Astromech integrated components

By Ebak, in Star Wars: Edge of the Empire RPG

Hey guys!

So I am building my second ever PC after GMing this system for years. No one in my groups have ever played a droid and I wanted to play what i feel is the ultimate idea of a droid, an astromech.

R2-T3 "Rusty"

One area that has me wondering is integrated components, what is and what is accepted and figured I would appreciate some guidance from like minded GMs and players.

I have listened to The Order 66 Podcast Episode 53 "Do Droids Dream of Electric Meatbags" and they reccomend:

  • No weapons over encumbrance 1 should be integrated.
  • Some gear items over 1 can be integrated if it makes sense thematically, ala a toolkit (encumbrance 4, but astromech soo...)
  • 6 maximum integrated items.
  • Cybernetics do not count towards integrated items.

There are a few things introduced since this that I'd love to have in my astromech character as an integrated component, but not sure if it should be allowed:

Multi-Goo Gun - R2 was shown to have a lubricant spray in Ep 3, and although it is encumbrance 2, I think it can be integrated into an astromech PC. Thoughts?

Mechanic's Utility Suit - I was looking at getting a tool kit and some armor to bump my soak a bit higher since my intention is to be a non combatant in most scenarios and as such i need a little more protection. Would armor count towards the integrated items? I have paid extra to get an item that is TREATED as a tool kit and not a tool kit itself. The suit I think represents a reinforced astromech shell or interior bracing with the natural integrated tool components than an astromech has. I would appreciate peoples thoughts on this.

It just means it's bolted on to a droid as opposed to carried in a backpack or belt for a organic is all. As long as you're not busting encumbrance too badly, or at all, (and I don't track it unless it's silly), I'd say anything that makes sense is good to go.

The only thing I’d add here is that the OP should discuss this with their GM, and see if they can come up with something suitable.

IMHO pistols can all be integrated, it's just that the bigger they are the easier they are to spot. the armour is an upgraded chassis, I would not count that towards the integrated list. 6 is an arbitrary number, I wouldn't stick to that rule, just use it as more of a guideline; 7 or 8 could still be ok