Scyk Fix

By Reiver, in X-Wing

Yeah, yeah, we see one of these every few weeks. Still, the thought popped into my head, and it seemed like it was worth a shot...

Alex Davy has said that he wished the Heavy Scyk upgrade had provided an extra hitpoint when equipped, to bring Scyks into their intended value. He's not wrong, but that still leaves the naked Scyk chassis overpriced. You could release a second upgrade to fix that , but there are only so many cards in an upgrade pack and I'd kind of like to see more toys in the pack (Or possibly even a 3-pack of Scyk Fix cards per Scum Aces pack [or whatever it's called]), so it really wants to fix both Heavy Scyks and their baseline brethren. And A-wings are priced at 15 points, so we need to be very careful about having too many HP too cheaply...

So how about this?

Scyk Fix Title Here

Title. M3-A Interceptor Only. Limited.

When you are dealt a face-down damage card, you may discard this card to discard that damage card.

You may equip up to two Title upgrades.

(0 points.)

... So why should we care? Because it gives the Scyk their extra hitpoint, but it's not quite an extra hitpoint: Unlike the crit-proofing of an X-wing's Integrated Astromech, this card is the exact opposite in terms of vulnerability: a Scyk still explodes messily to a Critical hit, which (for anyone who has actually flown one of the wee buggers) is practically a signature weakness of the craft. Of course, you still have that shield hitpoint before the vulnerability kicks in, and this card still mostly ends up averaging out to extra health (especially against TLT, Ion, Autoblasters and similar) while leaving you as vulnerable as ever to critical blows, which means you're not quite as fast or tough as an A-wing... which justifies the 'one point cheaper' difference.

It's also not quite the same text as any other card out there yet, and leaves the mod slot open for Guidance Chips (because we should at least maintain the polite fantasy that ordinance is worthwhile, right?).

Whatcha think?

Well, if the game dev's do happen to get stuck for ideas, this one is certainly worthy to be added to the plethora of contribution that can be found by searching for "Scyk" and "fix".

The only thing I don't like is a trend towards starting to need "may have up to two titles/mods".

.

Well, if the game dev's do happen to get stuck for ideas, this one is certainly worthy to be added to the plethora of contribution that can be found by searching for "Scyk" and "fix".

The only thing I don't like is a trend towards starting to need "may have up to two titles/mods".

.

It's a symptom of releasing ships with built in titles: unless they have a particular upgrade you can confidently ditch (a-wings missile slot says hello), you risk displacing what was usually the ships signature name or trick.

And now with munitions patches coming in the mid slot? If you take the modification slot, you've all but declared the ship to not bother with ordinance, either.

On a ship whose entire cute gimmick is to use a title slot to be able to buy an upgrade slot which in turn is only useful with the balance patch that comes in the modification slot and has literally no other slots ... there really aren't many other choices. ;)

Perhaps a Scyk Only Modification that grants an Illicit icon, plus allows another/different Mod limited to lower point upgrades like 2 and lower.

And then have Scum Only, Small Ship Only Illicit upgrade that adds a Shield for zero points "if your printed shield value is 1 or lower". This will help the HWK and Kihraxz as well.

Scyk fix ept

Scyk only.
2 pts

Your Guidance chips affect your [cannon] attacks.

My favorite fix is to change all instances of "or" into "and". (Or release a bunch of Skyc only cards that effectively do the same thing). Then you can create a zero point cannon slot card that idea effectively Guidance Chip, and a zero point Torpedo card that is effectively extra munitions.

Or a pair of identically named zero point "limited" cards that go in either the cannon or torpedo slots (one for each slot), that gives you an extra hull.

Or a 4 point Scyk only HLC.

M3 is set up pretty good imo... an illicit slot upgrade (maybe at negative point cost) would be nice. StarViper really needs a fix, with its only upgrade slot being that torpedo slot.

I like the Idea but the trouble with Scyks if your not taking the a Cannon or munitions A Z95 will most times fill the same roll

I would like to see a Heavy Scyk Modification that gives the Scyk a free hull upgrade and if you equip the Heavy Scyk Title you gain the Illicit upgrade slot 0 pts

or Shield instead of hull for 1 point

Um, fly it backwards and pretend it's a Protectorate fighter?

Scyk Fix (Title) 0 points.

The Scyk is fixed. And its name is pronounceable.

Yo, that's a Scyk fix, bruh.

How bout a medium scyk title, functions just like heavy but 0 cost. Then errata the heavy scyk title to function just like it does but add a hull or shield whichever ya'll think would be appropriate.

I never really got the title being 2 points in the first place I know they feared cannons being spammed but at 21 points a four heavy laser cannon scyk squad is 16 attack same as a tie swarm but far less durable.

