Hi there!
So, I've got a question about avoiding engagement. I'm playing a Guardian/Warleader with two pistols, which is great and fun and all, but I expect the game to have a bunch of lightsaber-y fights and I can't really use one.
As far as I can gather, with two maneuvers, a bad guy can keep me engaged and beat on me with its lightsaber as often as it wants. For example:
1. Fight starts @ Short. On my turn, I move to Medium and fire; because Medium->Long takes two maneuvers, I can't get farther away.
2. Enemy moves Medium->Short, then Short->Engaged; he beats on me.
3. I Disengage Engaged->Short, then move Short->Medium; I shoot him.
Repeat ad nauseum, until one of us is demised. Environmental effects and difficult terrain might mitigate (especially if I can force leap vertically and he can't; or ignore difficult terrain and he can't) but those things are just as likely to be possessed by the opponent as they are by me.
So far as I can tell, there's only one way that can *guarantee* getting away from being hit, and that's Preemptive Avoidance, which costs a Destiny Point. It's also only in Sage and Seer, which doesn't really fit the character.
One solution that occurred to me that would be most IC: can I use Force Leap w/Range increment as maneuver to: Disengage->Short, then Force Leap Short->Long (because the range of Force Leap maxes at Medium, does leaping from Short->Long count as a Medium-level move?)
The other option I could see would be a Jet Pack, which turns me into a vehicle and thus makes move maneuvers cover anything up to Extreme. But I don't really want to be a jet-pack blaster-guy.
Barring that, are there any other talents, abilities or trees that can help my lightsaber-survivability problem that (a) might fit with a pistol-wielding Jedi's concept and (b) aren't so horrendously expensive they just aren't worth it? That Breach 1 on a lightsaber that reduces my soak by 10 really is a killer, and I'd really rather not have to become a saber-wielding jedi in order to avoid that kinda dying.