammer/R2-D2

Prototype - 15

-chardaan refit

2) 100 pts

Ten Numb - 38

-VI/Mangler/FCS

Biggs - 26

-IA/R4-D6

Green sq. Pilot - 23

-AT/test pilot/PTL/Crackshot/Chardaan

Bandit squad pilot - 12

-

The next list I wanted to run is:

3) 100 pts

Ten Numb - 36

-VI/Mangler

Biggs - 26

-IA/R4-D6

Lethal rebel - 38

-FCS/Hera/Chopper

Is there anything about any of these lists that needs changing, or do they just need some more flying? And are there any other variations of Ten that people have had success with?

Any suggestions would be appreciated.

Edited by lewiscrisp

VI Plasma Guidance chips is pretty slick. I almost always run Baffle on Ten. Just in case I see and ion cannon and I am not hosed.