I never really got the title being 2 points in the first place I know they feared cannons being spammed but at 21 points a four heavy laser cannon scyk squad is 16 attack same as a tie swarm but far less durable.

But can spike damage much more heavily.

Can't block though, what's definitely a SEVERE downside

die like flies.

They will need some sort of fix that actually effects the generics and those without the Heavy Title.

I never really got the title being 2 points in the first place I know they feared cannons being spammed but at 21 points a four heavy laser cannon scyk squad is 16 attack same as a tie swarm but far less durable.

But can spike damage much more heavily.

Can't block though, what's definitely a SEVERE downside

die like flies.

Can't block? I didn't realize that was a must for blocking to have ps 1 and/or BR/boost

A free illicit slot and some new illicits would make a nice expansion pack.the title could be small ship, scum only (not ship specific)

Scyk only illicit, -1 point: OP's suggestion would be nice.

I never really got the title being 2 points in the first place I know they feared cannons being spammed but at 21 points a four heavy laser cannon scyk squad is 16 attack same as a tie swarm but far less durable.

But can spike damage much more heavily.

Can't block though, what's definitely a SEVERE downside

die like flies.

Can't block? I didn't realize that was a must for blocking to have ps 1 and/or BR/boost

The numbers aren't as great, and lack of 3-hard turn is felt rather strongly.

When we get into "HLK scyks" territory numbers reduce drastically.

I don't think the 3 hard turn prevents it from blocking. The fact that it has a 1 bank and a 1 hard turn with the ability to Barrel Roll make up for this fact. I am pretty sure you can do a 2 hard turn or a 3 bank and then barrel roll to get in whatever position you need to block that a 3 hard turn would do.

If the Hvy Scyk was supposed to be +1 Hull as well just release something with the Hvy Scyk mk. II that gives that bonus in addition to everything else. Then while they are at it back door it into any future print runs of the Scyk as a replacement to the Hvy Scyk title that is already there.

If the Hvy Scyk was supposed to be +1 Hull as well just release something with the Hvy Scyk mk. II that gives that bonus in addition to everything else. Then while they are at it back door it into any future print runs of the Scyk as a replacement to the Hvy Scyk title that is already there.

They've never released a card that outright replaces a previous one.

Hence the slightly work-aroundy nature of this particular two-titles fix; the only other option would be a modification, and losing the mod slot would leave me a very sad person indeed.

If the Hvy Scyk was supposed to be +1 Hull as well just release something with the Hvy Scyk mk. II that gives that bonus in addition to everything else. Then while they are at it back door it into any future print runs of the Scyk as a replacement to the Hvy Scyk title that is already there.

They've never released a card that outright replaces a previous one.

Hence the slightly work-aroundy nature of this particular two-titles fix; the only other option would be a modification, and losing the mod slot would leave me a very sad person indeed.

Maybe not so directly but this could be a case where it SHOULD happen.

I know the outright replacement in further product would be unprecedented in X-Wing but would you dispute that FFG has released some upgrades that all but replace another upgrade when it comes to usage? Maybe they haven't gotten something that is strictly better but I'm thinking they have some things that could be considered 95%+ better.

I'd rather see an outright replacement of certain things than complex workarounds that require more complexity.

Edited by StevenO

If the Hvy Scyk was supposed to be +1 Hull as well just release something with the Hvy Scyk mk. II that gives that bonus in addition to everything else. Then while they are at it back door it into any future print runs of the Scyk as a replacement to the Hvy Scyk title that is already there.

They've never released a card that outright replaces a previous one.

Hence the slightly work-aroundy nature of this particular two-titles fix; the only other option would be a modification, and losing the mod slot would leave me a very sad person indeed.

Maybe not so directly but this could be a case where it SHOULD happen.

I know the outright replacement in further product would be unprecedented in X-Wing but would you dispute that FFG has released some upgrades that all but replace another upgrade when it comes to usage? Maybe they haven't gotten something that is strictly better but I'm thinking they have some things that could be considered 95%+ better.

I'd rather see an outright replacement of certain things than complex workarounds that require more complexity.

You could argue that it should happen with many cards.

It never once has.

I doubt they'll start, so we must instead play in the framework we're given. Even X-wings got their fix card into a slot, yeah?

You could argue that it should happen with many cards.

It never once has.

I doubt they'll start, so we must instead play in the framework we're given. Even X-wings got their fix card into a slot, yeah?

There is no reason the "fix" card can't just take an existing slot. It's not like some ships don't have multiple titles to choose from so giving the Scyk an alternative to the Heavy Scyk title is a pretty easy place to start.

Why title?
WHy not Double-sided "reloadable" cluster missiles?
Why not mod with pre-move barrelroll for extra knife fight goodness

Why not a rotary flechette dakkagun?

Why not a torp with Action header?

All scyk-only, all at discount pricing.