TLT Ghost is real!

By Vitalis, in X-Wing Squad Lists

Ok so while every one is cheering up their new defenders i today took my time to try out new ruling on TLT-Phantom combo. And it totally exceeded my expectations. List i was flying:

Lothal Rebel

TLT

Accuracy Corrector

Hera

Chopper

Ghost

Zeb

Phantom

Poe

Adaptability

R2D2

AT

It was vs Vessery,Inki and Deathfire

I flied totally other way around - instead of main arc focus and turret of opportunity, i focused on keeping myself out of range 1 and take evades as much as i could. That was brutal. Corrected TLT shots were pumping almost 4 damage every turn. In the end it turned out to Vessery vs Ghost and ves was OBLITERATED in 3 turns. True, autothrusted Inki was crazy resistant to this combo but hey....i still have primary too right?

TLDR: I suggest trying TLT+AC on ghost. Really strong consistent damage and free action to take evades every turn.

How and Why can you do 4 TLT damage every turn ? thanks

Tlt with ghost and attached phantom.

How and Why can you do 4 TLT damage every turn ? thanks

After recent FAQ whole TLT sequence is considered one attack.

I use TLT on my normal shooting - accuracy corrector for 2 hits at least on each shot - 2 damage

Then docked Phantom lets me use turret again - use TLT again, again corrector for at least 2 hits each - another 2 damage.

I think what they mean is that this errata/FAQ:

Twin Laser Turret

See "Timing Chart for Performing an Attack" on page 6. If a VCX-100 is equipped with the Ghost title, has a docked Attack Shuttle equipped with the Phantom title, and performs an attack with a Twin Laser Turret at the end of the Combat phase, that ship can perform the second attack with Twin Laser Turret.

...allows them to use the first attack using a secondary weapon, and then the second attack also (must be) a turret mounted weapon, since the clarity they meant to address here is that when shooting with the TLT as a the secondary (turret fired) weapon you get both shots. I was hoping they would offer clarity here as to what the first weapon is allowed to be as our club currently reads that as a BTLA4, the first attack must be a primary one then they can use a turret, but as this is not explicitly stated on the phantom's upgrade card,.. it's left open to interpretation/abuse.

· Phantom
Ghost Expansion Pack

While you are docked, the Ghost can perform primary weapon attacks from its special firing arc, and, at the end of the Combat phase, it may perform an additional attack with an equipped (turret). If it performs this attack, it cannot attack again this round.

Since it is a run on sentence with a comma and an "and" we always assumed it meant primary + turret, and never Turret + Turret.

So I guess the secondary turret fire can use both turret shots, and the first weapon is allowed to be a turret as well,.. as they didn't clarify that it must be the primary weapon shooting in this FAQ release.

Personally it would make the most sense if you had to pay for an additional turret, then the ambiguity would at least fluff wise, be understandable.

Edited by Obsidian Leader

I think what they mean is that this errata/FAQ:

Twin Laser Turret

See "Timing Chart for Performing an Attack" on page 6. If a VCX-100 is equipped with the Ghost title, has a docked Attack Shuttle equipped with the Phantom title, and performs an attack with a Twin Laser Turret at the end of the Combat phase, that ship can perform the second attack with Twin Laser Turret.

...allows them to use the first attack using a secondary weapon, and then the second attack also (must be) a turret mounted weapon, since the clarity they meant to address here is that when shooting with the TLT as a the secondary (turret fired) weapon you get both shots. I was hoping they would offer clarity here as to what the first weapon is allowed to be as our club currently reads that as a BTLA4, the first attack must be a primary one then they can use a turret, but as this is not explicitly stated on the phantom's upgrade card,.. it's left open to interpretation/abuse.

· Phantom

Ghost Expansion Pack

While you are docked, the Ghost can perform primary weapon attacks from its special firing arc, and, at the end of the Combat phase, it may perform an additional attack with an equipped (turret). If it performs this attack, it cannot attack again this round.

Since it is a run on sentence with a comma and an "and" we always assumed it meant primary + turret, and never Turret + Turret.

So I guess the secondary turret fire can use both turret shots, and the first weapon is allowed to be a turret as well,.. as they didn't clarify that it must be the primary weapon shooting in this FAQ release.

Personally it would make the most sense if you had to pay for an additional turret, then the ambiguity would at least fluff wise, be understandable.

U really see some loophole here?

NOWHERE and i mean NOWHERE on Ghost/Phantom cards there is even a mention about combat phase (except firing arc). And it says ultra clear that weapon you must use for end phase attack....whats the problem?

U really see some loophole here? - Yes

NOWHERE and i mean NOWHERE on Ghost/Phantom cards there is even a mention about combat phase (except firing arc). – Never implied that it did, but actually it does "and, at the end of the Combat phase,"Not sure where you were going with that point.

And it says ultra clear that weapon you must use for end phase attack.... – Correct.

whats the problem? – That it is not “ultra clear” about what the first weapon must be.

