I had this vision of a white Lambda shuttle making its way through the dark space escorted by two bright red TIE Defenders, and I just knew I must fly these models together
Here is the list:
Glaive Squadron Pilot + Crack Shot + TIE/x7 + Twin Ion Engine Mk. II (34)
Glaive Squadron Pilot + Crack Shot + TIE/x7 + Twin Ion Engine Mk. II (34)
Captain Yorr + Emperor Palpatine (32)
Now, I still have a couple of questions about the specific upgrades:
1. Crack Shot and Engine vs. Juke on Defenders. I'm really torn between those two options. Crack Shot is one-use only whereas Juke can possibly kick in every turn. However, the latter basically forces my Defenders to move at 3+ speed and I lose some unpredictability granted by, say, 1-turning close to the Yorr and stuff. Also, aces will be shooting before me so that coveted evade token might not even be there at the time a Glaive attacks.
2. Captain Yorr vs. Omicron Group Pilot and Sensor Jammer. Haven't been using a shuttle all that much at all, so I basically have no experience with it. Seems like a Sensor Jammer works well with Juking Glaives, forcing an opponent to spend focus tokens when shooting at the shuttle, thus leaving him with nothing to counter Juke. On the other hand, Yorr's ability is very useful for enabling the Defenders to make hard turns without losing actions. Also, Yorr is PS4, so shoots first vs. Scouts and whatnot.
Your thoughts?