Edited by Obsidian Leader

Honestly, and despite the errata, I think I'd rather have FCS

It's still a reroll and, more importantly, devastating with that 4 die primary

There also Ezra (crew) to consider. TLTs don't put out crits but Ezra is just a constant modifier on all four shots and you have hera (crew) to combo with him

Also, it's the only remaining way to double stress with TLT tact as there are two attack instances

Edited by ficklegreendice

U really see some loophole here? - Yes

NOWHERE and i mean NOWHERE on Ghost/Phantom cards there is even a mention about combat phase (except firing arc). – Never implied otherwise.

And it says ultra clear that weapon you must use for end phase attack.... – Correct.

whats the problem? – That it is not “ultra clear” about what the first weapon must be.

The first attack may be either primary or secondary. The rear arc may only fire primary or torpedoes. Since the TLT is a turret, it gets to ignore the whole firing arc thing. And according to the FAQ the Ghost with Phantom and titles may use both attacks from the TLT on it's second attack, so 4 TLT shots in one round.

whats the problem? – That it is not “ultra clear” about what the first weapon must be.

It is. If there is no restrictions of any kind you got shooting covered in rulebook so yes its clear.

Do you need to clarification on Corran too?

Honestly, and despite the errata, I think I'd rather have FCS

It's still a reroll and, more importantly, devastating with that 4 die primary

There also Ezra (crew) to consider. TLTs don't put out crits but Ezra is just a constant modifier on all four shots and you have hera (crew) to combo with him

Also, it's the only remaining way to double stress with TLT tact as there are two attack instances

Well i was wondering a long time too about systems here and your idea looks pretty solid. As corrector is devastating on TLT but only so-so on primary and FCS other way around adding ezra+fcs gives pretty solid results on both. But im loosing Evades that are most underestimated action on ghost :P

Edited by Vitalis

I agree with your ultimate assessment I am just trying to say it is a bit confusing.

To your reference, Corran needs none, no, considering his card clearly states he can perform ONE attack.

At the start of the End phase, you may perform one attack. You cannot attack during the next round.

So that is an example of clearly written card text. Thank you for the reference. Here’s another example:

BTL-A4 Y-Wing
Most Wanted Expansion Pack
Y-Wing only.

You cannot attack ships outside your firing arc. After you perform a primary weapon attack, you may immediately perform an attack with a [turret] secondary weapon.

See? Clearly stated.

The point I am trying to convey (while agreeing with you that since it is abstract YES YOU CAN FIRE TLT’S TWICE) is that the poorly written card leaves room open for interpretation using English grammar that would allude to you NOT BEING ABLE to fire a secondary weapon twice if you contextualize the reading.

· Phantom
Ghost Expansion Pack

While you are docked, the Ghost can perform primary weapon attacks from its special firing arc, and, at the end of the Combat phase, it may perform an additional attack with an equipped [turret]. If it performs this attack, it cannot attack again this round.

You can indeed fire multiple TLT’s at different points of the combat phase, I am just saying that it is slightly confusing and left open to interpretation because of the way the sentence is written.

A version that would be clearly stated would be if they switched the comma to a period and switched the “and” to an “also”;

While you are docked, the Ghost can perform primary weapon attacks from its special firing arc. Also, at the end of the Combat phase, it may perform an additional attack with an equipped [turret]. If it performs this attack, it cannot attack again this round.

I was hoping they would clear this up in the FAQ, that’s all I was trying to say. It's caused some confusion in my local clubs and we haven't seen this used as a result. They obviously had questions about it since they made an entry about the TLT firing twice since the last sentence states it cannot attack again. You’d have thought they would have addressed any ambiguity at the beginning as well since they made the effort to directly reference the VCX-100 and the Phantom.

As it sits, the ghost is an amazing ship. Combine that with 4 guaranteed TLT shots when not in firing arc and it is indeed terrifying.

Edited by Obsidian Leader

Your point still eludes me.

Phantom card is written perfectly clear for me even that im not native english speaker:

While you are docked, ==> ok thats the obvious part, rest of the sentece applies only when Phantom is docked.

the Ghost can perform primary weapon attacks from its special firing arc ==>so this part allows you to, whenever you shoot primary to use either main or special arc

and, at the end of the Combat phase, it may perform an additional attack with an equipped turret. ==> There is no confusion here. Condition to satisfy is only docked Phantom as stated in the sentence, there is nothing about requiring specific weapon to be used in Ghost activation. Do what the card say, not what the card does not say.

If it performs this attack it cannot attack again this turn. ==> If it perform THIS attack. "This" clearly points to the special turret attack described before not to the primary arc shooting as there is no attack subject there.

Again: Do what the card say, not what the card does not say.

I agree with your ultimate assessment I am just trying to say it is a bit confusing.

To your reference, Corran needs none, no, considering his card clearly states he can perform ONE attack.

At the start of the End phase, you may perform one attack. You cannot attack during the next round.

So that is an example of clearly written card text. Thank you for the reference. Here’s another example:

BTL-A4 Y-Wing

Most Wanted Expansion Pack

Y-Wing only.

You cannot attack ships outside your firing arc. After you perform a primary weapon attack, you may immediately perform an attack with a [turret] secondary weapon.

See? Clearly stated.

The point I am trying to convey (while agreeing with you that since it is abstract YES YOU CAN FIRE TLT’S TWICE) is that the poorly written card leaves room open for interpretation using English grammar that would allude to you NOT BEING ABLE to fire a secondary weapon twice if you contextualize the reading.

· Phantom

Ghost Expansion Pack

While you are docked, the Ghost can perform primary weapon attacks from its special firing arc, and, at the end of the Combat phase, it may perform an additional attack with an equipped [turret]. If it performs this attack, it cannot attack again this round.

You can indeed fire multiple TLT’s at different points of the combat phase, I am just saying that it is slightly confusing and left open to interpretation because of the way the sentence is written.

A version that would be clearly stated would be if they switched the comma to a period and switched the “and” to an “also”;

While you are docked, the Ghost can perform primary weapon attacks from its special firing arc. Also, at the end of the Combat phase, it may perform an additional attack with an equipped [turret]. If it performs this attack, it cannot attack again this round.

I was hoping they would clear this up in the FAQ, that’s all I was trying to say. It's caused some confusion in my local clubs and we haven't seen this used as a result. They obviously had questions about it since they made an entry about the TLT firing twice since the last sentence states it cannot attack again. You’d have thought they would have addressed any ambiguity at the beginning as well since they made the effort to directly reference the VCX-100 and the Phantom.

As it sits, the ghost is an amazing ship. Combine that with 4 guaranteed TLT shots when not in firing arc and it is indeed terrifying.

I do agree with you it is poorly written and it took me a minute to understand how you could use it. FFG is not the best word smiths in the gaming world, they need to hire someone specifically to correct this issue.

Honestly, and despite the errata, I think I'd rather have FCS

It's still a reroll and, more importantly, devastating with that 4 die primary

There also Ezra (crew) to consider. TLTs don't put out crits but Ezra is just a constant modifier on all four shots and you have hera (crew) to combo with him

Well i was wondering a long time too about systems here and your idea looks pretty solid. As corrector is devastating on TLT but only so-so on primary and FCS other way around adding ezra+fcs gives pretty solid results on both. But im loosing Evades that are most underestimated action on ghost :P

I agree that FCS + TLT does look very nice indeed. I would prefer Han to Ezra as he is slightly cheaper and works even if you are not stressed (although that is not a condition I frequently find my Lothal Rebel in :P).

This might be the wrong thread but I have 2 questions: #1 does nobody like/use the named pilots for the ghost and #2 is Poe the only option to fly along side the Ghost?

This might be the wrong thread but I have 2 questions: #1 does nobody like/use the named pilots for the ghost and #2 is Poe the only option to fly along side the Ghost?

Kanan Ghost with a Tactical Jammer & Autoblaster, docked Ezra Shuttle, and Biggs flying close behind works quite well.

This might be the wrong thread but I have 2 questions: #1 does nobody like/use the named pilots for the ghost and #2 is Poe the only option to fly along side the Ghost?

1. The named pilots have their uses (particularly Kanan) but the cheap Lothal Rebel brings 4 attack dice an a pile of hit points for just 35 points. Cheap, flexible and hits like a ton of bricks. The commonest build (ABT, FCS, Hera and Han) is also very easy to fly as it does not depend on actions, does not suffer much if blocked, does not care about stress and takes 2 tokens to Ionise.

2. Not at all. I like Poe as I find him easy to fly (mostly) but other good pairings exist. Corran is another popular Ace and you can even run a full-fat Super Dash alongside the Lothal Rebel build I mentioned above.

If you want to run a more tanky Ghost (like Kanan) then Biggs obviously works wonders. A couple of cheap A-wings are fast, annoying and make great blockers.

Honestly, and despite the errata, I think I'd rather have FCS

It's still a reroll and, more importantly, devastating with that 4 die primary

There also Ezra (crew) to consider. TLTs don't put out crits but Ezra is just a constant modifier on all four shots and you have hera (crew) to combo with him

Well i was wondering a long time too about systems here and your idea looks pretty solid. As corrector is devastating on TLT but only so-so on primary and FCS other way around adding ezra+fcs gives pretty solid results on both. But im loosing Evades that are most underestimated action on ghost :P

I agree that FCS + TLT does look very nice indeed. I would prefer Han to Ezra as he is slightly cheaper and works even if you are not stressed (although that is not a condition I frequently find my Lothal Rebel in :P).

FCS does not work on TLT after faq:/ only 2 target locks for 4 shots, but ill have to test it anyway :) AC is ultra strong cause of that constant 2 hits, without autothrusters even 3 dice with tokens gonna run out eventually.

This might be the wrong thread but I have 2 questions: #1 does nobody like/use the named pilots for the ghost and #2 is Poe the only option to fly along side the Ghost?

1) i used generic here cause , none of the named pilots gave anything to this list: Chopper is counter-productive with TLT, Hera was an option but she was too expensive and Kanaan was too action dependend.

2)Actually i modified it to fly with Jake :)

Edited by Vitalis